Final Fantasy Hacktics

Modding => Help! => Topic started by: mcabel on October 15, 2015, 04:43:28 am

Title: Using FFT Patcher to enable some features found in KO PSP Patch
Post by: mcabel on October 15, 2015, 04:43:28 am
 Hi, I've been browsing around and recently found out that FFT can be modded to my surprise (and joy).
From what I read, the way to go is mostly using FFT Patcher .483 rc.

I'm only interested in adding "fixes", a few tweaks with NO graphic modifications, leaving the game mostly vanilla. I found a mod from a member called Eternal called KO PSP 2.5, which contains many things I want, but has deep change to the classes that I don't need.

These are the features I'd like to have in a patch:

1-SLOWDOWN FIXED! <- This thread seems to solve this ( http://ffhacktics.com/smf/index.php?topic=9208.msg184086#msg184086 )

2-Multiplayer items have been imported into Singleplayer by overriding some existing, rarely used items. <- I have mixed feelings about this, because I don't know which items, although this is more a "like to have" than a "must have"

3-Multiplayer battles have been imported into Midlight's Deep.<-(can this be done without removing game content, or was Midnight deep replaced by this feature ? [I have not finished the game so, having the original content would be more important, specially since I borrowed a second psp for multibattle, but would still be nice to have the battles in single mode if the content can be added rather than replaced] )

4-Ability to purchase any type of good from any town, assuming you've reached the proper point in the story to buy it.

5-Ability to steal from Elmdore.

6-Jobs that required level 8 in a job were lowered to requiring level 5.

7-1 Day Errands (due to lack of save/loadstating for randoms when they come up)

8-Treasure Hunts are all 100% finds.

9-ability to skip encounters if I'm going to another destination

10- Levels scale with the player. (not sure I want this, but having the option would not be bad)

11-Iaido/Draw Out can't break weapons. (Instead cost mp or gold or increase miss chance)
-and tweaking other annoyances I can not remember right now....

12- Prevent people from leaving your party roster, when brave is low or faith is too high.

Can I tweak all the above with FFT patcher, specially 4,7,8,9 ....or how would I be able to tweak this if not ?
Title: Re: Using FFT Patcher to enable some features found in KO PSP Patch
Post by: Eternal on October 15, 2015, 08:22:08 pm
Hi mcabel! Welcome to FFH! In regards to your points...

Everything except for 1, 9, 11, and 12 can't be done with the Patcher. Hell, 9 isn't even in KO PSP, and 11 and 12 aren't in any version of KO. o_o

For 9, 11, and 12, you'd need FFTorgASM, and those ASMs do not currently work with the PSP version. Everything else can be done with the Patcher.
Title: Re: Using FFT Patcher to enable some features found in KO PSP Patch
Post by: mcabel on October 15, 2015, 09:17:19 pm
Hi, thanks for your reply!


Quote from: Eternal on October 15, 2015, 08:22:08 pm
Hi mcabel! Welcome to FFH! In regards to your points...

Everything except for 1, 9, 11, and 12 can't be done with the Patcher. Hell, 9 isn't even in KO PSP, and 11 and 12 aren't in any version of KO. o_o



(I assume you mean everything except 1,9,11,12 *can* be done with the patcher ^^; , because things like 8 totally sound like the kind of thing the patcher or a gameshark would do).

So... with that in mind, if you say that FFTorgASM doesnt work for the psp version, what could I do to implement 9? (not sure if I can ask about 11&12 since your patch has no such thing XD; )
Title: Re: Using FFT Patcher to enable some features found in KO PSP Patch
Post by: Eternal on October 15, 2015, 09:22:39 pm
9 simply isn't possible without orgASM. It's a very extensive hack that Xif created, so you need orgASM to implement it.