I wanted to make a clone of Equip Change that also gave some Equip X options to the unit, allowing them to have more of a reason to bring it along to all of the various generic jobs that only have one weapon type and wouldn't have any use for Equip Change beyond replacing stolen/broken gear. Turned out the routine was super inefficient and I was able to save a ridiculous amount of space in it. Akashachi mentioned how much he liked the way that Tweak allows secondary skillsets to grant Equip skills as well, and while I don't currently intend to use it myself, I'd freed more than enough space to make it happen, so I went "sure, why not?"
I made it super customizable - seriously, it has twenty-eight variables for the end user to set up, if they so desire - but by default, it turns Equip Crossbow into Equip Bow (and Crossbow), turns the blank support 0x01E1 into "Armsmaster" (which allows shields and all non-female weapons to be equipped while also granting access to Equip Change), then grants Armsmaster to Ashley Riot's Break Arts, Equip Gun to Mustadio's Snipe, and Equip Sword to Agrias' Holy Sword, Cloud's Limit, Meliadoul's Mighty Sword, Beowulf's Magic Sword, and Orlandu's All Swordskill. Since these are dependent on specific skillsets and designed for The Lion War, they may need some tweaking if taken to vanilla. Can't remember if, say, guest Agrias uses the same skillset as joining Agrias, but if not, one of them would lack the free Equip Sword attached to the skillset.
Really like the idea of certain uniques being able to have 'innates' tied to 'themselves' as opposed to just their special class (not that their skillset is 'themselves' but close enough).
Is it possible to configure this at all (or something similar? Haven't worked out rather or not this is possible with the other equip x ASM in the Remixed Resources) so the secondary skillset can provide other R/S/M abilities aisde from the equipment ones?
I suppose a potential work around (maybe, assuming it doesn't break it all) could be something like the 'Move abandon to support' ASM, which combines Abandon and Equip Katana. I put that one through the MassHexASM tool and changing it from equip Katana to something else seemed to require only changing two values.
I was hoping maybe the ASM 'shard' from Alma 4 which can grant extra skillsets and seems to function independently of Alma 4 itself could be used, but I don't really think so after looking through it. Although it does seem like it's possible to grant extra skillsets based on equipment and/or having a job mastered, along with a bunch of other possibilities which is cool, but the skillsets cannot, AFAICT, be replaced with R/S/Ms, and I haven't really tested it yet, I just know it's what 'Honored' seems to have leveraged.
Thanks.