Summoners have been a mainstay of FF for quite some time, and I feel like I would be doing a dishonor if I would just get rid of them, Voldemort came up with a thought of "Phantoms". That in turn would nearly make them into Illusionists, I will definitely need more thoughts on their new function, I plainly do Not want them to trump every other magic class, with their over the top skills.
A simple start to prevent them from trumping other magic is to make their effect area lose the smart targetting. It worked (too well) in FFTA imo. Or, if they're something like the illusionist, that works too. Though that conceptually is the same as Wiznaibus.
Plus, you can reduce the variability of the skillset. Golem is too much of a mainstay to go, but things like carbunkle (maybe), fairy, silf, and lich can be effectively removed. This basically leaves summon magic as a primary damage dealer with limited support through golem and moogle. This reduces the only conflict to be with black magic.... but glancing at the wizard thread I think this'll be fine?
Rich is already given to Travelers, Odin is now Travelers, Fairy and Silf... probably a good idea to give that to another class, they are rarely used (well Fairy maybe), though what of the higher Summons? Such as Bahamut and Cyclops? Also Salamander is rarely ever seen, though keeping them in their previous role, yet tweaked a bit, does sound like a good idea.
bahamut to dragoons perhaps?
anyways, illusionists sound ok, but kind of useless with only 2 people if they're going to deal relatively low damage like in FFTA. If the illusionists had status-inflicting abilities sort of like galaxy stop (except with a lower hit % maybe) they'd be useful...
Bahamut to Dragoons... that is a rather grand idea! It won't be too powerful since Dragoon's don't have that great of an MA, but it can be quite useful, regardless of that case!
Hmm, lets make it a little interesting.
We will call them Demoners, who are those who learned the arts of transforming into different beings, such as Summons.
Moogle- Oink!- Pigs are lively! You never knew that?
Ifrit- Hell Beast- Your dare challenge Hell itself?
Shiva- Ice Queen- Feel the icey touch of death.
Ramuh- Lightning God- God casts judgment on you!
Titan- Stone Hulk- Mother Nature fights back eh?
Fairy- Angel- I bring life to those who are worthy!
Leviathan- God of the Sea- May the corrupted be obliterated by the flooding waters of the Sea!
Salamander- Burning Python- Burn, burn! All who oppose me BURN!
Lich- Reaper's Toll- I decide your fate! And it is DEATH!
Cyclops- Ancient Demon- I have destroyed empires and worlds, and you challenge me!?
Zodiac- Starlight Angel- This is God's wish, and that is the purify this world.
hahaha i know i didnt use Golem, Odin, Sylph or Karbunkle, but it doesn't matter that much eh?
Just a funny thought but change the zodiac summon to summoning the Zodiac sprite and have it do a lot more damage against dragons.
Interesting thoughts, to be sure, but Rad and Ramza transforming into Demons? That seems a bit... a bit out there, also Lich is now Rich in the Traveler's set, which steals money. But the ideas associated are quite interesting. Though I wonder what one would have as skills? What would said skills now do?
renaming them alone
will do nothing
Then what to do hmm....
Why not just keep them summoners, they already are powerful enough right?
They are Too powerful, that's the problem, more or less just a change to their skills, not actually to their class, or even name.
Maybe reducing the damage output and range a bit so they aren't as tankish as they used to be?
Maybe making the CT Time Longer To cast the spells?
Maybe Giving Moogle and Fairy to Priest.
If anything I also agree that Golem, Carbunkle and Silf should be removed from the skill set.
Just Idea's. I really don't want to see the summoner be vanish unless it really has too.
I apologize, but there was really nothing to save them, as of yet we're not sure what to do with the remaining summons, but their jobs have been commondeared by "Ranged Weapon User".
QuoteI apologize, but there was really nothing to save them, as of yet we're not sure what to do with the remaining summons, but their jobs have been commondeared by "Ranged Weapon User".
My precious job tree D: I'll fix it once things get more finalized (and I have a better grasp on what all these classes are!).
Though a distribution of summons to the various classes is a cool idea, too.
Quote from: "LastingDawn"I apologize, but there was really nothing to save them, as of yet we're not sure what to do with the remaining summons, but their jobs have been commondeared by "Ranged Weapon User".
It's ok. With all the new classes and change to the story line, I'm probably not going to miss the summoner class too much.
I still think we should give Moogle to the Priest or Maybe the Traveller.
And besides what has already been moved from the skilled set already or suggested, I can't think of any thing else to do with the skills other then let them be Vanished.
Are you gonna just transfer all the skills from the summoner over to other classes and make the Summoner a new class or make the summoner more useful and integrated into Mercs?
philsov you're going to be able to draw up a job tree fairly soon IMOIM MOMOMO
Make him "Beast Master" One Tile powerful PA based attacks with no CT
Hmm that would be interesting, but seems off for some reason.
Alright, then if they won't be a Monster Essence user, then what? Blue Mage has the freedom of space, these only have a single panel to use, for their skills, in that regards the two can stay separate keep in mind, the game which we're drawing these two ideas happen to have both without one detracting from the other.
Just a thought,
but summoning could be
summoning the summons and they will be like, a guest npc that activates his summon's skill after 3 turns and disappears?
Something like FFX, just that the summon's skill is of the same as summoning the summon's attack, and the damage done is based on the remaining hp of the summon.
Also, while the summon is active, the summoner is under the casting status?
And if the summoner moves before the 3 turns of the summon is up, the summon will disappear without its *limit* activating.
However this would involve new sprites for the summons, and ai, and even more fftpatcher.
Not a possibility, you could potentially break the 9 sprite limit, thereby causing massive problems.
True. Maybe changing the summoner itself to take up two slots in the deployment screen would be the solution?
What you are assuming is that we have this much power for Massive ASM Hacks, there is nothing in the game that Ever summons another sprite, nor is there nothing in the game that ever takes up two spots in the formation screen. This also doesn't take into account Enemy Summoners, also their is basically no Formation Screen in Mercenaries, Ramza is the only unit you can "freely place" in events.
Quote from: "LastingDawn"...there is nothing in the game that Ever summons another sprite....
That's technically not true.
It's just that those abilities are more "event" abilities rather than free abilities. I mean, pretty much all Zodiac fights summon another sprite and we can see the animation to summon demons and (the) Angel in FFTPatcher.
...Yeah.
(Otherwise I would agree that a Yuna-esque Summoner takes up too much damn space, unless you could only limit it one enemy being able to activate the ability and then one ally being do the same at a time. Even then....)
If you want to get into technicalities;
What LD meant was that there are currently no player controlled, in-battle methods of summoning another unit / sprite.
And it is correct.