Final Fantasy Hacktics

Modding => Non-FFT Modding => FFTA/FFTA2 Hacking => Topic started by: DeSgeretjin on May 10, 2018, 10:25:12 am

Title: Command List editor
Post by: DeSgeretjin on May 10, 2018, 10:25:12 am
My text editor now comes bundled with a command list builder.
http://ffhacktics.com/smf/index.php?topic=11989.0 (http://ffhacktics.com/smf/index.php?topic=11989.0)

Now it is possible to have custom command lists that have more abilities than vanilla.

If anyone have enemy formation data, I'll make an editor for that as my next project
Title: Re: Command List editor
Post by: AGodDangMoose on May 10, 2018, 10:30:24 am
Oooh, how shiny.

Also, Lennarts notes contain enemy data. They can be found here
http://ffhacktics.com/smf/index.php?topic=9486.msg185776#msg185776
Title: Re: Command List editor
Post by: Eternal on May 10, 2018, 05:59:28 pm
Wow! Great job! Keep up the good work!
Title: Re: Command List editor
Post by: Zeke_Aileron on May 11, 2018, 01:10:50 am
a enemy formations editor would be amazing, so i can't wait for that, keep up the great work. :D

Also about the Command List add-on Editor, are we limited to what the max number of abilities it tells us, since i was trying to just add abilities and not remove any, it'll give me an error unless i meet the max abilities quota, nevertheless good work on making it for us to use.
Title: Re: Command List editor
Post by: DeSgeretjin on May 11, 2018, 03:38:40 pm
Quote from: Zeke_Aileron on May 11, 2018, 01:10:50 am
a enemy formations editor would be amazing, so i can't wait for that, keep up the great work. :D

Also about the Command List add-on Editor, are we limited to what the max number of abilities it tells us, since i was trying to just add abilities and not remove any, it'll give me an error unless i meet the max abilities quota, nevertheless good work on making it for us to use.


Yeah, there's a maximum because there is another block of data right after. If you need more abilities you can always remove the 11 dummy abilities from 'Turning'.
Title: Re: Command List editor
Post by: Zeke_Aileron on May 11, 2018, 04:27:12 pm
Quote from: DeSgeretjin on May 11, 2018, 03:38:40 pm
Yeah, there's a maximum because there is another block of data right after. If you need more abilities you can always remove the 11 dummy abilities from 'Turning'.


Yeah i did that lol, i also added a few abilities to monsters that didn't have much variety in ability use.
Title: Re: Command List editor
Post by: SoloCross on October 09, 2018, 01:30:12 am
Hello. Sorry for the necro but I have a few questions.

1. When you change a skill in a skillset do you have to modify the corresponding item so that it teaches the new skill?

2. When changing the Blue Mage skillset do you have to do anything so that Blue Mages learn the new/swapped skills?

Sorry if these come across as noobish... but I am a noob.

EDIT: Welp I still haven't found the answers to those questions but the Command List Editor (or at least mine) does seem to have a bug, it won't let you see or edit the Bangaa version of the Arts of War skillset. It just redirects you to the Hume one if you try.
Title: Re: Command List editor
Post by: DeSgeretjin on October 11, 2018, 05:53:22 am
1. Technically no, you don't have to. But you have to have some item that teaches the correct skill for the correct job.

If say you gave firaga to Seer.
If you learned firaga with black mage, then it'll also show up in your seers' skillset.

2. Either give the skills to a item so that the bluemage can equip and learn, or set the learnable flag on the skills and give them to an enemy that would cast them on your blue mage.

3. That bug is known, I just couldn't be bothered fixing it. It happens to give you the first skillset  if you have skillsets with tthe same name. The easy workaround would be just to rename one of them.
Title: Re: Command List editor
Post by: SoloCross on October 11, 2018, 06:06:41 am
OK, thanks a lot!