Projects => Completed Mods => FFT Arena => Topic started by: dw6561 on April 13, 2016, 08:23:14 pm
Title: Transparent Magic Evade "Bug"
Post by: dw6561 on April 13, 2016, 08:23:14 pm
Guys, I figured out what was wrong with the transparent status. Or rather what was already there in vanilla. The developers must not have taken into account that innate transparent would be a thing, and it ISN'T in vanilla. All the magic evadable skills have charge times so the status wears off before the spell is cast, and other spells that are magic based like Draw Out are unevadable anyway. They probably figured that it didn't matter since it would effectively only apply to physical attacks.
I pulled out my WoTL iOS (I know, groan all you want to, but it was easiest since I have my master file on there) and had Ramza (with Vanish Mantle) target Agrias (Aegis Shield + Abandon) with a fire spell, and it said 100% to hit. When the spell was cast, she guarded.
I then pulled out my chemist SSCC files on the PSX version and tried using Fire on an archer with an elf mantle. It also said 100%:
(http://i.imgur.com/bgNhrhs.png)
(http://i.imgur.com/7uhCy2g.png)
(http://i.imgur.com/y1PJf0v.png)
Also, there is this little gem I pulled from the wiki:
So it's not a problem with any ASM that was done, it was just remnants from vanilla's coding. Now the remaining issue is: how are we going to balance FFT Arena around this? Or should we just remove innate transparent from the patch all together? Just another thing we can discuss in the 1.4 thread.
Title: Re: Transparent Magic Evade "Bug"
Post by: Reks on April 14, 2016, 02:08:19 am
Quote from: dw6561 on April 13, 2016, 08:23:14 pm Guys, I figured out what was wrong with the transparent status. Or rather what was already there in vanilla. The developers must not have taken into account that innate transparent would be a thing, and it ISN'T in vanilla. All the magic evadable skills have charge times so the status wears off before the spell is cast, and other spells that are magic based like Draw Out are unevadable anyway. They probably figured that it didn't matter since it would effectively only apply to physical attacks.
I pulled out my WoTL iOS (I know, groan all you want to, but it was easiest since I have my master file on there) and had Ramza (with Vanish Mantle) target Agrias (Aegis Shield + Abandon) with a fire spell, and it said 100% to hit. When the spell was cast, she guarded.
I then pulled out my chemist SSCC files on the PSX version and tried using Fire on an archer with an elf mantle. It also said 100%:
(http://i.imgur.com/bgNhrhs.png)
(http://i.imgur.com/7uhCy2g.png)
(http://i.imgur.com/y1PJf0v.png)
Also, there is this little gem I pulled from the wiki:
So it's not a problem with any ASM that was done, it was just remnants from vanilla's coding. Now the remaining issue is: how are we going to balance FFT Arena around this? Or should we just remove innate transparent from the patch all together? Just another thing we can discuss in the 1.4 thread.
Well, if pure effectiveness is all that's needed, it wouldn't be hard to just stick Concentrate on Hidden Knife instead since it serves relatively the same purpose.