Final Fantasy Hacktics

Modding => Help! => Topic started by: ParryPupPup on April 04, 2022, 07:00:29 am

Title: Ultima and Altima sprites, same screen equals glitch
Post by: ParryPupPup on April 04, 2022, 07:00:29 am
The "Angel Form" and the Skeleton forms I mean. Having both on screen glitch one or the other out. Is there ANY workaround to this or is it hardcoded under 19000 terratons of coding?
Title: Re: Ultima and Altima sprites, same screen equals glitch
Post by: 3lric on April 04, 2022, 10:21:38 pm
Quote from: ParryPupPup on April 04, 2022, 07:00:29 amThe "Angel Form" and the Skeleton forms I mean. Having both on screen glitch one or the other out. Is there ANY workaround to this or is it hardcoded under 19000 terratons of coding?

Likely a limitation of VRAM. The game could very well only be able to handle one of those at a time, or possibly be coded to only allow one at a time. No idea
Title: Re: Ultima and Altima sprites, same screen equals glitch
Post by: Xifanie on April 05, 2022, 01:00:23 am
Considering what you're experiencing, I can only guess that KANZEN/KANZEN2's SHP/SEQ are allocated to the same memory address. It might require sacrificing something else in order to load both...

Either way, some fairly tedious ASM hacking would be involved.