Modding => Help! => Topic started by: AnnabetH on December 03, 2014, 10:49:37 am
Title: problem with Battle
Post by: AnnabetH on December 03, 2014, 10:49:37 am
The battle is not starting correctly, the character stands still and makes no action in battle
Offset(x00008000) //Remove the previous line if you wish not to override the offset in CONFIG.INI. Text(x00000337) //Remove the previous line if you wish text to compile directly after instructions.
//INSTRUCTION SECTION END - TEXT START //Message x01 {font:08}Strange Warrior{br} {font:00}Ou entrega a princesa{br} ou acabara morto {br} como esse seu mero homem...{end}
//Message x02 {font:08}john{br} {font:00}Você que é um homem morto.{br} {br} Seu tempo está acabando{br} Não sei quais as suas intensões mais eliminaremos você...{end}
(Ignored message, braziliam language)
Title: Re: problem with Battle
Post by: 3lric on December 04, 2014, 01:18:09 am
What is that CallFunction 5 you have in there?
Also, do you have this setup in a battle event? Did you adjust the attack.out and conditions to allow it?
I'll need some more info, preferably screencaps of your units ENTD settings as well as your attack.out settings
Title: Re: problem with Battle
Post by: AnnabetH on December 04, 2014, 08:59:31 am
Event remake. but battle dont work
Offset(x00008000) //Remove the previous line if you wish not to override the offset in CONFIG.INI.
//INSTRUCTION SECTION END - TEXT START //Message x01 {font:08}Strange Warrior{br} {font:00}Ou entrega a princesa{br} ou acabara morto {br} como esse seu mero homem...{end}
//Message x02 {font:08}Neo{br} {font:00}Bom, voce ira se arrepender{br} amargamente pelo que fez{br} .....{end}
Title: Re: problem with Battle
Post by: Pride on December 04, 2014, 11:59:48 am
Did you change the event script through the spreadsheet? You also have Go to World Map when it should be blank. If you're making a battle the same way vanilla did, you should have at minimum three different attack.out sheets.