Final Fantasy Hacktics

Projects => Completed Mods => The Lion War => Topic started by: titter on August 16, 2023, 01:24:57 pm

Title: morphed reis bugged?
Post by: titter on August 16, 2023, 01:24:57 pm
i morphed reis in the spend cp section after completing the game and im dragon form she has 1HP, 1MP, 99 atk, 99 def, 50 speed, and all abilites unlocked (i equipped her with punch art and she has all skills even stop bracelet even though i didn't buy it)

i tried to level her a bit in continue+ but she never got any more HP/MP.

is this intended?

is this intended? seems incredibly broken. i can teleport around and 1 shot an entire map before anyone else has a turn.
Title: Re: morphed reis bugged?
Post by: Xifanie on August 16, 2023, 04:46:58 pm
No, that's not intended at all.
What emulator are you using?
Title: Re: morphed reis bugged?
Post by: titter on August 16, 2023, 09:01:08 pm
i'm using psxfin but originally i was using epsxe until i encountered a bug with the treasure wheel about 60 hours into my game. i then downloaded psxfin and copied my save file over as to not lose my progress (i posed about this in the treasure wheel thread)

i wonder if it has something to do with the original game being started in epsxe?
Title: Re: morphed reis bugged?
Post by: Nyzer on April 07, 2025, 10:58:05 pm
A couple years late, but the bug is in the EIUH. When modifying a World Stats unit in TLW, the skillset/equipment address pointer, and the offsets used to load and save that data, are not set up properly.

When TransformUnit is flagged to remove the World Stat unit's equipment/abilities, it zeroes out the HP and MP (all zeroes for removing abilities), and maxes out SP, PA, and MA (all 0xFF for empty equipment slots).

Applying EIUH 1.377.2 (https://ffhacktics.com/smf/index.php?topic=13301.0) should fix that.
Title: Re: morphed reis bugged?
Post by: 3lric on April 09, 2025, 09:37:32 am
Quote from: Nyzer on April 07, 2025, 10:58:05 pmA couple years late, but the bug is in the EIUH. When modifying a World Stats unit in TLW, the skillset/equipment address pointer, and the offsets used to load and save that data, are not set up properly.

When TransformUnit is flagged to remove the World Stat unit's equipment/abilities, it zeroes out the HP and MP (all zeroes for removing abilities), and maxes out SP, PA, and MA (all 0xFF for empty equipment slots).

Applying EIUH 1.377.2 (https://ffhacktics.com/smf/index.php?topic=13301.0) should fix that.

thanks for the info