Final Fantasy Hacktics

Modding => Help! => Topic started by: scorpiova on April 23, 2017, 03:05:13 pm

Title: Monsters and Equipment? Possible?
Post by: scorpiova on April 23, 2017, 03:05:13 pm
Hey guys,

Quick question - is it possible to allow monsters to equip weapons and/or armor?

If so, where would I start on making that work?
Title: Re: Monsters and Equipment? Possible?
Post by: Pride on April 23, 2017, 04:52:23 pm
You'd have to remove /all/ the hardcoding on monsters, which I don't think anyone has been able to remove
Title: Re: Monsters and Equipment? Possible?
Post by: scorpiova on April 23, 2017, 07:21:15 pm
Quote from: Pride on April 23, 2017, 04:52:23 pm
You'd have to remove /all/ the hardcoding on monsters, which I don't think anyone has been able to remove


Right on, thanks. :)

Good to know!
Title: Re: Monsters and Equipment? Possible?
Post by: Emmy on April 25, 2017, 05:45:01 pm
This is an issue of superfluous checks for monster littered about the code.  I found over a dozen instances of these checks, and removing the code was still not enough, which tells me that there's more out there. :(  Sorry :(
Title: Re: Monsters and Equipment? Possible?
Post by: Timbo on April 26, 2017, 12:38:16 pm
I can't remember where the monster job bytes start in the table you can create 9 un-recruitable "human "special jobs for Mindflayers, Goblins, and Skeletons. I think it might be easier to create an ASM that locks a Human into it's base job than search through miles of what I'm guessing is largely undocumented code. I've started learning asm recently but I'm still very much a novice so I'm not qualified to help you.