Hi,
Can I get explanations on the followings?
1) 1/8*Min(999,MaxHP)
2) change % hp formulas to use min(999,maxhp)
3) Units rot or reanimate without skipped turns
Thanks
yes i would also like the answers to these questions please :) especially number 3 :) or a point in a direction where we can find out? thank you
actually just number 3. dont waste ur time on the other two. thank u.
apparently min(x,y) means the lesser value of the two values. I think this is for capping %hp attacks on ??? stats monsters (since their stats are super inflated beyond the 999 cap).
Ironically, I have no clue what 3) does...
If a character is immune to Crystal or Treasure, when its timer turns to 0, if a unit would turn into the thing it's immune to, it'll skip the turn, remaining at 0 until the RNG picks the status the fallen unit is not immune to. That ASM just cuts that out and makes the unit rot with no skipped turn.
Thank you for the responses. So if I make the character immune to crystal and treasure then their body will never rot? So they become sort of 'immortal'?
Would this be different from selecting the 'immortal' box in the ENTD?
The only difference is that you still see the counter reach 0, then after the unit's next turn it goes back to 3, rather than seeing those floating stars above their head when they die.