EDIT: I figured out an easy way to get pretty close to what I wanted!
In FFTPatcher, the first thing I did was change Invitations animation under the animation tab from 06 6C 06 to 12 4C 00, which is the animation for the Ninja throw for the elemental balls/bombs.
Next, under the Abilities tab, I changed the "Effect" from 06F Invitation" to "03C Don't Act."
So now Ramza will perform a throwing animation, and then the Don't Act animation will occur on the target. Since I left the "Inflict status" numbers alone on the Invitation ability page, after both animations have occurred I will get a miss or an invite popup!
Ideally, Ramza would still throw the Fire Ball item before the Don't Act animation plays out, but this is good enough for me!
Original post:
I was planning on doing a modded playthrough where I treat the game like a Pokemon nuzlocke with special rules using only monsters and a modded Ramza squire job to have innate monster abilities. I modded the Invitation ability to be called "Pokeball" and changed the animation to use that of the Ninja's throw command, but the "text speech bubble" animation still plays and nothing is thrown.
Is there an easy way to mod it so the Invitation command essentially uses the Throw Fire Ball animation with the red fireball, only doesn't play the fire animation nor the text speech bubbles and instead just either has the miss or invite message show up?
I was eventually planning on potentially modding more of the game and doing a challenge run playthrough video, and the more I can shape the aesthetic the better it will be for the video.
Thanks!
As an aside, I'm curretly scripting and recording the "All American" challenge for FFT if anyone is interested in seeing a preview (if the mods allow, I don't want to self promote or anything). I want to make a video for this challenge in the same style.
Throwing projectiles is a bit hardcoded to specific abilities. Invitation is *also* hardcoded to specific abilities. You would have to know how to make ASM hacks in order to get this to work, which is the hardest part of modifying this game.
For the record, what causes the speech balloons is the ability's Effect, not its Animation.
Quote from: Nyzer on May 09, 2025, 12:19:57 amThrowing projectiles is a bit hardcoded to specific abilities. Invitation is *also* hardcoded to specific abilities. You would have to know how to make ASM hacks in order to get this to work, which is the hardest part of modifying this game.
For the record, what causes the speech balloons is the ability's Effect, not its Animation.
How does Tame/Train work? It adds the Invite status without the speech bubbles.
It doesn't use the Invite ability, the Effect used by Invite, or the code for Invite in any way.
Quote from: Nyzer on May 09, 2025, 10:30:37 amIt doesn't use the Invite ability, the Effect used by Invite, or the code for Invite in any way.
That makes sense.
I've found away to do what I want! Once I'm done fiddling with it, I'll update the post and maybe make my own new post with a simple tutorial!