I have just been looking through the abilities in the wiki and I have noticed that there are spare spot in between Counter and Distribute (01BB). Are there any ASM's that have accounted for that spot?
Also there are some movement ones as well (01F1, 01FE, 01FF) that aren't utilised. have these been "made" into anything else?
Which leads to Silent Walk, can we do anything with this?
Cheers Argy
The spare slot between Counter and Distribute is the reaction that is triggered when reflect is activated. The two at the end are blank, but the unit data RAM shows that those two abilities are only partly read into the table (so you'll have to write an exception for the in-battle effect and display for it to work). I know that the three "blank" support abilities are referenced in vanilla's code, but I don't remember exactly where.
There are a couple others in JoT5... and more coming for chapter 2. When I have a list together and probably once chapter 2 is released I'll post them. But yes, some of them may be have other functions tied in like FDC said. Or maybe not, who knows.
Thank you for your efforts FDC and Choto. I look forward to your work in Chapter 2!
Cheers Argy