Final Fantasy Hacktics

Modding => Help! => Topic started by: Hyraldelita on March 10, 2015, 05:24:40 pm

Title: Counter deathblow.
Post by: Hyraldelita on March 10, 2015, 05:24:40 pm
Hello guys i'm new here =)

I used search and i wasted some time looking for other post but i didn't find any..

So here is my question...

Is the counter deathblow counter, supposed to miss so much?

I learned the skill the first time , and i didn't know how it was working cause it was missing around 90% of the time..

Is it me or the description is missing something? Don't know maybe it has a very low% to hit? cause it's a very powerfull counter.

but not very usefull if you use 16 mp and miss most of the time specially in the early game!

Thanks for the answer and sorry if the question has already been made!
Title: Re: Counter deathblow.
Post by: Kurosabes on March 10, 2015, 08:18:26 pm

Hi, welcome to FFH

Which mod would that be from? There are lots of different mods out there, it would be helpful for others to know to find an answer your question.
Title: Re: Counter deathblow.
Post by: Jumza on March 10, 2015, 08:53:07 pm
It's one of Clouds reaction abilities from JoT5. No idea what the answer to your question is though :P
Title: Re: Counter deathblow.
Post by: Hyraldelita on March 11, 2015, 12:25:22 am
yea is from jot5 i hope someone call tell me something couse i really like the skill potential but.. so much miss xD
Title: Re: Counter deathblow.
Post by: Kurosabes on March 11, 2015, 02:20:45 am

Note that I may be wrong because I haven't played the mod (yet).

From a quick look through FFTPatcher, assuming Counter Deathblow = Counter Tackle because it shows in Cloud's skillset, the chance to hit is MA+30%, plus it is evadeable, so yes, it is probably intentional.
Title: Re: Counter deathblow.
Post by: 3lric on March 11, 2015, 05:05:49 am
http://finalfantasy.wikia.com/wiki/Deathblow_%28Ability%29

Deathblow has ALWAYS been a gamble. This is not a new thing.
Title: Re: Counter deathblow.
Post by: Hyraldelita on March 11, 2015, 11:39:26 am
Elric i perfectly understand that a deathblow/critical hit has low chance to happen , but as a counter and for 16 mp at the start of the game is somewhat no very usefull.

I just want to help, to make a more balanced skill!

That skill is kinda useless (i keep saying at the start of the game the way it is) and usually deathblow skills are active skill that you decide to use, a counter is a pssive skill you want to count on to defeat enemies. At least for me putting a counter that miss so much defeat the purpose of the counter itself, or not?^^

Edit post:

Today i was fighting undead with cloud monk, and he countered with deathblow, (unharmed so without element) and i healed the undead for 336 HP it's normal?XD
Title: Re: Counter deathblow.
Post by: Kurosabes on March 13, 2015, 01:56:38 am
It's a regular thing in a lot of mods I've played for damage % abilities like Demi 2 (and in this case Deathblow) to be dark elemental, so that important enemies like zodiac bosses nullify dark to not abuse those skills on them. And the undead absorb Dark as you probably know already.
Title: Re: Counter deathblow.
Post by: Hyraldelita on March 13, 2015, 08:08:32 am
aaah well sure i know ^^ but if im not wrong, on the counter deathblow description is not written dark elemental!

well ok, i still don't know the % of the counter but i think this post is solved, thanks^^