Modding => Event Editing => Topic started by: iw1sh on August 16, 2014, 10:18:56 am
Title: Removing All Events
Post by: iw1sh on August 16, 2014, 10:18:56 am
Sorry it this is a stupid question. Iv'e been trying to remove events from the game with no luck. Just started a few days ago so I only know basic things, but when I try doing it myself I always end up with a blank screen. (I dont know what I'm doing. lol) One more question also. Is there a way I can have the entire map open from the start? Thanks for any help it's much appreciated!
Title: Re: Removing All Events
Post by: Jumza on August 16, 2014, 01:07:08 pm
Instead of removing all events, which could take a bit of work, I suggest using this hack: http://ffhacktics.com/smf/index.php?topic=953.msg198443#msg198443 which Xifanie made, allowing you to skip effortlessly through events at extreme speed.
I will edit this post in a few minutes with the information on how to open up the world map from the beginning. (I need to get all the information together first :P)
Title: Re: Removing All Events
Post by: 3lric on August 16, 2014, 01:32:26 pm
This does not speed up events at all... It only speeds up dialogue.
Title: Re: Removing All Events
Post by: Jumza on August 16, 2014, 02:01:34 pm
Barring some typing errors (of which there may be a few) adding this to an event should open up every spot and every path. This should be added to some of the events at the beginning of the game. I think that it might be too many instructions for one event (there is a size cap) so I would split it into 2 or 3 parts and put each section into a different event, for example: 1. Military Academy 2. Gariland Battle Start 3. Gariland Battle End.
Now, I don't know how this will react to the game attempting to open up paths and spots the way it normally does, and I think that most of the dots will be yellow instead of blue / green.
But I hope this works anyway :P let me know if anything goes wrong.
Title: Re: Removing All Events
Post by: Xifanie on August 16, 2014, 02:29:54 pm
Actually, since you're only using 8 bytes per variable (3 for ZERO, 5 for ADD) times 92 (0x5C), that makes it 736 out of 8192 bytes (0x2000), so yeah, not even 10%... no need to split.
Quote from: Jumza on August 16, 2014, 02:01:34 pm Now, I don't know how this will react to the game attempting to open up paths and spots the way it normally does, and I think that most of the dots will be yellow instead of blue / green.
Yellow? o.o I think you mean red. TIL Jumza is colour blind. The game will change location colours properly, and that's pretty much it. If you didn't add the colour variables in the lot, that world map will start full of red dots. No issues drawing paths and locations, because the game only does it if it hasn't been done yet.
Title: Re: Removing All Events
Post by: Jumza on August 16, 2014, 02:39:08 pm
Quote from: Xifanie on August 16, 2014, 02:29:54 pm Actually, since you're only using 8 bytes per variable (3 for ZERO, 5 for ADD) times 92 (0x5C), that makes it 736 out of 8192 bytes (0x2000), so yeah, not even 10%... no need to split.
Red? 0.o yeah maybe a little then, I always saw them as yellow.
Quote from: Xifanie on August 16, 2014, 02:29:54 pm The game will change location colours properly, and that's pretty much it. If you didn't add the colour variables in the lot, that world map will start full of red dots. No issues drawing paths and locations, because the game only does it if it hasn't been done yet.
Cool \o/ yeah it'll be all yellow (red? really?) dots, but if it bugs you it isn't hard to figure out how to use more of these instructions to change the colors to blue / green.
Title: Re: Removing All Events
Post by: Celdia on August 16, 2014, 05:05:20 pm
Cross-skip hack is genius and I love it. Every non-story patch should apply it.
Title: Re: Removing All Events
Post by: iw1sh on August 16, 2014, 08:25:51 pm
I don't want to speed through the events I want them removed entirely. A quick tut on how to get rid of one would be great, I'll do them 1 by 1 if I have to.
Title: Re: Removing All Events
Post by: 3lric on August 16, 2014, 11:03:37 pm
You'd essentially need to clear all the data out of every event with the exception of the variables. You can look at the variable list on the wiki to help you. you need these for story progression, among other things