(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/Image7.png)
Okay, this one (Painful Cry) fires off pretty much perfectly until it affects the enemies. While the graphic fires off, it doesn't do any damage what-so-ever. I'm a bit confused on this and why it does it.
(http://i156.photobucket.com/albums/t28/Lydyn_Whirlwind/Image8.png)
Bolt Charge actually has the same problem, it does absolutely 000 damage, but it hits and fires off just fine.
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Both of these are in known glitch-free skillsets (Sing & Talk Skill), though I've changed both to <Monster> in the action menu. I've done this with basic skill, battle skill, etc. and they all work just fine.
Any ideas?
Umm...the first formula doesn't allow for damage as far as I know, only status (well, if that NS thing is to not be believed).
The second formula just has the wrong variable checked off since X doesn't do anything and Y is currently equal to 0, hence no damage.
(P.S. Remember to bug me about Shuushin on Thursday.)
Haha, wow. I swear it's so easy to make little mistakes like that when making entirely new skills. The formula on Painful Cry though was the one taken from Witch Hunt (does HP damage), so I'm confused why it would work. =(
Umm...Witch Hunt does MP damage, actually. Wiznaibus/With Knives is the one that does HP damage.
Otherwise, I'm not sure. I haven't yet got around to messing with any of Dance moves in my patch, and once I do, I don't think of them are going to be doing damage except for one.
the formula for damaging dances is that one that reads (PA * Br)/100 * MA, AFAIK, there's a hidden byte or varible or something in the wiznabus slot that causes it to use that even though in the pathcer it is set to use another formula