Final Fantasy Hacktics

Modding => Spriting => Topic started by: Zozma on May 26, 2010, 07:55:29 pm

Title: Lady Frimelda
Post by: Zozma on May 26, 2010, 07:55:29 pm
Just to give anyone a neat idea:

If anyone is intereseted, the ffta2 character "Lady Frimelda" has a beautifully made portrait and a sprite can EASILY be made by using my "Miang2" sprite as a base and possibly custom miluda's skirt. Think about it, is all im sayin'

this image is a jpg tho so dont use this specific one
Title: Re: Lady Frimelda
Post by: Vanya on May 26, 2010, 09:36:07 pm
I could have sworn I saw a custom Frimelda in FFT style somewhere.
Maybe I'm on drugs and it was in FFTA style...
Title: Re: Lady Frimelda
Post by: Zozma on May 26, 2010, 10:17:01 pm
you did, but it was merely a monk with a green costume and a portrait pasted in...
based on the full picture i saw of her, my suggestion would make a lot more sense... in that same thread someone else also mentioned that they thought the portrait was supposed to be of a boy, which obviously is incorrect.
Title: Re: Lady Frimelda
Post by: jimmyjw88 on May 26, 2010, 10:52:59 pm
But from that portrait, I thought it was a guy as well, actually.
Title: Re: Lady Frimelda
Post by: Zozma on May 27, 2010, 12:18:58 am
well, behold the picture above.... BOOBS! its a GURL lol

how annoying tho... i would certainly love to get my hands on an actual bmp file of this portrait tho as dealing with color loss is quite annoying
Title: Re: Lady Frimelda
Post by: Twinees on May 27, 2010, 01:11:35 am
its a girl o m g hahaa
Title: Re: Lady Frimelda
Post by: Zozma on May 27, 2010, 01:18:46 am
i have created a 16 color bmp of the portrait, there was slight color loss... so if anyone can get the original as 16 that would rock... but if not, it makes little difference to me
Title: Re: Lady Frimelda
Post by: jimmyjw88 on May 27, 2010, 01:22:39 am
The japanese file is JPEG right? And yeah, with the picture above, girl. Without it, guy. Haha.
Title: Re: Lady Frimelda
Post by: Kagebunji on May 27, 2010, 02:00:06 am
I even know where you have seen the sprite Zozma. Anyone remeber Seushiro's Agrias Knight? It was supposed to be replaced Lavian and Alicia. It looks EXTREMELY similiar to Frimelda.

And I quarantee you, Zozma, if I pick any new sprites, she is in top of my list.
Title: Re: Lady Frimelda
Post by: Zozma on May 27, 2010, 02:11:01 am
actually R999 gave me a better idea of a base

Melodia's body + Meliadoul's arms + a modded/spiced up female monk head
Title: Re: Lady Frimelda
Post by: Knox on May 27, 2010, 02:36:50 am
I was actually going to take this on after i finished my custom sprite, i got the portrait with all its color glory already inserted into a monk sheet and her palette on the monk itself, over in my thread. But as some said there, the female monk body wasnt going to work and woulda been easier to port the head onto a more fitting body which i had plans to do.

Though we can all kind of work together on it, if you want im sure we all have our own tries at it and it might do good to kind of make a group deal out of it.

Let me know, im fairly close to finishing my sprite.
Title: Re: Lady Frimelda
Post by: Zozma on May 27, 2010, 02:41:35 am
do share the proper 16 color portrait in bmp form if u had it as mine is altered as best i could...
But by all means, feel free to tackle it in such a style as i mentioned above... as i most likely wouldnt have time to finish, i can at the least create a custom hairdo based off the monk head
Title: Re: Lady Frimelda
Post by: Knox on May 27, 2010, 02:54:22 am
No prob, I'll upload it now.
Title: Re: Lady Frimelda
Post by: Zozma on May 27, 2010, 02:55:25 am
thank you, i can, at the least create the custom sprite head (ill base the color off of izlude's hair i think"

edit:
o dear.. im afraid that copy has actually more color damage then mine, compare them with the original, mine loses a slight sheen to the hair that i think is worth giving up in order to keep the proper background color......
thank you for the portrait tho, perhaps using mine ?

---
btw i figured id attempt to give her a smile, since ppl seem to think she looks like a boy maybe it would help? yay or nay?
Title: Re: Lady Frimelda
Post by: VampragonLord on May 27, 2010, 03:48:30 am
the smile doesnt help it.... the portraits face needs to be softer,  look at the jaw line/head shape difference between the port and the reference.  the hair needs more "girl" to it. the hair is also much lighter in the pic, though that just may be different light sourcing, but it def looks more red/blonde then brown. Lower the collar off the neck a little bit as well so it looks a bit less..... old english noble.
Title: Re: Lady Frimelda
Post by: Kagebunji on May 27, 2010, 09:31:11 am
Nay, Frimelda has went through a lot in FFTA2, and smile isn't fitting here TBH. And go ahead and do the heads, Zoz, it won't go to waste.
Title: Re: Lady Frimelda
Post by: Knox on May 27, 2010, 09:50:17 am
Hm maybe i uploaded the wrong one, let me sift through my files once more.
Title: Re: Lady Frimelda
Post by: Zozma on May 27, 2010, 03:37:11 pm
okay heres what i WILL do, but im too lazy to do an entire sprite

im going to create a color palette (along with the head) that matches lady frimelda, and also will attempt to give the hair's lightest color a different one than sharing the lightest skin tone, therefore one could go back later and recolor her as they see fit with darker haircolors.

the nice thing about frimelda is this will add another brown haired character which is so much less common in fft than all the damn blondes

anyway

after playing with meliadouls arms + melodia's body last night i think it would be much more fitting to have gold female squire arms instead.
the tricky thing about this sprite is getting enough of each color, so the hair might have to use the second skin tone to create the brown hair.

need gold, green, black and brown... plus the white, transparent and shadow color what a pain
----
hmmm even the female squire body might suffice with different boots...
Title: Re: Lady Frimelda
Post by: Kagebunji on May 27, 2010, 03:45:34 pm
I think it will be easier to use brown for the arms too, I must try it to know for sure though. Send me PM or post it here when you are done with heads, I wanna give it a shoot.
Title: Re: Lady Frimelda
Post by: Kagebunji on May 29, 2010, 04:52:16 am
Here is a rough draw of her, I did it just to show those ideas of Melodia's body and Meliadoul's arms.
Title: Re: Lady Frimelda
Post by: mav on May 29, 2010, 03:09:11 pm
The sprite looks fantastic, but the palette certainly needs some tweaking. Her chest may be a wee bit too bosomy, but this is definitely a great start. Good luck, everyone.
Title: Re: Lady Frimelda
Post by: R999 on May 29, 2010, 05:51:27 pm
@Kage: You used Agrias' arms...I changed:

1. Meliadoul's arms.
2. Custom Hair (easy edit from Teta's).
3. Mime W's body (with modifications).
(spent about 10 minutes on this edit so don't expect quality)

(http://img63.imageshack.us/img63/2844/screenshot20100529at300.png)

Edit: 4. Added Onion Knight boots (though, perhaps they maybe too large for her).


It is still terrible (needs a lot of tweaks), but I think this is a better representation of the character.
I started on this mostly because how those breast sizes bothered me.
Title: Re: Lady Frimelda
Post by: VampragonLord on May 29, 2010, 06:53:40 pm
i think the left one looks best out of those 3
Title: Re: Lady Frimelda
Post by: Zozma on May 29, 2010, 07:02:03 pm
wow either of those look fantastic! i guess theres no need for me to work on a specialized head anymore, theres one right here.

if you dont change anything about meliadoul's arms or alter the boots much the sprite would be relatively easy to do. it looks soo good tho i have to hand it to you R999, The color palette is perfect as well, no oversaturation or anything.

i think using the onion knight boots might be for the best, the white on the archer boots may be too much detail which isn't necessary on such small sprites. As i said too, i dont think the slight alterations to meliadoul's arms are necessary as too much detail wont look good (but my main reason is, the sprite will be MUCH easier to complete if they arent changed other than recolored to the proper palette)
Title: Re: Lady Frimelda
Post by: jimmyjw88 on May 29, 2010, 08:15:34 pm
Very nice, both of you. Looks great.
Title: Re: Lady Frimelda
Post by: Kagebunji on May 29, 2010, 08:44:03 pm
Yeah, colors on mine are terrible, I wasn't borrowing any from other sprites.
QuoteHer chest may be a wee bit too bosomy
Lol, they sure are. It is a recolor of Melodia's, they stick out with changed colors, haha.

Quote@Kage: You used Agrias' arms
No, this is Miluda, their's arms are identical though. I am tired I s'pose, I thought you said "Miluda", not Meliadoul to use for arms in the first place, haha.
The breasts on your sprite needs serious tweaking, it looks like flood of random pixels now, skirt looks kinda awkward too. Those Onion boots looks better, and hair is amazing. Good job, lookin forward.
Title: Re: Lady Frimelda
Post by: R999 on May 29, 2010, 09:36:00 pm
@Zozma, Kage: You guys are giving me way too much credit heh, thanks for the compliments and I am glad that you guys liked the design. Personally, I am not quite satisfied with the hair (it's not quite like the character illustration's, there are some clear inconsistencies). But it's workable I suppose. Nor am I satisfied with her masculine / husky shape, overall speaking.

Colors
The colors need to be normalized more, the clothing colors are too cold while the rest of the sprite is too warm; ie make either the hair/ boots/arms less warm or make the dress warmer in tone. On another note, some simple color reduction is necessary here... ideally I would want the sprite so it can work with blonde hair, but that might not be possible.

Shading Errors / Random Pixelation
I made some errors while copying and pasting the parts around but they should be easy enough to fix. I didn't intentionally modify Meliadoul's arms; whenever possible it is best to not touch the arms (even with the new ShiShi it still dramatically increases the time it takes to finish a sprite).


PS: I won't be working on this sprite atm. But eventually I will probably pick it back up in the future. Although for what it is -- using Teta + Meliadoul + Mime W + Onione Knight W -- it should be fairly easy to put together a basic sprite.
Title: Re: Lady Frimelda
Post by: Zozma on May 29, 2010, 09:38:30 pm
the husky/masculine look is unavoidable due to the arms, there is nothing wrong with that at all

and as for the hair? id say shift the stuff on the left side up a few pixels and make that bottom part that u see in the picture stick out a lot more and it should be good. FFT sprites are tiny so there is nothing wrong with and in fact it is necessary to leave out some detail.

in fact, you should see the DS sprite of her which is even smaller, so little detail can be applied, she looks much better in this version as is.
this sprite concept actually does her much more justice than the ffta2 version anyway.
Title: Re: Lady Frimelda
Post by: Knox on May 30, 2010, 02:15:36 am
Thats pretty amazing R999, I envy you lol.
Title: Re: Lady Frimelda
Post by: Zozma on May 31, 2010, 12:20:54 am
ive recently played the game with her in it and she definately looks better in this representation... im jus sayin
Title: Re: Lady Frimelda
Post by: Kagebunji on June 03, 2010, 11:26:40 am
I want this finished, any update, R999?
Title: Re: Lady Frimelda
Post by: R999 on June 04, 2010, 06:15:42 pm
@Kage: Sadly no. Although as I have said it isn't too difficult to make this sprite. The only problem that I can imagine working with these bases is that the ONION_KNIGHT_W is not easy to align well with a Type2 body without some serious editing work (which is fine really, because the chest is often the easiest part to do a custom part).

Anyway as I have said I wasn't happy with how she looks in that prototype so I am not really motivated to even do a rough draft of her. I'll get back to her in the future for sure though, in perhaps 2 weeks or so.

Although I do agree with Zozma that she looks a hell lot better than FFTA2.
Title: Re: Lady Frimelda
Post by: Zozma on June 04, 2010, 06:58:15 pm
could you post a normal sized bmp of that concept sprite here so ppl can play with it?
is it only 16 colors because... umm...
Title: Re: Lady Frimelda
Post by: R999 on June 09, 2010, 09:04:19 pm
Well, I decided to play with her again today.

(http://img823.imageshack.us/img823/7701/screenshot20100609at601.png)

(http://img821.imageshack.us/img821/7701/screenshot20100609at601.png)

I think I am finally happy with her now so I will be working on her. The body is custom, so is the hair. I will finish this sprite in the future. Yes, this sprite is 16 colors.
Title: Re: Lady Frimelda
Post by: Zozma on June 09, 2010, 09:06:13 pm
looks great! u could also use the green for her eyes too actually,
can you show the backside too? :o lol

at any rate, great job so far R999 the detail on the hair really does resemble the portrait
Title: Re: Lady Frimelda
Post by: jimmyjw88 on June 10, 2010, 01:42:47 am
Yes, great job with the hair. And yeah, green eyes would be nice.
Title: Re: Lady Frimelda
Post by: VampragonLord on June 10, 2010, 07:20:56 am
the sprite on the rights hair looks truer to the reference. Changing the eye color tends to come out odd.... leave it black.
Title: Re: Lady Frimelda
Post by: mav on June 10, 2010, 11:46:09 am
I'd say go with the hair on the right, R999. I agree with Vamp on the eye color too, but let's see it anyways, just in case. Great job so far.
Title: Re: Lady Frimelda
Post by: Kagebunji on June 11, 2010, 08:08:12 am
She looks great now. Hair on the right is far better, that is for sure. I don't quite like the legs though. It is not that it it is bad executed, it just does not fit this sprite, makes her look bulky and less feminine. I would suggest trying Balmafula's legs, but I doubt they fit the reference. Anyway, good job, and good luck.
Title: Re: Lady Frimelda
Post by: Zozma on June 11, 2010, 05:32:32 pm
Quote from: "Kagebunji"She looks great now. Hair on the right is far better, that is for sure. I don't quite like the legs though. It is not that it it is bad executed, it just does not fit this sprite, makes her look bulky and less feminine. I would suggest trying Balmafula's legs, but I doubt they fit the reference. Anyway, good job, and good luck.

i think the one on the left is merely to show that Tietra's head was used as a base..
and her current legs fit the reference, id suggest not changing a thing, especially since R999 is not likely to work on this all the way and introduced it as a concept sprite (at least untill there are less priorities anyway)... tho has done a really good job thusfar
Title: Re: Lady Frimelda
Post by: Kagebunji on June 11, 2010, 06:07:12 pm
I know it does not fit the reference, I wrote that, but she looks bulky bow, a simple skirt and great hair isn't enough to make her look girly, plus the portrait is quite manly, so this might lead to some misconclusions of peoples. Maybe slightly more visible or bigger breasts might help. Do as you like though, it is your's sprite anyway.
Title: Re: Lady Frimelda
Post by: Zozma on June 11, 2010, 06:09:43 pm
you shoulda seen her on ffta2, this is much better, breasts would be the easiest solution as the boots have complete frames already and boobs would be a simple copy/paste to all the walking frames
Title: Re: Lady Frimelda
Post by: Kagebunji on June 11, 2010, 06:17:57 pm
Um, I told to them all that this is Frimelda, smile isn't fitting her bla bla, it is obvious I saw her in FFTA2 ;P Well, it all depends on R999, I will be satisfied with the breasts, if he won't do it, I will.
Title: Re: Lady Frimelda
Post by: Zozma on June 11, 2010, 06:40:43 pm
yeah not doing the smile, it doesn't fit fft characters well

the breast would fix everything else
Title: Re: Lady Frimelda
Post by: Smash on June 11, 2010, 08:23:28 pm
You kids must learn to not trust that overseas lot


They even had an unessesary grey.

Hmph.

 :)
Title: Re: Lady Frimelda
Post by: R999 on June 11, 2010, 11:48:44 pm
@Smash: Portrait looks nice, but I definitely prefer the original by a large margin.

(http://img811.imageshack.us/img811/2571/portraitcomparefrimelda.png)

1. The work on the hair is very nice (but so is the original's).
2. Unnecessary highlights in the hair though.
3. The brighter skin tone does suit her more however, it might not be coherent beside other FFT portraits.
4. The "black shading" near the neck, why?
5. Piece of hair shading is off to the right of right eye.
6. Mouth/Lips is shortened unnecessarily.


Overall, the original's shape, size, angle, --eyebrows-- more closely resembles her round face. I think you have accidentally removed a color there; her clothing should not have brown on it. Portrait looks feminine to me, what are you guys smokin'! Though If this was a "which is more feminine" contest, Smash's piece is better.
Title: Re: Lady Frimelda
Post by: jimmyjw88 on June 11, 2010, 11:51:58 pm
That looks more feminine now and that extra fixes with the hair looks better.
Title: Re: Lady Frimelda
Post by: SilvasRuin on June 12, 2010, 12:48:29 am
1 and 2: Smash's hair looks less pixelated and has more realistic detail.
3: The shading is more pronounced, which is perfectly logical as that large collar would block more light than the original has it blocking.
6:  Smash's expression portrays what she's been through much better.

That bit of hair to the right of the eye does look really weird to me, but other than that, I prefer Smash's portrait.
Title: Re: Lady Frimelda
Post by: jimmyjw88 on June 12, 2010, 01:27:29 am
What Silvas said and actually, the highlight on the hair is necessary as its making the hair looks natural and realistic.
Title: Re: Lady Frimelda
Post by: R999 on June 12, 2010, 03:24:11 am
@SilvasRuin: Natural is one thing, FFT art is another. Too much highlight = too much contrast = not FFT style. Either style is unnatural if you have to use that argument. The black shading is unrealistic. Any good artist would know this; Smash probably made a mistake on this part. As for the expression, again we should remind ourselves that this is FFT, not RandomGameX. I am not totally fond of Smash's portrait's shading; the blacks are way too dark, even if using that "realistic" argument. They have more contrast indeed, but just a bit too much.

For this sprite, I will try to combine some elements from Smash's portrait into the other and see whichever works best. At any rate, I am sure he could improve it further if he wanted to. Don't get me wrong though, this has been one a very good portrait among his works (which I am sure most of us know by heart). I am not saying it is bad, just pointing out (mostly) why I liked the alternative version better.
Title: Re: Lady Frimelda
Post by: Kagebunji on June 12, 2010, 09:06:25 am
Smash's attempt is far better, no matter how you look at it. Hair still looks like FFT style, but is far more awesome. The face expression Smash gave her really fits her, She has been through a lot like I said on page 1, Silvas said it too. That black shading is logical, I dunno why you think it is soo wrong :/
Title: Re: Lady Frimelda
Post by: Knox on June 12, 2010, 10:14:41 am
I like Smash's, seems to fit FFT more imo.

Great work Smash <3
Title: Re: Lady Frimelda
Post by: mav on June 12, 2010, 11:27:06 am
Quote from: "R999"Portrait looks feminine to me, what are you guys smokin'!
Are you referring to the original or Smash's? And if Smash's, is that a bad thing? Eh, I guess it could be if this is not a feminine character. Half the people mistook the original portrait for a guy though, so a little femininity might be what this portrait needs. In any case, either portrait works; there are benefits and downsides to both of 'em.

I'm not too familiar with this character though--is her hair brown, as we've seen on the portraits and sprite, or reddish, like on the official art Zozma posted?
Title: Re: Lady Frimelda
Post by: GeneralStrife on June 12, 2010, 12:08:30 pm
Yeah i can actually tell its a girl with the 2nd portrait
Title: Re: Lady Frimelda
Post by: Kagebunji on June 12, 2010, 02:25:58 pm
It is brown Mav, that red is just an illusion.
Title: Re: Lady Frimelda
Post by: R999 on June 12, 2010, 03:04:06 pm
@Kage: Do you know what is a primary and secondary light source? All I have to say is, White reflects light. Unless the person we are shooting is in a dark room with a singular light source -- of which is not the case for FFT portraits.

This is an example of a person with hair, with white clothing:

(http://img155.imageshack.us/img155/6615/rafa.png)(http://img705.imageshack.us/img705/9444/rafa5.png)

Don't try to darken the areas I have circled.  



Primary Light Sources

(http://img12.imageshack.us/img12/2609/screenshot20100612at122.png)



Secondary Light Sources

(http://img229.imageshack.us/img229/2609/screenshot20100612at122.png)




@Mav: That's been bothering me as well. The first portrait, Square's in-game portrait, and illustration all allude to a reddish brown hair.
Title: Re: Lady Frimelda
Post by: Kagebunji on June 12, 2010, 03:12:45 pm
I get what you are saying, and I know how white reflects light, but it looks just strange here. Dark looks far better to me, pal.
Title: Re: Lady Frimelda
Post by: GeneralStrife on June 12, 2010, 03:29:32 pm
(http://i249.photobucket.com/albums/gg240/visas-bucket/1251225957-grand_moff_tarkin.jpg)

This bickering is pointless.
Title: Re: Lady Frimelda
Post by: Zozma on June 12, 2010, 04:03:31 pm
okay, we should end the discussion of the portrait, i agree that its pointless, they are both 16 colors and to be honest i don't think once its in the game that it would make much difference which one is used, they both look great, anyone has the option of using either one now.

there are plenty of peoples custom portraits that could use a smash touch up far more than this one, but who am I to say...
Title: Re: Lady Frimelda
Post by: Smash on June 12, 2010, 09:18:32 pm
Back from the local waterpark and now this. Looks like R999 likes to argument.

I always like a good argument too.. Wait. Smash rejoice, this ones about spriting!  

gogogogogogo





Quote1. The work on the hair is very nice (but so is the original's).

The original one looks pixelated, and doesn't have the right textures achieved. Round and clay-like don't work right for hair.

Quote2. Unnecessary highlights in the hair though.

Highlights on hair are definetly FFT-esque, and are nessesary to add depth and sharpness.
(http://www.ffhacktics.com/forum/images/avatars/gallery/special/7-0.gif)(http://www.ffhacktics.com/forum/images/avatars/gallery/special/14-0.gif)(http://www.ffhacktics.com/forum/images/avatars/gallery/special/49-0.gif)(http://www.ffhacktics.com/forum/images/avatars/gallery/special/4-0.gif)(http://www.ffhacktics.com/forum/images/avatars/gallery/special/22-0.gif)

Quote3. The brighter skin tone does suit her more however, it might not be coherent beside other FFT portraits.

Either way i'd look the same. Filler critiques go.

Quote4. The "black shading" near the neck, why?

To add depth. Otherwise it would look flat.

Quote5. Piece of hair shading is off to the right of right eye.

When working on faces, even the smallest of details could change the final image of the work in drastic ways. Details like shortening the eyes, eyebrows and a smaller mouth all contribute as one to help add a female touch in this case, unlike the standart atributes. These small details have to be in fact, small, to not derail too far from the style, which in this case they didn't save for extreme nitpicking.

Quote6. Mouth/Lips is shortened unnecessarily.

See above.

Quote7.Natural is one thing, FFT art is another. Too much highlight = too much contrast = not FFT style. Either style is unnatural if you have to use that argument. The black shading is unrealistic. Any good artist would know this; Smash probably made a mistake on this part. As for the expression, again we should remind ourselves that this is FFT, not RandomGameX. I am not totally fond of Smash's portrait's shading; the blacks are way too dark, even if using that "realistic" argument. They have more contrast indeed, but just a bit too much.

(http://www.ffhacktics.com/forum/images/avatars/gallery/special/39-0.gif)(http://www.ffhacktics.com/forum/images/avatars/gallery/special/37-0.gif)(http://www.ffhacktics.com/forum/images/avatars/gallery/special/28-0.gif)(http://www.ffhacktics.com/forum/images/avatars/gallery/special/43-0.gif)(http://www.ffhacktics.com/forum/images/avatars/gallery/special/69-0.gif)(http://www.ffhacktics.com/forum/images/avatars/gallery/special/40-0.gif)(http://www.ffhacktics.com/forum/images/avatars/gallery/special/6-0.gif)(http://www.ffhacktics.com/forum/images/avatars/gallery/special/5-0.gif)(http://www.ffhacktics.com/forum/images/avatars/gallery/special/62-0.gif)(http://www.ffhacktics.com/forum/images/avatars/gallery/Others/hooded_gafgarion.gif)(http://www.ffhacktics.com/forum/images/avatars/gallery/Others/aeris.gif)

These and too many more prove "too much highlight = too much contrast = not FFT style" is false. There are both low contrasted portraits as they are with contrast in FFT. As a personal preference, I find the latter good-looking and fitting FFT's dark nature.

QuoteThe black shading is unrealistic. Any good artist would know this; Smash probably made a mistake on this part.

It happens that, the Baroque style of painting who was developed during past ages seems to be a favorite of mine when dealing with such topics, especially when refering to Tenebrism, my favorite.



Or you could forget the argument and use whichever you like, or mix parts.
Title: Re: Lady Frimelda
Post by: Zozma on June 12, 2010, 09:24:44 pm
but will the sprite get done.... lol...
Title: Re: Lady Frimelda
Post by: SilvasRuin on June 12, 2010, 09:36:37 pm
I see lots of black shading in those examples provided.  lol
Title: Re: Lady Frimelda
Post by: jimmyjw88 on June 12, 2010, 09:44:25 pm
Yeah. R999 selected Rafa which don't have black shadings but Smash's examples all have black shadings. I guess it all depends on the point of view of each and everyone themselves.
Title: Re: Lady Frimelda
Post by: Zozma on June 12, 2010, 09:53:42 pm
pointless bickering, im going back to working on my patch now... sigh
Title: Re: Lady Frimelda
Post by: GeneralStrife on June 13, 2010, 12:33:24 am
Quote from: "Zozma"pointless bickering, im going back to working on my patch now... sigh

(http://i255.photobucket.com/albums/hh126/Master_Hobo/house-do-want_thumbnail.jpg)
Title: Re: Lady Frimelda
Post by: R999 on June 13, 2010, 01:47:14 am
@Smash: I don't see how the hair is "pixelated". The Hair highlighting examples that you have given mostly have very bright hair color, with the exception of a few like Delita. For hair color such as the given portrait, I really do think that they are unnecessary (yes, highlights often bring out the hair better, it may look better, but it's not anymore representative of the character in my view). It's not like the original portrait didn't have highlights to begin with (it was fair to me). I already commended that you did a good job on the hair, so I'll leave it at that.

Now, as for the shading...  what do you mean by flat? Honestly, I can't say I am not disappointed this time. Seems like you missed the point,


Primary Light Source

(http://img12.imageshack.us/img12/2609/screenshot20100612at122.png)

Secondary Light Source

(http://img229.imageshack.us/img229/2609/screenshot20100612at122.png)

^ Reflection from White Clothing.



Oh, and these are your own examples, I just picked the ones with secondary light sources (aka White Clothing). It's not a color palette problem, either.

(http://img7.imageshack.us/img7/3927/screenshot20100612at110.png)



Anyway, take what you will from this. I don't intend to start an argument. But if that is what you want to make out of it, then that just leaves me with disappointment. You above all have created sprite work that is exceptional in this community, and they are which the people in this forum judge upon -- so it is important that your work reflects that.
Title: Re: Lady Frimelda
Post by: jimmyjw88 on June 13, 2010, 02:02:38 am
Well, I see what you mean about the white reflection, so I won't question anymore about that. Though, I still feel the highlight makes it better. But the hair does look pixelated in the original.

EDIT: Let's just end this argument here and focus on the sprite, shall we?
Title: Re: Lady Frimelda
Post by: Kagebunji on June 13, 2010, 10:20:41 am
I give up, FINISH THE SPRITE DAMMIT!! :D

Anyone who will want Smash's or Japaneese portrait will just export BMP and replace it. So let us stop arguing and let us work in peace.
Title: Re: Lady Frimelda
Post by: LastingDawn on June 13, 2010, 02:23:51 pm
Argument? He was more or less playing to jest the casual pointlessness, as can be told by the supporting sounding tone of the post. It is in no way marring to him to defend his own work. Personally I like his better. The shortened eyes, makes her look more melancholy, the Japanese did an incredible job with making the portrait in the first place, but I personally did confuse the portrait as Doned from FFTA at first because of the very masculine appearance, though what he did was make it clear that she is female, and there's a story to tell. I believe only by the "picture's worth a 1000 words" his is better.

Though of course, you're project, choose as you will.
Title: Re: Lady Frimelda
Post by: Zaen on June 13, 2010, 03:05:13 pm
Well, just look at the St. Ajora portrait. It has that EXACT same shading under the neck as Smash's portrait.

I'm still not seeing your point as it's still in the style. Also, from the distance between the frill and her chin, the shading makes sense to be darker, as less sunlight is hitting it from the angle.


On a /note, the hair in the original looks like crap compared to Smash's. It lacks the detail you find in FFT portraits.

Edit: Also, the first portrait does look kind of like a male portrait. Maybe an older boy, not yet adult.
Title: Re: Lady Frimelda
Post by: jimmyjw88 on June 13, 2010, 07:21:24 pm
@sir LD - Sorry, said wrongly. I know they both are defending.
Title: Re: Lady Frimelda
Post by: Zozma on June 13, 2010, 07:30:37 pm
well, i honestly thought Doned was a girl too, they have a way of making some of these characters look feminine, i never assumed the portrait was of a guy in the first place, rather i assumed several of their guy portraits were female. at any rate everyone has a choice which one they use, just remember who you're getting an actual sprite from tho
Title: Re: Lady Frimelda
Post by: jimmyjw88 on June 13, 2010, 08:48:16 pm
Just import either of the portraits yourselves whichever you prefer. Now, let's get back to the sprite.
Title: Re: Lady Frimelda
Post by: Smash on June 13, 2010, 11:05:26 pm
I think all of this can be rounded down to nitpicking, and not to mention all of his statements are pretty much arguable.  

I thought I said this before.. Do whatever you want. After all, I did it to lend a hand.

Quote@Smash: I don't see how the hair is "pixelated". The Hair highlighting examples that you have given mostly have very bright hair color, with the exception of a few like Delita. For hair color such as the given portrait, I really do think that they are unnecessary (yes, highlights often bring out the hair better, it may look better, but it's not anymore representative of the character in my view). It's not like the original portrait didn't have highlights to begin with (it was fair to me). I already commended that you did a good job on the hair, so I'll leave it at that.

The original seemed to try and make gradient transitions on the hair, making it look "flat" and with a similar aspect to clay. Thus, like in the artwork, Frimelda's hair needed a texture more like Alma's (when Ajora).

QuoteNow, as for the shading...  what do you mean by flat? Honestly, I can't say I am not disappointed this time. Seems like you missed the point,

See above.. Flat as in without the correct hair texture.

QuotePrimary Light Source

(http://img12.imageshack.us/img12/2609/screenshot20100612at122.png)

Secondary Light Source

(http://img229.imageshack.us/img229/2609/screenshot20100612at122.png)

^ Reflection from White Clothing.



Oh, and these are your own examples, I just picked the ones with secondary light sources (aka White Clothing). It's not a color palette problem, either.

(http://img7.imageshack.us/img7/3927/screenshot20100612at110.png)

Hmm. You could have a point, but a very weak one. Im saying it because of the small pixel clusters in Aeris. The other two have white hair paired with white clothes, so the shadows couldn't be "black", or else the contrast would be too much. (And there's black still on Ajora!)


QuoteAnyway, take what you will from this. I don't intend to start an argument. But if that is what you want to make out of it, then that just leaves me with disappointment. You above all have created sprite work that is exceptional in this community, and they are which the people in this forum judge upon -- so it is important that your work reflects that.

In my opinion, you're being too technical on this. As always, thanks for the crit!
Title: Re: Lady Frimelda
Post by: Asmo X on June 14, 2010, 04:15:20 am
We went over this in channel. The Funeral doesn't have any reflected light. Nor does the Zalera portrait you removed or the Flower Girl. The Ajora one probably does but all this proves is that you can go either way. The source image is from a completely unrelated piece of concept art and thus means Jack and Shit. Let's put this dumbassery to bed.
Title: Re: Lady Frimelda
Post by: Zozma on June 14, 2010, 08:34:10 am
Thank u Asmo, lol...
Title: Re: Lady Frimelda
Post by: Zozma on August 16, 2010, 03:58:12 pm
sigh, with R999 gone someones gotta try to pick this up, im hoping that the concept sprites for "that" project are still available somewhere as i liked the new agrias sprite and the zorine sprite
Title: Re: Lady Frimelda
Post by: Kagebunji on August 16, 2010, 04:33:29 pm
I should save the bmp when R showed me it on chat, damn, it was pretty much completed. I will talk with Twinees, it may still be at dropbox.
Title: Re: Lady Frimelda
Post by: Zozma on August 16, 2010, 04:42:49 pm
i think r999 can still be contacted right? ill finish it myself it i can get ahold of it...
Title: Re: Lady Frimelda
Post by: Twinees on August 17, 2010, 02:55:58 am
(http://img814.imageshack.us/img814/2108/lavianr1.png)
there u go guys. 1 frame... but the arms and legs need no modification, because it was based on female squire.
(im surprised i found this...)
Title: Re: Lady Frimelda
Post by: Kagebunji on August 17, 2010, 05:14:42 am
Only one frame? He showed mi version were 70% of sheet was completed. Well, it is good as it is.
Title: Re: Lady Frimelda
Post by: Zozma on August 19, 2010, 03:42:16 pm
yeah, i thought there was a more complete version but i guess we gotta take what we can right?
Title: Re: Lady Frimelda
Post by: slivers7 on August 29, 2010, 10:42:30 am
I have no clout, but I'd still like to push for this project to be completed. 3 points I'm pretty sure on:

1) Frimelda's the most well-received character in FFTA2
2) Her battle sprite in FFTA2 really does her an injustice, although the portrait is ok
3) Everyone here wants a perfected Frimelda custom sprite!!

Discussing art styles is a nice pursuit, but, we're pretty much all visual-appeal idiots.
In the end, if it manages to get almost everyone saying "I like what I see!" it should be a worthy milestone.
Undeniably, if someone still doesn't like the portrait, then there would already be a nice base template that can be improved on!

Please, restore a healthy Frimelda spritesheet to us! :)
__________
Rad -> Balbanes
Alicia -> Teta
Lavian -> Frimelda
Boco -> ??

To put it crudely: I need just 1 more FFT dead girl to complete my "Dead-Men Walking" team! And, if anyone has any idea for changing Boco the Chocobo?
Title: Re: Lady Frimelda
Post by: Zozma on August 29, 2010, 03:40:00 pm
After i finish a sprite project i just started lm sure ill get to frimelda... I'm pretty sure no one else will do it
--------------
and... Miluda? lol
Title: Re: Lady Frimelda
Post by: Smash on August 29, 2010, 03:57:59 pm
It's just a matter of tweaking a few things up, on the sheet twinees posted.

Quote from: "slivers7"I have no clout, but I'd still like to push for this project to be completed. 3 points I'm pretty sure on:

1) Frimelda's the most well-received character in FFTA2
2) Her battle sprite in FFTA2 really does her an injustice, although the portrait is ok
3) Everyone here wants a perfected Frimelda custom sprite!!

Discussing art styles is a nice pursuit, but, we're pretty much all visual-appeal idiots.
In the end, if it manages to get almost everyone saying "I like what I see!" it should be a worthy milestone.
Undeniably, if someone still doesn't like the portrait, then there would already be a nice base template that can be improved on!

Please, restore a healthy Frimelda spritesheet to us! :)
__________
Rad -> Balbanes
Alicia -> Teta
Lavian -> Frimelda
Boco -> ??

To put it crudely: I need just 1 more FFT dead girl to complete my "Dead-Men Walking" team! And, if anyone has any idea for changing Boco the Chocobo?
WELCOME TO FFH, WHERE ALL OF YOUR DREAMS COME TRUE.

Rules: Stfu about the Voldemort shit and stay away from Asmo
Title: Re: Lady Frimelda
Post by: Zozma on August 29, 2010, 04:23:00 pm
Quote from: "twinees"(http://img814.imageshack.us/img814/2108/lavianr1.png)
there u go guys. 1 frame... but the arms and legs need no modification, because it was based on female squire.
(im surprised i found this...)

so i take it that this is the furthest along? very well then, I'll be getting to that pretty soon, its long overdue

also, this agrias thing could make a good frimelda base...
I'm thinking recolor the front of her body here and paste it onto twinees spritework here?
unless i know all the parts that made up this agrias in the first place (minus the cape) I honestly don't think agrias needs a remade sprite as she looks great as she is.
Title: Re: Lady Frimelda
Post by: Jon on August 29, 2010, 04:53:09 pm
Is Frimelda the Marche/Ramza of FFTA 2? I never played it so I have no idea. I saw the pic though, I think the Agrais base looks more suitable for the body, thats just my view though, like I said I don't know Frimelda. Besides that, you could make a cool female knight out of that Agrias, Zozma, if it doesn't end up as Frimelda. The post by Twinees is hard to get a picture of- there is only 1 frame finished but I think I see how this will go. Keep up the good work!
Title: Re: Lady Frimelda
Post by: Zozma on August 29, 2010, 04:59:32 pm
If someone can tell me what sprite the arms and legs came from to make up this agrias concept it would be great...

btw Frimelda is kinda bonus character from FFTA 2, shes like a character you get after doing a series of sidequests and she actually starts as a zombie till you undo that

Edit:W-wait these look like Zalbag's arms, but where did the boots come from?
Title: Re: Lady Frimelda
Post by: Jon on August 29, 2010, 05:07:41 pm
The arms are either Ch. 4 Ramza (I seriously think its those), it could be Zalbag, or the Shrine Knights. At first glance, I thought it was a Dragoons arm or the male Squire, but I'm pretty sure now its not those. Sorry for not being 100% helpful...
Title: Re: Lady Frimelda
Post by: Zozma on August 29, 2010, 05:20:28 pm
the dragoon arms are very large, Ill look at ch4 ramza, but if not this looks very much like zalbags

edit: i took a look, i really think its zalbags
Title: Re: Lady Frimelda
Post by: mav on August 29, 2010, 08:49:22 pm
I checked and the arms are definitely Zalbag's. Absolutely no doubt on that one. The boots may be a modification of the female Squire's. It's tough to tell though.
Title: Re: Lady Frimelda
Post by: Zozma on August 29, 2010, 09:03:03 pm
hey, you're right! they are!, it looks like it was a simple arm/head swap here + a cape

looks like i have all the tools i need...
Title: Re: Lady Frimelda
Post by: Jon on August 30, 2010, 06:11:41 am
Ch. 4 Ramza's and Zalbag's arms are nearly identical...the cape looks a bit messed up btw, I noticed a black pixel right below the hand meaning that the cape will be ripped in game. I think the recoloring is going to be a pain, good luck with it though!
Title: Re: Lady Frimelda
Post by: Zozma on August 30, 2010, 07:05:07 pm
im starting from scratch. base will be female squire. zalbag (OR female squire arms based on frimeldas art). the boots are fine but ill do the hair myself and use smash's beautiful edit of the jap frimelda portrait. which, might i add is only using 14 colors! ( love your work smash!)
Title: Re: Lady Frimelda
Post by: Zozma on August 30, 2010, 09:25:25 pm
okay, this is my version... what do you say?

based on her character art, her armor is a bronze/gold, i think making it totally brown is too extreme, however this image is already 16 colors unlike the sample full sheet which actually uses 17 and still the armor looks brown more like leather than armor. what do you think?
Title: Re: Lady Frimelda
Post by: SilvasRuin on August 30, 2010, 09:47:03 pm
I'm pretty sure I like it.  The strand of hair at the front is hard to tell at first what it is supposed to be, but I don't know if that can be helped.  I would very much like to see it with more metallic looking armor.
Title: Re: Lady Frimelda
Post by: Zozma on August 31, 2010, 12:10:10 am
metallic is hard with frimelda in particular because her armor is pretty much 'tarnished' so i think im more 'accurate' in that aspect. anything else? the hair is my main aspect. i know i need to correct the bang overlap, but besides that? anyone hot crits? asmo? i need u lol
Title: Re: Lady Frimelda
Post by: Miroshi Beshima on August 31, 2010, 01:24:53 am
This Frimelda looks a lot better than the one on the sprite sheet. A lot more vibrant and noticeable and the hair looks a helluva lot better. I think ur doing a pretty kick ass job with the sprite Zozma!
Title: Re: Lady Frimelda
Post by: Zozma on September 04, 2010, 04:49:09 am
yes yes, her hair is exaggerated a bit in the sprite, i couldnt help myself... is it ok?
i might be straying slightly from her original design, but still...
Title: Re: Lady Frimelda
Post by: GeneralStrife on September 04, 2010, 08:22:01 am
Why are you so good with hair zozma
Title: Re: Lady Frimelda
Post by: mav on September 04, 2010, 01:11:15 pm
Front view looks a little strange. Her left side looks floofy. And to be perfectly honest, I prefer R999's arms and legs to these new ones.
Title: Re: Lady Frimelda
Post by: Kagebunji on September 04, 2010, 01:24:46 pm
I don't like R's color, but i don't like Zozma's either, I suppose some mix between those two? And I love the hair.
Title: Re: Lady Frimelda
Post by: Zozma on September 04, 2010, 01:39:56 pm
the front view or the diagonal? the front view really isn't that important right now as its only one frame an can and will easily be changed later but the rest? the directional frames that you'll always see are most important as it will be copied to all of the walking frames etc.

also, r999's arms and legs are pretty much the same as mine other than color change. i can work on that, but i definitely want the armor to stand out as being a different color than the brown hair. I will probably attempt to go for a more tarnished/metallic look on the armor but try to avoid blending it into the hair. I do think its slightly too "gold" right now

I could use some assistance making the back diagonal and back frames look right tho...
Title: Re: Lady Frimelda
Post by: Jon on September 04, 2010, 06:38:07 pm
Alright, like I said I don't really know Frimelda, but I saw the pic, so I have an idea. Whats the big deal if you use a different armor color? It won't be 100% accurate, but neither is the vanilla Cloud for example. And Marche isn't identical to Ramza or something. I would use the gold armor color from the shrine knights,  just to get that nice metallic shine. I really like the greens you are using Zozma, and the hair really looks wonderful. Maybe in the movement that one strand (the one that hangs on her neck) could move, so people could tell right away that its hair. Nice work, really it looks great so far. Too bad I don't know Lady Frimelda at all, I am guessing she is the Agrias, after dezombification?
Title: Re: Lady Frimelda
Post by: Zozma on September 04, 2010, 06:57:00 pm
okay, here is a sample of what shed look like with shrine knight gold armor, notice that as a result her hair, which shares some of the armor colors has nearly turned gold as well which is definitely not frimelda's haircolor... I'm sure if i play with it enough i can make a nice bronze metallic look with the color space i have available

and i guess she is kinda like Agrias after being de-zombied but unfortunately its merely that she starts as a "paladin" which is a generic hume job anyway. so unfortunately, after you do all the quests just to get her, shes just another hume if im correct anyway.
Title: Re: Lady Frimelda
Post by: mav on September 04, 2010, 07:25:46 pm
Quote from: "Zozma"the front view or the diagonal?
Front view. It's no big deal though. I don't think anyone ever sees the front views anyways.

I understand why you want to change the arm color now. The only issue is that it's a little too orange right now, but it matches the art pretty well. The boots, however, should be the same shades as the hair, in my opinion. Looks good so far.
Title: Re: Lady Frimelda
Post by: Zozma on September 04, 2010, 07:42:03 pm
Quote from: "mav"The boots, however, should be the same shades as the hair, in my opinion. Looks good so far.


thanks for reminding me of that, i agree with you and have that in my plans. only problem is there seems to be a wrench in that plan as she seems to use all of the hair colors in the boots already :(

but perhaps if i did it this way?
Title: Re: Lady Frimelda
Post by: Vanya on September 05, 2010, 12:12:32 pm
Ummm... Looking at the art work, she seems to be wearing brown leather boots with a white trim.
So the one on the left is much more like what she is intended to look like. However they still seem a bit too light to me.
Also, there shouldn't be any skin showing on the legs as she is wearing black pants.
Title: Re: Lady Frimelda
Post by: Zozma on September 05, 2010, 03:47:46 pm
i can take care of the skin showing on the legs easy enough, but keep in mind that if i try to add TOO much detail to this its gonna look like crap. Theres actually not much more i can do about the boot color with the given color palette and changing that would take away from the arms and hair's look. Keep in mind that despite the lack of those particular details, this sprite will do her much more justice as is than the one that was made for FFTA2 in the first place.
Title: Re: Lady Frimelda
Post by: mav on September 05, 2010, 03:56:10 pm
You have quite a few gray shades on the boots and the sprite as a whole, why not lighten each of the shades on the boots to the next lightest shade? The lightest gray becomes white, the next one becomes lighter, and so on and so forth.
Title: Re: Lady Frimelda
Post by: Zozma on September 06, 2010, 03:15:48 am
I attempted that, and it really seems TOO bright, i started it gray because when its white it makes that part of the boots look huge, which is a little funny looking. Btw i have constantly updated the sheet i have posted above, anyone is welcome to play with it if theyd like (this is kinda a community effort from the beginning)

Edit: crap ive hit a dry spell again, I think im takin a break, perhaps someone wants to continue since there's not much left.. i just feel the need for a small break again lol
Title: Re: Lady Frimelda
Post by: Jon on September 06, 2010, 09:32:59 am
Aww, c'mon, don't quit, it was starting to look really good. If you have problems with the colors, let GraphicsGale reduce the amount. I do this sometimes and the sprites never get messed up at all, in fact they look the same somehow to my eyes but then I have room for 2 or 3 extra colors. I would pick this up, but LoZ Link is still under construction and takes up all my attention. Good luck if you do consider continuing it!
Title: Re: Lady Frimelda
Post by: Kagebunji on September 06, 2010, 02:02:58 pm
Only the colors are off? I vote for the one on left:
download/file.php?id=6765 (http://www.ffhacktics.com/forum/download/file.php?id=6765)
Title: Re: Lady Frimelda
Post by: slivers7 on September 10, 2010, 08:21:29 am
BTW, for comparision purposes, I assume everyone here is aware that FFTA2 has its own Frimelda sprite? You might want to ponder on the colours they used, though they might or might not disagree with you.

Just by putting them side by side, I suppose you can tell the improvement that has been made here already.  :P
Title: Re: Lady Frimelda
Post by: Zozma on September 10, 2010, 05:24:38 pm
Im quite aware of that sprite and it doesn't do her much justice. thats why despite the crits, its a vast improvement over that FFTA2 spite anyday
Title: Re: Lady Frimelda
Post by: SilvasRuin on September 13, 2010, 03:18:05 am
Additionally FFTA2 uses an overall brighter look for the game than FFT, so that palette just wouldn't look right.
Title: Re: Lady Frimelda
Post by: Zozma on September 16, 2010, 03:23:09 am
Come on motivation! come on! .... *starts lifting weights instead*
Title: Re: Lady Frimelda
Post by: Jon on September 16, 2010, 06:04:15 am
*Throws a rock and a remedy at Zozma*
Title: Re: Lady Frimelda
Post by: Zozma on September 16, 2010, 03:15:41 pm
but to no avail, it misses
Title: Re: Lady Frimelda
Post by: slivers7 on September 17, 2010, 11:16:04 am
Zozma, how about your current avatar's hair's brown colour?

BTW, I've often thought that the brown colour from the boots looks like a good pairing with a plant-like green from the collar-area (not quite what they used in the original style), likely due to the "Lady of Thorns" (thorny vines? not sure if I'm using the right words) feel from the official wallpaper, where she projects the image that "I am more than capable of taking care of myself, thank you.", at least to me.
Title: Re: Lady Frimelda
Post by: Jon on September 17, 2010, 03:20:12 pm
She has the weirdst turtle neck collar. But look at that swords blade right next to the hilt, thats just killer. She actually doesn't have too much armor, and if this was real life, how would she fight with those arm guards? I imagine they move everywhere her elbow goes, meaning that she would never be able to do a down slash. Speaking of which, Z are you going to make her arm guards longer past the elbow?
Title: Re: Lady Frimelda
Post by: slivers7 on September 18, 2010, 05:09:35 am
Background-wise, she's supposed to be the "T.G. Cid Orlandu~Holy Swordsman" character for FFTA2.

Of course, SE had to listen to our complaints that Cid was too overpowered, and so she ended up being nerfed into another generic hume with a unique sprite (ok, if I'm not wrong, her attack stat is absurdly high compared to the generic hume).

So I gather design-wise, where most people would go for armor, she settles for a "handicap-outfit" instead. :)
Title: Re: Lady Frimelda
Post by: Jon on September 18, 2010, 05:18:51 am
I don't know why people complain about TG Cid to begin with. There is nothing wrong with him. He is powerful, but any Tiamat in human control can beat him. I think people complain about Orlandu because of 2 things: one you get him before Meliadoul which makes absolutely no sense and two because to obtain him you have to do nothing special except play the game. Now if Orlandu and Cloud's position of obtainment were to be switched, I don't think people would complain about TG Cid at all.
Title: Re: Lady Frimelda
Post by: Zozma on September 19, 2010, 03:23:23 am
lol geez that walpaper is big, u could just use the image on page one...

but at any rate, every one is going to have to wait a LONG time for her if nobody plays with the bmp file i left here because im in another hiatus atm. im sorry, but thats just how life is.. :(
Title: Re: Lady Frimelda
Post by: Amici on December 11, 2010, 06:22:14 am
Sorry for necroing this, but any idea when this is gonna finish? :)
Title: Re: Lady Frimelda
Post by: VampragonLord on December 13, 2010, 12:11:41 am
Quote from: "Zozma"every one is going to have to wait a LONG time for her if nobody plays with the bmp file i left here because im in another hiatus atm. im sorry, but thats just how life is.. :(

itll be done when he finishes it <.< meaning he needs to a) resume spriting and b) decide to work on this particular one. either try convincing him to do it, or take a swing at it yourself
Title: Re: Lady Frimelda
Post by: Zozma on December 23, 2010, 04:57:31 pm
I hate to say theres not a good chance that I will be finishing anything anytime soon. and by saying that i mean, it could be never lol....

the last image of the sprite progress you see there is as far as i've gone so that one is the most up to date. I'm just burnt out. without my drive to do it, its impossible for me to finish anything.
Title: Re: Lady Frimelda
Post by: Twinees on January 25, 2011, 12:09:14 am
Here you go Zozma. All finished.
Title: Re: Lady Frimelda
Post by: Cheetah on January 25, 2011, 12:22:37 am
Looking great. My only comment would be that there doesn't seem to be any animation to the hair for the walking frames.
Title: Re: Lady Frimelda
Post by: Twinees on January 25, 2011, 02:10:25 am
Sorry Cheetah, im not planning on doing hair movement for the walking frames. I was just getting it done, as a favour for Zozma.
Title: Re: Lady Frimelda
Post by: Cheetah on January 25, 2011, 02:49:05 am
No worries, just making a comment. Hopefully Zozma will take care of the hair since that is kind of his trademark anyways :D.
Title: Re: Lady Frimelda
Post by: Amici on January 25, 2011, 07:03:09 am
Wow twinees that's nice you're on a roll! Hopefully it does get around to getting finished, I can use it as an Agrias or Meladioul replacement :D I'd probably do it myself it if I wasn't too busy :P
Title: Re: Lady Frimelda
Post by: Zozma on January 27, 2011, 04:26:04 pm
thank you twinees! i really appreciate this! (yes, i will do the hair lol)

(you even did the white part of the boots, sweet!)

Edit: Okay, test this out and tell me what you think, I've done the front frames of the hair movement

ok so, the hair might be a bit too flowing lol, ill dull it down a little more when i go back for the back frames
Title: Re: Lady Frimelda
Post by: Kagebunji on January 28, 2011, 09:39:11 am
It goes a bit wild, yeah. I am sure you will fix it no problem. Should we palette her? She could be some job replacement, haha.
Title: Re: Lady Frimelda
Post by: Lijj on January 28, 2011, 03:07:51 pm
Yeah I tested it yesterday and it's froosh froosh froosh- just swinging too much. I think this would be great paletted up for a generic replacement though.. maybe a new female archer til we get something more Archer like ;) (female hunter maybe)
Title: Re: Lady Frimelda
Post by: Wolfran on January 28, 2011, 04:12:19 pm
The R999's version is accurate to the original sprite, maybe someone have the time, patience and guts to finish her.
Title: Re: Lady Frimelda
Post by: Zozma on January 28, 2011, 08:05:09 pm
Go for it with the paletted, but use the version that doesnt have the foosh foosh foosh lol,I donno when ill get back to it,but the hair movement i made would make more sense if the character had longer hair, which she doesnt lol so ill come back to it when i have time
Title: Re: Lady Frimelda
Post by: shishi-sensou on February 26, 2011, 10:57:34 am
looks nice but her arms and hands looks so big from a girl
Title: Re: Lady Frimelda
Post by: Zozma on February 26, 2011, 03:30:12 pm
perhaps you aren't familiar with frimelda's concept artwork? check on the first page. these are female squire arms btw...
Title: Re: Lady Frimelda
Post by: azavier on October 15, 2013, 07:40:35 pm
is she type 1 or type 2?
Title: Re: Lady Frimelda
Post by: 3lric on October 15, 2013, 09:05:30 pm
Instead of resurrecting a 2 year old thread... Why did you not just check the Home Page...
(http://i44.tinypic.com/a5ep06.png)


Title: Re: Lady Frimelda
Post by: Jumza on October 15, 2013, 09:11:48 pm
Type 1. Please don't revive topics that are 2 years old when the answer is stated on the custom sprites section of the main page, or could be easily obtained by running a small in game test :P
Title: Re: Lady Frimelda
Post by: azavier on October 15, 2013, 10:10:42 pm
oh jus wondering because i tried setting her as type 1 and type 2 replace rapha and the arms look buggy .
Title: Re: Lady Frimelda
Post by: 3lric on October 15, 2013, 10:14:15 pm
Set both settings in Shishi for her to TYPE1