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April 25, 2024, 08:44:46 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - Diebric

1
Help! / Original / Custom Portrait Making
September 16, 2020, 10:40:17 am
Hello everyone.
I searched the forum but I didn't quite find what I was looking to be answered.

I would like to know or learn some tips on custom portrait making.
I am in no way a digital artist, and my graphics editing is very rudimentary.

I am developing a Dungeons and Dragons campaign, and I wanted to create portraits to go along with some NPCs, and if possible, my players' characters as well. My laptop's OS is Linux's Ubuntu, so I only have Gimp on here. I tried to Frankenstein a few portraits by using free select to go over specific pixels and cut and paste them onto a different portrait, but I didn't have the follow up skills to clean up the rest of the image (i.e. matching hair colors). I've seen that Graphics Gale might be the way to go, and I have it installed on my Windows 10 PC. If I wanted to focus on portrait editing only, would I be okay using the ripped .JPG files from the game, or would I need to use the .BMP files and just screenshot/export the portrait?

I was also curious about making the portraits more HD, but I'm not sure how to go about that. I know the original portraits are 32px wide and 48px tall, and I believe allows up to 15 colors, (16 if you don't need the transparent black background?). I saw that there might have been another software to use to make the images more HD, but I just wasn't sure about any of this. I'm fairly new, but I've always loved the art of FFT and I guess I want to translate that passion into a new passion.

So I guess the TL;DR is where can a noob start with making original or custom portraits? A lot of people on here seem to have been in this craft for a long time and your work is beautiful and fits right in with the original art. I would like assistance so I too may work at this.