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April 16, 2024, 02:43:02 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Recent posts

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1
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Nyzer - Today at 09:12:20 am
Quote from: Zorkats on Yesterday at 07:52:46 pmIt does work when you send one at a time it seems. Btw, have you considered to add more skills to Luso's Game Hunter? I feel like there's a lot of JP that is wasted on as he seems to have the same skillset as a Squire.

His skillset is Blue Magic. He needs to go get hit by certain monster abilities while the Blue Magic skillset is equipped.

It does mean he's a bit of a void for JP, but there's not too much to be done about that.
2
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Zorkats - Yesterday at 07:52:46 pm
It does work when you send one at a time it seems. Btw, have you considered to add more skills to Luso's Game Hunter? I feel like there's a lot of JP that is wasted on as he seems to have the same skillset as a Squire.
3
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Nyzer - Yesterday at 02:51:29 pm
Quote from: Zorkats on Yesterday at 12:52:21 pmHello. I found a bug while running the game on real hardware, when you send to Retraining more than one unit, and after 1 battle you get them back, the game will crash while showing the JP and Level your units gained. I managed to get past this issue by using an emulator though.

But it works when you only send one character at a time? If so, some extra wait time between each unit might help on hardware, but I would have no way of testing for myself.
4
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Zorkats - Yesterday at 12:52:21 pm
Hello. I found a bug while running the game on real hardware, when you send to Retraining more than one unit, and after 1 battle you get them back, the game will crash while showing the JP and Level your units gained. I managed to get past this issue by using an emulator though.
5
Help! / Re: Troubleshooting FFTPatcher...
Last post by Krendall - Yesterday at 10:35:26 am
I am working on using FFTPatcher on an ISO of War of the Lions. I had previously applied the WotL Tweak patch, primarily to remove the slowdown issues. After applying some of the changes I made with FFTPatcher, I found the slowdown came back. Is there a way I can use FFTPatcher without losing the slowdown fix?

EDIT: Never mind, I figured it out. I just have to reapply the slowdown patch with FFTorgASM.
6
Completed Mods / Re: [PSX] FFT - FFT:DRM (Doubl...
Last post by Comicalistical - April 14, 2024, 01:49:17 pm
Red Mages got a major buff here compared to other ff games lol
7
Spriting / Re: Official Sprite Request Se...
Last post by Yurrick - April 11, 2024, 10:03:40 pm
Greetings fellow Tacticians, I am here today to humbly submit a request for a sprite of Illua from FFTA2.
8
FFTA/FFTA2 Hacking / Re: FFTA: Doublecast 0.50 Beta
Last post by blaide - April 11, 2024, 07:43:38 am
Thank you so much for the response!

I really enjoyed my firsy playthrough of DoubleCast, I would love to see some tweaks made if possible.

I don't know whether or not it was just me but I got to Level 50 realy quickly, theres something about this game that takes a lot of the fun out of it when I can no longer level up, it would be great if you could somehow increase the level cap to 99 or heavily reduce the EXP given.

I Love that you can get monster recruits but I never seemed to get non monster recruits other than using the "certain race wanted" missions, it would be great if it was 50% monster and 50% non monster recruits requesting to join

I dont know if it would be possible but it would be great if you could add a few more skills to the monsters like FloatEye being able to learn Aero or something random like that, to try to make every Monster viable, as I found no reason to keep the monster I had and just recruit the highest level version.

In the vanilla game the Gadgeteer class was probably my favourite and I didn't really use it much at all in this mod, I completely understand why changes had to me made as the vanilla version was way too OP, but it would be great if something new was brought to the Gadgeteer, like perhaps having Metronome style attacks where it picks a completly random move from the whole player pool to use, unsure if thats even possible but that would be cool, I found at times that there wasn't much point picking a different class as there was a lot of moves that did similar status effects it would be great if there was only 1 race that could immobilize an enemy, 1 race that could stop an enemy, and so on, it was sometimes a little too easy when numerous classes had similar status effects they could inflict, this may have been an issue with the vanilla game also.

I found later on in the game it seemed to get a bit easier, early on it truly was a challenge, but later on, clan battles and other missions the enemies only had a few moves they could use and early on a lot of the battles the enemies had sooo many attacks, unsure if this is due to the mod not being fully complete, however on the flip side of this I feel at times too many enemies had revive abilities and it did get quite tedious when everyone could just revive themselves and I was pulling my hair out with all the angel rings enemies had equipped.

I was really excited to try the new class "Dark knight" unsure if I was using it wrong but I couldn't get on with it and I was doing hardly any damage, I didn't see the need to turn into a zombie lol.

I'm unsure if you are able to make it so you can't repeat missions as this made the game a little easy, but still make it so no missions can be missed.

I feel like I've rambled on a little too much here, if I think of anything else I'll let you know, I really hope you continue work on this mod as I think it's amazing and definately the best mod I've played for FFTA, it was challenging but not completely unfair.

Kind Regards
Mya
9
FFTA/FFTA2 Hacking / Re: FFTA: Doublecast 0.50 Beta
Last post by Adel Novalis - April 10, 2024, 04:32:27 pm
Greetings and thanks for the report, I'm glad you like it, and no, the "HealShot" is designed to heal everyone equally, there is an ability to turn your entire team into zombies, being so I did not want to detract from the usefulness of that ability, besides making the zombies a little less vulnerable.  :)
10
Non-FFT Modding / Suikoden - The Last Hope
Last post by Alucard - April 09, 2024, 06:07:21 pm
Hello everone, look what I see.  :cool:

Suikoden - The Last Hope - PSX Patch







About Suikoden - The Last Hope


This new patch is including content different events give Odessa to become main character
with the Hero " McDohl"

Features:

- Different scenario for Odessa.
- Keeping Odessa still alive.
- Saving Gremio.
- Saving Ted.
- Possibility to return to Toran castle after final battle.
- Possibility to visiting Gregminster after final battle.
- Possibility to visiting Village of the Elves after final battle.
And other features that support the game.

Note:
- Patch working on the original version
- For Patching use (DeltaPatcher.exe)
- All rights reserved © Konami
- This Patch is for fans only, not for sales.



Suikoden - The Last Hope ( PSX Patch ver 6.4)

The Patch

Link Download

--------------------------------------------------------------------

Attention!

To for not get any issues please playing game, "Dont use old save memory card", "Quick savestat" , also don't "Swap CD between original or Patched" , You must play from beginning.


Enjoy it!
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