I would like to change the Faith and Atheist status effects so they add a bonus to Magic and Physical damage, respectively, and lose their Faith modification. If anyone could or have any information regarding to making an ASM that does this, please let me know.
Okeydokes, these are the 2 routines you need to edit, and you also need to code a routine to make the damage modification
http://ffhacktics.com/wiki/Faith_Calculation
^^ this is where the faith modification occurs. You would need to learn the commands and what they do unless you can infer well enough from the notes on the wiki. But basically you just "nop" out any commands that make the faith change due to status. (a nop command does nothing, so the game just skips over to the next command)
http://ffhacktics.com/wiki/Pre_Formula_Setup_(FDC)
^^ In this routine, you need to put a jump command after the formula is calculated and that would be when you make your damage modification for the status. You can check for the status the same way as they do in the vanilla routine. It may sound like a big challenge, but it's not too tough of a routine to code.
Do you know any programming, or have any desire to learn ASM?
Thank you! I have limited knowledge of ASM, but I do have a desire to learn it. I'll look through this and some tutorials and see what I can do. Thanks again.
If you have a desire to learn, then we are here to help. Ask for any clarifications that you need!