Final Fantasy Hacktics

Modding => Tutorials and Learning => Topic started by: pontifficator on September 20, 2024, 11:45:47 pm

Title: Item Attributes question
Post by: pontifficator on September 20, 2024, 11:45:47 pm
Just trying to start using FFT Patcher and have a few questions.

I'm editing an existing patch, and trying to change a few items/item attributes. Specifically the Thunder Rod.

It seems to use a generic item attribute shared with 98 other items. I'm trying to give it its own item attribute, in which it will just strengthen lighting magic.

But the item attributes tab has me a little confused. From what I gather I have to give it a unique attribute, as none existing serve to just buff lightning.

Do I have to use an existing attribute, as in, it's not possible to create new ones?

From what I can tell, there are just a few attributes left in the patch which aren't being used by anything, one of which is *0B.

What do the '*'s mean? Also, *0C is also unused, however, it 'points' to attribute 6, which is being used, and the box to change it is greyed out. Does this mean I can't use this attribute as a unique one?

Much appreciation, thanks..