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April 28, 2024, 05:41:44 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - chicobo329

1
Completed Mods / Re: WotL Slowdown Removal Patch
May 27, 2012, 10:52:54 pm
I moved the livepatch and seplugins folders where instructed, but the patches will not work still. When I attempt to rename games.txt, I get a warning about changing the file extension so that must not be the problem. Is it the type of CFW I'm using that's the problem?

EDIT: Aha! It was a small misspell in games.txt. It should be game.txt! It now works fine.

I want to add that these patches are very welcome and you deserve a lot of kudos for making the game run a lot smoother!
2
Completed Mods / Re: WotL Slowdown Removal Patch
May 27, 2012, 10:32:24 pm
I'm having problems getting the patches to work on my PSP Slim. Here's all the details of my setup:

My memory stick's root consists of three folders: PICTURE, PS3, and PSP, seen here: http://i14.photobucket.com/albums/a335/chicobo329/ms0root.png

My PSP folder when opened looks like this: http://i14.photobucket.com/albums/a335/chicobo329/pspfolder.png

Here's seplugins which contains games.txt: http://i14.photobucket.com/albums/a335/chicobo329/seplugins.png

games.txt looks like this as instructed, adding the PSP to account for the root folders: http://i14.photobucket.com/albums/a335/chicobo329/gamestxt.png

livepatch folder has this, and the fftpsp folder contains the two .live patches (I'm too lazy to screencap that folder): http://i14.photobucket.com/albums/a335/chicobo329/livepatch.png

The custom firmware I'm using is called 6.60 PRO-B10, I'm having it run temporarily on my PSP and it is not permanent. When I reset the PSP, run the CFW and start my FFT:WotL (which is in UMD form by the way), the patches will not load. Is there something I'm missing in the process or is it a problem with the CFW I'm using?