Modding => War of the Lions Hacking => Topic started by: leohoshi on July 17, 2015, 07:58:31 pm
Title: My WOTL patch
Post by: leohoshi on July 17, 2015, 07:58:31 pm
i would like to share my WOTL patched game so everyone could enjoy! http://www.mediafire.com/download/1bl23r86awgave9/FFT+-+wotl+speed+fixed.rar (http://www.mediafire.com/download/1bl23r86awgave9/FFT+-+wotl+speed+fixed.rar) updated 03-08-15
Give me suggestions :D
Overall changes -> Red Mage, Green Mage and Blue mage added to game. Orator, Mystic, Arithmetician Taken from game. -> All history battles matchs party level now. increased Lucavi boss HP to double the value. -> All monsters have their HP increased by 20% or more and they were given new reaction, movement and support abilities. -> All monsters have VERY increased MP pool and now most skills costs MP. MP stealing and MP damage is now usable. -> New monsters, Lamia, Flan, Werewolf, Ogre and Esperella. -> Holy Sword Techniques have been slightly nerfed in power and range. -> Marach replaced with Yuffie and Rapha replaced with Vincent from FFVII -> Mustadio got a new skill "Power Shot" -> New Character Tifa from FF7 joins at the fight of Magic City -> No history change for while, I'm noob event editing. PSP version seens harder. -> Poaching can be VERY rewardly. Wifi itens added to it.
Generic Jobs
Squire Requirement- None Equips- None added Status- increased PA multiplier from 90 to 100. increased MA multiplier from 80 to 100. increased MP multiplier from 75 to 100. increased PA growth from 60 to 50.
Skillset- Tactics +Praise +Preach +Save* increased range to 3 +Chant* increased range to 3
Chemist* Sprite Modified Not changed class.
Knight Requirement- Squire Lv2 Equips- None added Status- Increased HP multiplier from 120 to 130. Innate: Nothing. Skillset - Arts of War +Intimidade +Enlighten +Provoke
Archer Requirement- Squire Lv2 Equips- None added Status- Increased Speed Growth from 100 to 95. Skill set- Aim (All skills have very reduced CT)
Monk* Sprite changed Requirement - Knight Lv3 Equips- Poles and Hat Added. Status HP multiplier decreased from 135 to 115. Skillset Shockwave reduced range from 8 to 5
White Mage* Sprite changed Requirement- Chemist Lv2 Equips- Book Added Innate- Arcane Defense Status- Increased MA growth from 50 to 48. Skill set- White Magicks *Curaja increased area from 1 to 2 and increased MP cost to 30 +Faith -Protect -Protega -Shell -Shellga
Black Mage Requirement - Chemist Lv2 Equips- Added Book Status- Increased MA growth from 50 to 45. Innate- Manafont Skill set- Black Magicks Slightly reduced cast speed for all spells. +Bio +Meteor* Reduced cast time but reduced damage as well. -Death -Poison
Time Mage Requirement - Black Mage Lv3 Equips- Added Book Innate- Teleport Status- Increased PA growth from 65 to 60 Increased MA growth from 50 to 48 Innate- Critical: Quick Skill set- Time Magicks *Hasteja increased area to 2 and reduced chance to hit *Slowja increased area to 2 and reduced chance to hit +Gravija -Meteor
Summoner* Changed female sprite. Requirement - Time Mage lv3 Status - Increased MA growth from 50 to 48 Skill set - Not changed.
Orator- (Red Mage)* Sprite changed Requirement- White mage lv4 Black Mage lv4 Time Mage lvl 4 Green Mage lv4 Equips- + swords, +sheilds, +staff, +rod, -gun Status- HP growth 12 HP Multiplier 90 MP Growth 10 MP Multiplier 110 Speed Growth 100 Speed Multiplier 100 PA growth 50 PA Multiplier 100 MA Growth 48 MA Multiplier 120 Move 4 Jumb 3 Ev%- 5 Innate- Swiftness Skillset- Red Magicks Cure Fire, Thunder, Blizzard Protect, Shell Blind, Silence, Sleep Osmose Drain Gravity Graviga Death
Mystic (Green Mage)* Sprite changed. Requirement- White mage lv4 Equips- + Flail, +Instrument, -Book, -Pole Status- HP growth 11 HP Multiplier 100 MP Growth 10 MP Multiplier 110 Speed Growth 100 Speed Multiplier 100 PA growth 48 PA Multiplier 110 MA growth 48 MA Multiplier 115 Move 3 Jumb 3 Ev%- 10 Innate- Beastmaster Skillset- Green Magicks Oil Blind, Silence, Sleep Protect, Shell Protectja, Shellja* Increased area from 1 to 2 tiles away Wall Tailwind* increased speed bonus to 2, now costs 20 MP. Immobilize Hesitation Bersek Confuse Corruption Dispel
Geomancer- Requirements- Monk lvl 4 Equips- None Added Innate- Beastmaster, Ignore Weather Status- Increased MA Growth from 50 to 48. Skillset- Geomancy [All skills Slightly more damage and -1 range]
Dragon Requirement- Thief 4 Not changed job.
Samurai Requirement- Knight (Lv.4), Monk (Lv.5), Dragoon (Lv.2) Status- Increased MA growth from 50 to 48 Increased MA multiplier from 90 to 110. Innate- Doublehand Skillset- Not changed.
Ninja Requirement- Archer (Lv.4), Thief (Lv.5), Geomancer (Lv.2) Equips- -Flail Skill set: Throw Only has Knife, Bomb and Ninja Blade
Arithmetician (Blue Mage) Requirement- White Mage 5, Black Mage 5, Time Mage 4, Green Mage 4 Equips- +Sword +Rod +Staff -Pole Status- HP growth 11 HP Multiplier 100 MP Growth 11 MP Multiplier 100 Speed Growth 100 Speed Multiplier 100 PA growth 48 PA Multiplier 110 MA growth 48 MA Multiplier 110 Move 4 Jumb 3 Ev%- 5 Innate - Beastmaster Skill set - Choco cure learned from Chocobo Choco Esuna learned from Black Chocobo Choco Meteor learned from Red Chocobo Goblin Punch learned from Goblin Flame Attack learned from Bomb and Exploder Life Nymph learned from one of Treants Magick Nymph learned from one of Treants Dischord learned from Mindflayer Doom learned from one of Flooteyes Bard Breath learned from Malboro Level Drain learned from mindflayer Twister learned from Bahamut family Nightmare learned from Lucavi boss Cuchulainn, Zalera Meltdown learned from Lucavi boss Belias, Hashmal Tornado learned from Lucavi boss Zalera, Hashmal Quake learned from Lucavi boss Adrammelech, Hashmal
Bard Requirement- Summoner 5 Red Mage 5 Equips- None added Status- Incresed HP Growth from 20 to 12 increased HP multiplier from 55 to 90 Increased PA growth from 80 to 60 Increased MA growth from 50 to 48 Skill set - Bard song Magick Ballad (renamed from Seraph Song) not changed effect and power Life's Anthem not changed effect and power Rousing Melody: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed. Battle Chant: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed. Magickal Refrain: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed. Nameless Song: range: 4 area: 1 Hit: 100% CT: 0 Effect: not changed. Finale: Reduced CT from 20 to 15 Doom Chord: (same as Condemn from orator) Slumber Tune: (same asmimic Darlavon from orator)
Dancer Requirement- Lancer 5 Geomancer 5 Equips- +Katana Status- Incresed HP Growth from 20 to 11 Increased HP multiplier from 55 to 100 Increased C-Ev% from 5 to 30 Skill set- (All skills except Last waltz cast range is 3 tiles area away from caster, with 3 vertical) Witch hunt Hit: 60+PA Effect: -100%MP CT: 8 Mincing Minuet Hit: 100% Effect: DMG PA+10/2*MA CT: 8 Slow Dance Hit 80% Effect: -1 SP CT: 5 Polka Hit 80% Effect: -1 PA CT: 5 Heathen Folic Hit 80% Effect: -1 MA CT: 5 Forbidden Dance Hit 80% Effect: Debuffs CT: 8 Last Waltz reduced CT from 20 to 15
Mime Not changed.
Onion Knight Not changed.
Dark Knight Not changed.
Title: Re: My WOTL patch
Post by: Kenichi on July 21, 2015, 12:35:59 pm
In this patch is there any chance to meet an blue mage in random batter? :roll:
If yes, how do you set up skill for them?
Title: Re: My WOTL patch
Post by: leohoshi on July 22, 2015, 04:37:19 pm
Yes there is a chance to appear a blue mage in ramdom battles wherever was there a chance to appear a Arithmetician. But good question. I don't know how AI will give these blue mage skills or if they will all come with no skills (which is not fun). I need to test it out.
Title: Re: My WOTL patch
Post by: Kenichi on July 23, 2015, 01:07:48 pm
Uhm there is a problem with Marach replaced with Vincent sprite. The total size isn't fit so it cause Vincent disappear when he attack with the camera form behind.
I have tried to solve it with use Vincent sprite on another character then change with Marach by ENTD but it only work for that battle.
Do you know how to M. Portrait, M. Palette, M. Graphic (in job tag of FFTPatcher) work or effect?
Title: Re: My WOTL patch
Post by: leohoshi on July 23, 2015, 02:58:27 pm
Yes Vincent sprite has graphic glitch :( ! I updated the game and the new monster (Flan) has a small graphic glitch also. I'm trying to fix this. For Vincent i need to find a way to reduce sprite sheet size and make the Shishi recognize it as well..
for M. Pallete if u choose a monster Job you will notice that the number of Dragon is 0, Blue Dragon is 1 and Red Dragon is 2. I havent changed it confirm, but looks like it changes the in game battle sprite colour. it's the same for all monster jobs.
Title: Re: My WOTL patch
Post by: Kenichi on July 24, 2015, 02:25:25 am
Ok that mean "M. ..." thing only work with monster and gender job. That make sense cause I have tried it with special job but not thing happen.