Hey guys,
Quick question - is it possible to allow monsters to equip weapons and/or armor?
If so, where would I start on making that work?
You'd have to remove /all/ the hardcoding on monsters, which I don't think anyone has been able to remove
Quote from: Pride on April 23, 2017, 04:52:23 pm
You'd have to remove /all/ the hardcoding on monsters, which I don't think anyone has been able to remove
Right on, thanks. :)
Good to know!
This is an issue of superfluous checks for monster littered about the code. I found over a dozen instances of these checks, and removing the code was still not enough, which tells me that there's more out there. :( Sorry :(
I can't remember where the monster job bytes start in the table you can create 9 un-recruitable "human "special jobs for Mindflayers, Goblins, and Skeletons. I think it might be easier to create an ASM that locks a Human into it's base job than search through miles of what I'm guessing is largely undocumented code. I've started learning asm recently but I'm still very much a novice so I'm not qualified to help you.