Final Fantasy Hacktics

General => Archives => Old Project Ideas => Topic started by: The Damned on November 29, 2008, 02:42:02 pm

Title: FFT Prequel: "On the Skulls of Dragons"
Post by: The Damned on November 29, 2008, 02:42:02 pm
I was going to do this on December 1st or even later than that, but I figured that I'd keep putting of posting this thread when it's one of the only things that's going to keep me motivated. (That I wanted to needlessly be the 100th thread. Yay uselessness!)


First and foremost, even if no one is really interested, I'm doing it anyway because I want to. Although I'm sure that I'm going to end up putting off for a while, so I'll need people to help kick me in the ass when need be.

(I said when need be. *glare*)


Secondly, I suppose I should say why I'm doing a prequel. Well, even before the various Ramza-based sequels/spinoffs popped up (sans Mercenaries, since that was underway even before I joined the forum), I've been more interested in the past of FFT, especially since not much is disclosed. (I'm currently a History major, so this isn't really surprising.) I then spurred to action by Lydyn's "Shuushin" patch, which, yes, I am still playtesting, albeit very slowly due to having only one resurrection skill right now, which is Faith-based and tends to cause me to reset if it misses.

Particularly, I wanted to focus on how the East came to Ivalice to since it's not really touched and there are just randomly Ninja and Samurai and Martials Artists (oh my!) smack dab in the middle of my (post-apocalyptic) medieval fantasy.

(Granted, it's from Japan, but AFAIK, Fire Emblem is pretty much strictly medieval European as are a lot of other Japanese games; I haven't played any of the Fire Emblems, though, so I may be wrong.)

On top of that, I also wanted to focus how some monsters, particularly the Dragon, are really rather weak and stupid compared to the cliche fantasy counterparts. I always found that odd despite not being a fan of dragons much.


Next, I guess I should say that tone for this game is currently meant to be a more tongue-in cheek thing, a sardonic love letter like I Wanna Be the Guy, though I'm not sure if I want it to be as unforgiving as that game. (I want it to be pretty unforgiving, though, especially since I have a particularly nasty last set of battles in game, one after the other after the other. :wink: )


Then, with that said, I suppose I should get into specifics before this post gets any longer since I know how lazy some people on the Internet can be.

Most importantly, with specifics, I will say this: Due to the nature of this game, all Eastern-based classes will be removed from player-based control, meaning that on the job for players, Monk, Samurai, Ninja, and Oracle will be replaced by something else as to be specified below. Similarly, once I get Chemist to stop being a whiny little cunt, I intend to remove all things Item-related, i.e. Auto Potion, store-bought Items, move-find Items (though not Move-Find Item itself), Throw Item, etc. Unlike the above four classes, it will probably be impossible to actually find a Chemist in-game outside of story purposes since I'm going to have them be greedy little bastards.

I've yet to decide if I want to get rid of Calculator entirely since I don't want Math Skill around and yet I just don't want to blatantly copy 1.3 Calculator.

Specifically, the aforementioned classes will be replaced by:


I've done quite a lot of work so far, but only with regards to FFTPatcher and, even then, I haven't touched ENTD yet or anything since I've been learning about it slowly. I've mostly changed monsters (who will actually leave up to their name, now) and classes and abilities and have just recently started to screw around with equipment seriously.

That said, pretty much all classes got something new or at least some make-over outside of Geomancer (at the moment):



Speaking of which, to some degree, every class has had their R/S/M moved around and certain R/S/Ms that I've currently deemed "broken" or close to it, like Two Swords or Dragon Spirit or HP Restore, will not be available to players (or at least generics).

Some of the physically weaker classes got new Innates.

Oh, and everyone currently has Innate Defend.


Finally, with all that said in done, I guess I should say what's already obvious: the main character(s) will be completely new. None of them will be Bevoulves, though a few of them....

Bah. I've talked too much as it is. More later.
Title:
Post by: The Damned on December 04, 2008, 09:21:37 pm
Ugh. I hate double posting, but so be it. It's been almost a week anyway and I'm already three days behind where I wanted to be.

First and foremost, I want to apologize for how rude the beginning of the old first post sounded. I'm sure that didn't really attract many people.

I want to clarify that I that I will doing this whether people care about it or not, though there will be of course a bit more incentive to do it if at least some (regular) people express interest.


So, problems with Abilities aside (for the moment...stupid Chemist and Lancer), for the majority of this month, I hope to get a rough draft of plot written up and done.

Right now, in the spirit of NaNoWriMo, I am going to be shooting for a 50,000 word novel(la)-sized story.

I holding off on the research that I was going to try and do the week before (but since I was doing NaNoWriMo last month too, I was kind of the middle of another book--I still am).

Ergo, I just want to say that I would appreciate it if someone could help with what games and information need to be "researched" to help make some sense of Ivalice's timeline.

So far, I have four or five games in mind:


Really not much else I know of and I'm pretty sure there's nothing in the game-script I missed out that gives a specific (or even vague) date for anything.

So...?
Title:
Post by: Skip Sandwich on December 04, 2008, 09:27:52 pm
not sure if FFXII's Ivalice is the same universe as FFT, since they have Vierra and Moogles and suchlike running around all over, that and you can collect multiples of the various zodiac stones from monster drops.
Title:
Post by: The Damned on December 04, 2008, 09:35:44 pm
Ah, I suppose that makes sense with regards to that Revenant Wings thing I keep seeing being in the exact same style as the other two (read: FFTA and FFTA 2).

Unfortunately, as with FFTPatcher, I'm going to have to take what I can get at the moment.

I mean, hell, there's no confirmation that Vagrant Story takes place in the same Ivalice either, is there? (This is not a rhetorical question.)
Title:
Post by: Skip Sandwich on December 04, 2008, 09:40:24 pm
Yeah but at least with Vagrant Story its a version of Ivalice without demihumans so its more possible that it just happens in a different timeframe then tactics.
Title:
Post by: The Damned on December 13, 2008, 01:40:47 am
I just wanted to post a very minor update since I had finally decided something: The 20th class and fifth and final new generic class will be Gambler.

I had been debating between Gambler and another class ever since the respective thread came up in LastingDawn's patch, and since I've been testing Gambler for a while and it seems like I could make it "symmetrical" like how I want it to be thematically, thus it has been selected.

The other class will still pop up as an enemy-only class, which was going to be anyway if I hadn't chosen Gambler.

The first post has been edited again slightly to reflect this. There probably won't be another "major" update until New Year's Eve or New Year's Day. Maybe a bit after since I expect everyone else but me to be smashed--I don't drink.

That said, I may get around to playing FFXII, so maybe....
Title:
Post by: LastingDawn on December 15, 2008, 09:09:23 pm
Ah, the Ivalice Timeline...

According to a canon guide written by Square when they released FFXII they released a semi timeline, and though it is odd, it does make sense...

FFXII comes first, (the guide, oddly enough calls Ajora a woman, I wonder if it's saying something...)
A "great cataclysm" occur's wiping out all other races except Humes.

FFT then comes (keep in mind the game references a past, golden age, the Holy Ydoran Empire, "Airships no longer fly in the skies", mechanical man and Moogles, the mention of Faram, all of the above are in FF12, except the Holy Ydoran Empire)

Vagrant Story then occurs a bit of time past FFT, it's never stated how long, but it must be before Alazlam's time who gives the intro. As Ramza and friend's were dead and gone.

FFTA was believed toi be the last in the timeline, with the only reminder of Ivalice being St. Ivalice. And Ivalice being a false world, created through such, as of now we don't know where FFTA 2 fits into the timeline.
Title:
Post by: Zuka on December 16, 2008, 11:10:10 am
Quote from: "LastingDawn"Ah, the Ivalice Timeline...

According to a canon guide written by Square when they released FFXII they released a semi timeline, and though it is odd, it does make sense...

FFXII comes first, (the guide, oddly enough calls Ajora a woman, I wonder if it's saying something...)
A "great cataclysm" occur's wiping out all other races except Humes.

FFT then comes (keep in mind the game references a past, golden age, the Holy Ydoran Empire, "Airships no longer fly in the skies", mechanical man and Moogles, the mention of Faram, all of the above are in FF12, except the Holy Ydoran Empire)

Vagrant Story then occurs a bit of time past FFT, it's never stated how long, but it must be before Alazlam's time who gives the intro. As Ramza and friend's were dead and gone.

FFTA was believed toi be the last in the timeline, with the only reminder of Ivalice being St. Ivalice. And Ivalice being a false world, created through such, as of now we don't know where FFTA 2 fits into the timeline.

You know I never knew they released an official timeline, but this has always been my theory, because of the statement about Ivalice once having a Golden Age, it's cool to find out I've been right all this time ^^
Title:
Post by: The Damned on December 16, 2008, 05:18:45 pm
Quote from: "Zuka"You know I never knew they released an official timeline, but this has always been my theory, because of the statement about Ivalice once having a Golden Age, it's cool to find out I've been right all this time ^^

Same here.

Thanks for the information Lasting Dawn. Interestingly enough, I had come to that conclusion the day before you posted, but confirmation is always nice.

That said, I must disagree with you with regards to your placement of the FFTA game(s); it seems like it would have to take place before the "Cataclysm"--heh, sounds like Megaman, which is coincidentally what I've been thinking about getting into earlier this week, before Inafune sucked Zero's saber some more and absolved him of all guilt; Megaman 9 is just more evidence of this.

Anyway, FFTA(2) has all the things that FFT is missing (minus the more advanced stats and skills and formulas; funny how that doesn't translate into gameplay with Assassin and other classes around) race-wise and those same races being in FFXII (even the Seeq that were in FFTA). Also, the fact that Revanant Wings was apparently done by the same team (at least art style-wise; I haven't done extensive research yet) just seems like more confirmation to me.

So, for right now, I guess the Timeline (or at least the one I'm going to use for "THE PLOT") goes from FFXII to Vagrant Story:

FFXII (and/or FFTA/FFTA2; I would figure that FFTA(2) having less Espers [or whatever] means that it might have happened before FFXII...or not at all) --> Ultima gets the worst case of PMS ever --> FFT --> Vagrant Story --> Alazlam's report --> (for this "patch") Hanakawa's report.


P.S. I edited my last post in the Gambler thread, Lasting Dawn. Sorry about taking so long. (http://www.ffhacktics.com/forum/viewtopic.php?p=27889#27889)
Title:
Post by: Dormin Jake on December 16, 2008, 07:10:18 pm
FFTA and FFTA2, as far as I know, begin in the modern St. Ivalice.  In FFTA, Marche and friends enter a portal into a fantasy Ivalice crafted by the imagination of Mewt that resembles the old Ivalice of FFXII fame.  In FFTA2, I believe Luso gets sucked into a time portal that returns him to Ivalice's actual ancient past.

So, technically, the Advance titles are originally set in modern Ivalice, and the old Ivalice is only reached through magic portals.  That's why LD's putting them latest in the timeline -- the main characters are from the much distant future.

<- Has not played FFTA2
Title:
Post by: The Damned on December 28, 2008, 05:46:52 pm
I finally decided to use the Story part of FFCompendium and you may well be correct, Dormin Jake. It's hard to tell where FFTA2 and, more importantly, FFTA (since FFTA2 apparently comes 10-20 years after FFTA...and, somehow, 1-5 years after Revenant Wings, which I left out of the above timeline because I'm an idiot and has a story that's I feel I shouldn't read over until I actually play FFXII).

It doesn't help that FFTA and FFTA2 might be imaginary and/or a different timeline (and that both of them suck and have prevented a real sequel to FFT, but that's a different issue).

So, for the moment and for the sheer sake of inclusion, I will just keeping count them as at beginning of the timeline (since that's where the majority of the game would take place), whether they are imaginary or not, since they obviously share the same races as FFXII, which we are pretty sure happened before FFT at this point.

This will be the revised timeline for right now:


FFTA --> FFXII --> FFXII:RW --> FFTA2 --> Ultima gets the worst case of PMS ever --> FFT --> Vagrant Story --> Alazlam's report --> (for this "patch") Hanakawa's report.


Speaking of FFXII, I think I'm going to accelerate bit and try and start that today or tomorrow since I haven't even tried starting any significant part of the story I had planned to this month; hell, I have yet to even come up with a comphrensive plot outline (or at least write/type it down).

Oh well. At least I'm finished with all the generic classes.

Now comes the slightly less easy part with figuring out how many Special Characters I'm going to need outside of the main characters I have so far.
Title:
Post by: The Damned on January 15, 2009, 02:20:09 am
Ah, my last post was a bit of a lie on two fronts: I still haven't started FFXII (I hope to get around to that tonight or tomorrow, but I've said for the past two weeks) and I wasn't actually finished with the Dancer or Bard as of that post.

Le sigh.

I'm "finished" now, though, at least with the first phase of things. Dancer is basically gasm's Dancer now since I wanted to test out that along with sometime else, especially if I can get particular ASM hack to work (whenever I start doing that, which I hope is soon). Bard has now been changed. Its abilities have been somewhat nerfed, though it will probably be boosted heavily as a class to compensate when I get around to stats--the same is likely of Dancer.

The only thing really missing besides Item and such being workable is Gambler being devoid of R/S/Ms at the moment, but that's hardly anything really important. I'll probably think of something later when I get to ASM hacking.

As for what actually changed, I suppose I should be a bit more specific than in my initial post:

Short version:
Every class has changed majorly outside of Geomancer. Currently, Gambler and the other new classes will likely be some of better ones at this point, whereas White Mage may have ended up being nerfed a bit too hard.


Long version:


Ugh. I feel sleepy just typing that.

I hope I can actually start FFXII tomorrow despite having a bunch of things I didn't get to do today.