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Messages - ekaiser

21
Spriting / Re: ek- Custom Sprites
August 13, 2020, 08:24:39 am
-Spider FFXII RW.
I like spider shape sprites like mimics...or spiders.
22
Spriting / Re: ek- Custom Sprites
August 13, 2020, 08:21:00 am
►Odin FFXII RW, there are also another Odin RW, but not finished, posted in FFH, also this need some details i will update someday.

Updates

17-08-20-A optimize Odin, i will leave the first one for someone if want to have the old animation to use for a "non attack" skill.
23
Spriting / Re: ek- Custom Sprites
August 13, 2020, 12:07:34 am
-FFXII have some nice and easy (or at least for beginners) to work on Sprite sheets.
-Fix some rear sprite orientation in defending and charge.
24
Spriting / Re: ek- Custom Sprites
August 11, 2020, 09:57:04 pm
►Mimic "Barrel Spider" from Kingdom Heart chain of memories (GBA) added.Portrait in near future. :more:
-Next update will be for 2 different normal and special attack.
25
Spriting / Re: ek- Custom Sprites
August 10, 2020, 09:45:39 pm
-Mimic from FF12 Revenant Wings added, next i may try the Mimic from Kingdom Hearts (that Barrel spider one).
Quick Update: Fix heights and rear attack animations.
26
Spriting / Re: ek- Custom Sprites
August 07, 2020, 03:17:28 pm
Quote from: Elric on August 07, 2020, 01:38:37 pmWhy are you using the Worker 8 sheet for these? There is only space for one sheet like that in the game and you havent given them any abilities that would justify needing that..
There is only space for one, sad true at least, well... i chose one, the next update will be all no W8 sheet updates for the others!
27
Spriting / Re: ek- Custom Sprites
August 07, 2020, 03:06:55 pm
I will...4 different attack animations for each, first will be Bahamuth...
28
Spriting / Re: ek- Custom Sprites
August 07, 2020, 06:07:19 am
-Update all the sprite sheet to a Non W8 scale.
29
Spriting / Re: ek- Custom Sprites
August 05, 2020, 03:19:36 am
-Blastoise
30
Spriting / ek-Custom Sheets.
July 29, 2020, 02:56:57 am
Original sprites are from:
-Twinies and Zozma for Barret.
-Pokemon, FFXII Revenant Wings and other games...

EDIT:I change the name of this post because the term "Port" also is a diminutive/short name  of  "Portrait".

-Changelog-

29-07-20►Barret FF7 Remake.
09-08-20►Cyber Bahamut.
10-08-20►Mimic RW.
11-08-20►Mimic KH.
13-08-20►Famfrit , Odin, and Spider from FFXII RW.
14-08-20►Shiva, Hashma, Ultima, Zodiac, Tiamat and Zalera.
17-08-20►Bahamut from RW.Updates►Odin.
1-The 09-08-20►Cyber Bahamut still has better idle animations i dedicate it back then.
2-No new sprites for now, only updates, after some practice i finally learn how to fit the rear idle-walk animation, so i will fix all my sprites and hive them a temporally second attack same as the first (i will upload a edited version soon) just to no break immersion, also a color fix to fit the FFT color pallet.
3-Update Odin, read 2 to see what is fixed in this update.
30-08-20►Cyber Bahamut evolve!.
This take me some days... Cyber Bahamut got a fire incarnate form.Now with fully custom animated 4 attacks... use Worker 8 sheet.Try it, enjoy it.
01-09-20► Pikachu.
Original color from Pokemon Ranger (yes another not FFT color sheet but i like this  :thisisfine:  ), include shiny and machine teme extra pallet..
02-09-20►Gilgamesh RW.
In celebration of Conman Human Gilgamesh, i made a port of Monster Gilgamesh from RW.
03-09-20►Mewtwo and Blastoise.
04-09-20►Bowser and Sentry Robot.
31
Spriting / Heavy Guns-Shooter Weaponry_WIP
July 29, 2020, 02:30:26 am
I make some shotguns and Gun-swords for the game, but force me replace these for the Pole and Pole-arm sprites.Still have some minimun incongruenses with the pole-arm in-battle animations but despicable for me.
32
News / Re: New Hack to "Expand" Vanilla Roster!
July 29, 2020, 02:09:44 am
Finally i can have more chars for roster, this seems like a miracle dream for me, thanx to you all!!  :D
33
PSX FFT Hacking / Re: ASM Requests
April 01, 2020, 01:07:01 pm
Hi! I want to use a modified version of Bisenboat "Absorb Mp:Limit Break" posted in page 15

<Patch name="Absorb Used MP -> Limit Bar">

In less words "Obtain MP:half of all Hp damage"
But for the entire game, make all have Limit Bar, without use the skill Absorb Used MP.
I use the ASM "Start with 0 MP" so the metod to obtain Mp in my mod is by recharge with one Skill in each Job, but also it will be great to gained Mp when received all type of damage (Hp Damage/2 to Mp).
34
Spriting / FFT personal Stats-Menu icons
March 31, 2020, 02:41:55 am
Sup! i have this done for some wile ago, also is for my personal visual taste, that mean i change some concept like MP to SP and erased some icons and things like the massive gold dagger pointer and the word "enemy" in battle, is not finish yet, if some of you like some sprites here just change it in GALE to you local menu sprite extracted via shishi.
35
Works like a Charm! Thanxs    :D
36
Thanx for reply Zenn!   :D Still recently see you reply because i really trow the towel on this Lancer treat and not enter to see any reply again. Great i will try it later this day, and test if worked, i really like the idea of a lancer moded that way and really get a little frustrated after not find the "y" value to edit the % of hit.
37
And the original Rfh post is really old (around 2014) to post there this help treat,Rfh is not here anymore i think, i just undone my changes and use another great stuff, well have nice modding yall lol
38
Hi! Need help when apply the Rfh Jump formula in http://ffhacktics.com/smf/index.php?topic=9050.0  but cant edit the Y value in ffpatcher (Y+1)% on hit so all my jumps have only 1% on hit, i cant find the Y in the jump horizontal or vertical abilities, also no Y value in the Asm code itself.
Also try the worker formula apply elemental and stat but hive me large and increased random damages each time i select and deselect a target.  :cry:
39
PSX FFT Hacking / Re: ASM Requests
June 17, 2019, 01:07:37 pm
Nyzer hive a idea but still dont work, I try the Reaction Rewrite 1.2 ASM that let modify Counter Tackle and the Trigger to it, but can't manage to work properly ingame, the Reaction just not activate at all , also it seem that ASM contains some code errors (Unaligned offset AND Possible load delay Warnings) that not let the game work on console.
40
PSX FFT Hacking / Re: ASM Requests
June 15, 2019, 05:17:00 pm
Yes i know and i see in action you Phoenix summon in the youtube link you post in other threat, omg i like it so much 0.0 i want that phoenix animation too, but i will express myself well this time about what i need:
-Need one ASM that let me modify the HP Restore formula(reaction ability), so, when my unit is in critical, it will cast a spell (like float, or Fire 4), OR instead of that perform a summon (like Fairy or Golem)
-And may be if were near posible, modify the MP Restore formula (reaction), if the unit dies, activate a spell (like raise or Thunder 4) OR activate a summon or other ability referenced to this asm formula before patch.