Final Fantasy Hacktics

Modding => Help! => Topic started by: Mysfit on December 02, 2015, 06:50:45 pm

Title: Hot Feet
Post by: Mysfit on December 02, 2015, 06:50:45 pm
Hi all,
So, I encountered a hypothetical situation as I was thinking about potential changes and wanted to know if someone here more experienced than myself might already know how this particular scenario would resolve.

Say a unit had the Float status applied to them temporarily and stopped over a lava tile. If the Float status was removed while the unit was still on that tile with no other means of permitting passage over lava, what would happen? Would the unit receive damage or crystallize? Would the game freak out and crash? Would it just be goofy and have nothing happen at all?
Title: Re: Hot Feet
Post by: Jumza on December 02, 2015, 06:56:58 pm
o.o

Why have we never encountered this before? Can floating units even step over lava ( if I was a lazy programmer, and I am, that's what I would do to stop this from happening :P )?
Title: Re: Hot Feet
Post by: Eternal on December 02, 2015, 07:01:40 pm
Units with Float status cannot move/stop on lava. Units with Float Movement Ability can, I believe.
Title: Re: Hot Feet
Post by: Jumza on December 02, 2015, 08:11:50 pm
Aha! Just as I suspected! (kind of).
Title: Re: Hot Feet
Post by: theultrawolf on December 03, 2015, 12:37:32 am
I'm gonna test this right now.
(Edit: They're right, although having a unit fall on lava won't glitch the game/turn them to crystal, they just won't be able to move.)
Title: Re: Hot Feet
Post by: Xifanie on December 03, 2015, 12:53:28 am
Quote from: Eternal on December 02, 2015, 07:01:40 pm
Units with Float status cannot move/stop on lava. Units with Float Movement Ability can, I believe.
Title: Re: Hot Feet
Post by: Mysfit on December 03, 2015, 06:45:00 am
Ah, I see! I mistakenly thought the status and the movement ability both behaved the same way. That solves it then. Thanks very much.
Title: Re: Hot Feet
Post by: Angel on December 03, 2015, 07:38:19 am
Innate abilities do not always behave the same as temporary abilities. You can cast Re-Raise on a unit over and over, but innate Re-Raise lets that user auto-raise once, and never again.