Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: Lydyn on November 11, 2008, 04:31:12 pm

Title: Suggestion
Post by: Lydyn on November 11, 2008, 04:31:12 pm
Well, we can change the Materia Blade to another item (ASM hacking), so you need [Said Item] to use limits or whatever ... but I wanted to change it to all bows. =/ I'm not sure what to do.
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Post by: LastingDawn on November 11, 2008, 04:35:22 pm
That suggestion has already been put forth, Zodiac was working on the three empty spaces in the Patcher to activate "Uses X". He's still working on that though.
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Post by: Lydyn on November 11, 2008, 04:38:52 pm
You mean ... instead of you needing [Longbow], you can switch it to you needing [Bow Type weapons]?
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Post by: LastingDawn on November 11, 2008, 04:44:10 pm
So to speak... Zodiac once explained the clasifications, but I can't recall them.
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Post by: Lydyn on November 11, 2008, 04:49:26 pm
Guess I wait then. :)
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Post by: Zenko on November 11, 2008, 05:20:25 pm
I got it 100% working for the player menu but 0% when it comes to AI.

Plus I'm working on other stuff right now. :/
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Post by: Zozma on November 11, 2008, 07:39:14 pm
Lydyn its more important that he finishes the event editor hes been working on

he said that both event editor and making weapon specific checks will take a while so we chose from order of importance. ill be excited when the weapon specific skills are available too, but i know youll love the event editor too.
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Post by: Lydyn on November 11, 2008, 08:16:27 pm
Quote from: "Lydyn"Guess I wait then. :)
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Post by: Zozma on November 11, 2008, 08:53:33 pm
you could also create the skills, but keep them enemy only for now on characters that have maintenance. that way they look weapon specific for time being. then when we have the weapon specific stuff it can just be implemented for anyone to use
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Post by: Lydyn on November 11, 2008, 09:24:59 pm
That'd result in excluding a whole generic class though. :P I'm sure he'll figure it out by the time I'm done anyways.