Magicka, a new game on Steam, has me hooked. Probably not for long, though. It has some replay value, but after the second run, I'll probably take a break from it. Unless I can get some more people to cause some multiplayer havok that is.
After sifting through esper combinations for quite some time a while back, I came up with the following two parties:
Vaan Shikari (Zalera) - If anyone is going to be a Shikari, it had better be Vaan. Shikari is something I was wanting to use in one of the teams, and no one is better at it (particularly at abusing speed), making Vaan the obvious choice. Zalera gives him an extra 435 HP for more durability. Ashe Knight (Belias, Mateus) - Like Vaan and Shikari, there is no one better at being a Knight. Why Knight in this party? Because it fit with the other Esper choices. She gets an extra Potion Lore as well as Curaga, Regen, Esuna, and Cleanse, helping her fit into a backup healer role when you need it. Balthier Red Mage (Zeromus, Zodiark, Shemhazai, Cuchulainn, Exodus) - Red Mage is definitely master of none in FFXII, but it does get fairly potent with the right Espers. Except for Vaan, his stats are the most well rounded for this role. He gets another Channeling, Esuna and Cleanse, the -ga elemental spells, can wear some degree of heavy armor, and gets Ragnarok as a choice in weaponry. Fran Breaker (Ultima, Hashmal) - Vaan fills every role perfectly it seems, so many choices are the second best in all honesty... Fran fits perfectly into Breaker. Ultima and Hashmal giver her the necessary Swiftness licenses to keep up. Pennelo Uhlan (Famfrit) - Uhlan is another jack of all trades type character, but it is much more focused on melee than Red Mage. Solid fighter. Famfrit gives her an extra Potion Lore in case things go bad. Basch White Mage (Adrammelech, Chaos) - Interestingly enough, he makes the (second) best White Mage. (Damn you, Vaan!). His MP is kind of low, but an extra 310 HP, a Battle Lore, Souleater, and the Defender make him a good Souleater spambot when he's not healing. The backup healers (Knight and potion abuse) help make this possible.
I have written down "Blok 20,5,5", but I don't remember why exactly. I think it gets you another Maximillian?
Vaan Monk (Ultima, Zodiark, Chaos) - Like Shikari, if you're going to use a Monk, you should do it right. Ultima gives him two much needed Swiftness licenses to make him a beast. Equip poles for dealing with defensive enemies or bare knuckle box any wimps. Chaos and Zodiark give him Holy, Esunaga, Protectga, Shellga, and Renew, if you really really need him to be a backup caster. Ashe Samurai (Belias, Exodus, Zeromus, Cuchulainn, Zalera) - This is probably the one and only scenario in which Vaan isn't the best at something. Ashe is. She gets Libra, an extra 500 HP, Stamp, a Magick Lore, and access to the Blood Swords if you want to abuse them instead of the one-handed Masamune. She can do a lot of things, but she's best at spamming physical attacks and your motes. Balthier Black Mage (Adrammelech, Mateus, Hashmal) - Anyone except for Basch and him are a waste of potential as a Black Mage. The three espers give him access to bombs, including the strongest in the game. Fran Machinist (Famfrit) - Machinist doesn't really use Strength or Magic much... making Fran the obvious choice. (Poor Fran.) Famfrit gives her much needed Warp, Vanishga, Slowga, Reflectga, Hastega, and Graviga, which is the closest you can come to a Time Mage without the suck. Pennelo White Mage (-) - In this case, the choice was to abuse her highest MP of the party for heal spamming. Considering only one member of the party has heavy armor, you might need it... The espers were all better off with someone else. Basch Archer (Shemhazai) - Shemhazai allows Bash to equip the best heavy armor in the game, turning Archer into a beast.
I have written down "Stok 25,1,1" but I don't remember why.
I'm going to have to say Requiem. It's so much more powerful, and Song of Freedom Fighters being the song I heard the most during Radiata Stories doesn't help my fondness any. Dont get me wrong, it's a nice song, and I did like the game, but the song is used like filler and so feels like filler...
Anyone at or who heads by the community fort should check out the signs in front. They roughly detail what all I was up to during the night. Lots of rennovations. No more monsters spawning in the trees for one thing. Please do not modify the farm layouts for the things I've changed and added. I designed them that way for a reason, and they very much help heighten harvesting efficiency. Feel free to add more floors to the mob grinder IF you know what you are doing. Filling in the empty spaces honeycombed underneath it might help the spawn rates a little too.
Two issues I want to bring up: Rubberbanding is where you are suddenly jerked backwards in time/position and is extremely annoying. Fences cause this. There was quite a lot of this when I was trimming leaves in anticipation of future tree harvesters. (Yes, the trees are pre-stripped down for you.) PLEASE, let's all use something other than fences to keep things in/out?
TNT. Blowing up the trees in the fort and a chunk of land very near the spawn point (in the direction of the fort I might add) is NOT funny. This is a private server, we shouldn't have to worry about griefing. PLEASE, keep TNT use restricted to personal projects only from now on! Mods, if you are really that bored from having everything handed to you, then RESIGN and play normally! Do not destroy land that is traversed and/or important to everyone.
Next project: Shelter surrounding the spawn point, and potentially a tunnel to the fort to aid travel. Stocking it with wooden tools if not stone.
14 was my proposal and the idea is to keep bosses' initial difficulty about the same, but allow the player to grow in strength faster and grind to the point they can topple the boss. This feature would be for more casual gamers who want to play but... suck. Alternatively, if you want casual players to be able to beat it too, the whole game could be made easier. But I REALLY don't like that alternative. I'd prefer to just make bosses able to be beaten by sucky players via grinding.
Since Mimes can do anything, I would propose that they should need a few levels in at least all the basic jobs. They can do anything, so they should have dabbled in everything, so to speak. Besides, time spent getting a couple levels in each job feels much less tedius than maxing out the two starter jobs.