Final Fantasy Hacktics

Modding => Help! => Topic started by: dece on February 01, 2015, 05:16:06 pm

Title: Only 2 Party Members Allowed in Barius Valley - Normal or am I missing somethin
Post by: dece on February 01, 2015, 05:16:06 pm
So, I've been playing JOT5, and when I got the Barius Valley fight, with the 2 bandits being attacked, I can only put 2 people into the battle.  Is that normal?  It just seemed strange to me. 

Usually you would press start and be able to add more people in a different location (like the original FFT) but it didn't seem to work, it just started the battle with 2.
Title: Re: Only 2 Party Members Allowed in Barius Valley - Normal or am I missing somethin
Post by: Jumza on February 01, 2015, 05:53:24 pm
I'm not the person who designed it to be that way but I would guess it was because of :

A) The battle is too easy with more party members
or
B) The game would go over the 9 unique sprites limit

The game has been tested (pretty thoroughly at this point), and that's probably intentional :P
Title: Re: Only 2 Party Members Allowed in Barius Valley - Normal or am I missing somethin
Post by: dece on February 03, 2015, 08:37:46 pm
Ok, just wanted to make sure I wasn't the only one.  Thanks!
Title: Re: Only 2 Party Members Allowed in Barius Valley - Normal or am I missing somethin
Post by: 3lric on February 03, 2015, 10:06:14 pm
Leesha
Olivander
Tesnya
Agrias
Knight
Archer
Wizard
Ramza
**2nd Party member

it was a matter of sprite limits. though with the 3 guests it still equals a party of five.
Title: Re: Only 2 Party Members Allowed in Barius Valley - Normal or am I missing somethin
Post by: Analogman on February 17, 2015, 09:03:16 pm
I always thought the games built-in limit of 9 spritesheets was ridiculous, as it hindered the ability to put creative and challenging teams on the battlefield.  If they had even given the player the ability to have an option for a third character, there would be the chance that the spritesheet limit would be surpassed, and crazy glitches would occur.  Trust me, I learned this the hard way.   (I thought I had inserted the custom sprites incorrectly, but it was just a spritesheet limit overload, and the side effects are quite nauseating, indeed