Offset(x0018C000) //Remove the previous line if you wish not to override the offset in CONFIG.INI. //Remove the previous line if you wish text to compile directly after instructions. Pause() UnitAnim(x00,x02,x0002,x00) Erase(x86,x00) Reveal(128) //Camera intro + Rapid Camera Camera(+00504,-00144,+00616,+00302,+00512,+00000,+04096,+00000) Camera(+00928,-00400,+00280,+00302,-00512,+00000,+04096,+00120) WaitForInstruction(x04,x00) SpriteMove(x86,x00,+00000,-00000,-00018,x00,x01,+00000) ColorUnit(x86,x00,x01,+000,+000,+000,000) Wait(00001) UnitAnim(x86,x00,x0003,x00) SoundEffect(x0041) Draw(x86,x00) ColorUnit(x86,x00,x04,+000,+000,+000,005) SpriteMove(x86,x00,-00000,-00000,+00000,x00,x01,+00040) Wait(00040) UnitAnim(x86,x00,x0002,x00) WalkTo(x86,x00,006,003,x00,x00,+011,x01) WalkToAnim(x86,x00,x0002) WaitWalk(x86,x00) Wait(00010) FaceUnit(x87,x00,x86,x00,x00,x00,x14) WaitRotateUnit(x86,x00) DisplayMessage(x10,x91,@Intro1,x86,x00,x00,+00000,+00000,+00000,x01) WaitForInstruction(x01,x00) DisplayMessage(x10,x92,@Intro2,x87,x00,x00,+00000,+00000,+00000,x01) WaitForInstruction(x01,x00) ChangeDialog(x01,@Intro3,x00,x00) WaitForInstruction(x01,x00) ChangeDialog(x01,xFFFF,x00,x00) ChangeDialog(x02,xFFFF,x00,x00) RotateUnit(x86,x00,x08,x00,x01,x00) WaitRotateUnit(x86,x00) Camera(+00728,-00612,+00952,+00302,-00512,+00000,+04096,+00080) WaitForInstruction(x04,x00) Wait(00080) Camera(+00928,-00400,+00280,+00302,-00512,+00000,+04096,+00080) WaitForInstruction(x04,x00) DisplayMessage(x10,x11,@Intro4,x86,x00,x00,+00000,+00000,+00000,x01) WaitForInstruction(x01,x00) CameraSpeedCurve(xAA) Focus(x8A,x00,x8A,x00,x00) Camera(-00176,+00000,+04096,+00302,+07680,+00000,+04096,+00060) WaitForInstruction(x04,x00) Wait(00016) DisplayMessage(x10,x12,@Intro5,x8A,x00,x00,+00000,+00000,+00000,x01) Wait(00022) FaceUnit(x8A,x00,x86,x00,x00,x00,x14) Wait(00034) FaceUnit(x8A,x00,x87,x00,x00,x00,x14) WaitRotateUnit(x87,x00) SpriteMove(x87,x00,+00010,-00000,-00000,x00,x01,+00012) UnitAnim(x87,x00,x0021,x00) WaitForInstruction(x01,x00) Camera(+00928,-00400,+00280,+00302,-00512,+00000,+04096,+00080) WaitForInstruction(x04,x00) DisplayMessage(x10,x11,@Intro6,x86,x00,x00,+00000,+00000,+00000,x01) WaitForInstruction(x01,x00) //Fadeout Wait(00050) //if necessary MapFreeze() Background(000,000,000,000,000,000,008,x00) ColorField(x00,-031,-031,+000,004) ColorUnit(x00,x00,x00,-031,-031,+000,004) Wait(00033) ColorUnit(x00,x00,x00,-031,-031,-031,004) ColorField(x00,-031,-031,-031,004) Wait(00050) PostEvent(x81,x0002) EventEnd() //INSTRUCTION SECTION END - TEXT START @Intro1 {font:08}Lezales{br} {font:00} Men! We come today to conquer!{end} @Intro2 {font:08}Archer{br} {font:00} Is that the monastery? It's...{br} 9 cubic meter at ground level!{end} @Intro3 {font:08}Lezales{br} {font:00} What? Huh...{end} @Intro4 {font:08}Lezales{br} {font:00} How many of them are in there?{end} @Intro5 {font:08}Chemist{br} {font:00} Look, we are done for anyway.{br} {br} They have Agrias Motherfucking{br} Oakes on their team!{end} @Intro6 {font:08}Lezales{br} {font:00} That is a lie and you know it.{br} Now prepare for a fight!{end}