Using Graphics Gale. I have snipped my formation sprites from their spritesheets. I go to All Frames pulldown menu, select Color Depth, select 4bpp. I click the down arrow in the palette window and select to remove unused colors. I save. All this is done with GG running as administrator. I reopen the image in GG without closing GG and see it still shows 4bpp.
I go to FFTEVGRP and attempt to import the formation sprite. I get the error message that it is not a 16 bit image. Back to Graphics Gale and it still shows 4bpp. Close GG and reopen it and it shows the image back at 8bpp.
Am I missing a step somewhere or doing something wrong? Anybody have any insight into this?
Try just importing it with Shishi and see what happens.
Quote from: Nyzer on March 16, 2020, 02:00:37 pmTry just importing it with Shishi and see what happens.
I always thought it was fftevgrp only for formations and portraits. I'll give this a go today and report back. Thanks for the heads up.
Shishi has had the functionality for a while now. I just updated Celdia's topic to say that at the start.
Shishi wouldn't open my unit.bin and i didn't see it readily in when i opened the iso. But i resolved the issue.
So you alter the image as normal: setting it to 4bpp, no dither, type A. Then click the down arrow by palettes and removed unused colors. Saving this will result in the issue I am having. Rather:
Choose to export the image with these options.
Type: Multiple Files (Combined File will not work)
File Name: doesn't matter
Prefix: whatever you want to name your file
Filetype: *.bmp
Alpha Channel: output as BMP
Trim: leave this unchecked
Frame options: leave this unchecked
This results in a bmp that is not preserving the color depth of the original file
Quote from: yamish on March 17, 2020, 09:54:18 pmShishi wouldn't open my unit.bin and i didn't see it readily in when i opened the iso. But i resolved the issue.
So you alter the image as normal: setting it to 4bpp, no dither, type A. Then click the down arrow by palettes and removed unused colors. Saving this will result in the issue I am having. Rather:
Choose to export the image with these options.
Type: Multiple Files (Combined File will not work)
File Name: doesn't matter
Prefix: whatever you want to name your file
Filetype: *.bmp
Alpha Channel: output as BMP
Trim: leave this unchecked
Frame options: leave this unchecked
This results in a bmp that is not preserving the color depth of the original file
.... just open the fft image in shishi, go to other images, and scroll to unit.bin
Quote from: Elric on March 18, 2020, 06:51:26 pm.... just open the fft image in shishi, go to other images, and scroll to unit.bin
I tried that after shishi wouldn't open unit.bin. Did a quick scroll twice and didn't see it, then remembered I saw an export option in GG and tried that. So basically my own impatience is why shishi didn't work.