here's another things i found..
anyone know why it wont worked? or there's something else we need to change?
been a long time since the original FFT im trying to give special classes like Elmdor, Delita or the other templars their own formation sprite
and everywhere i look seems like dead end and just like RandMuadDib it starting to frustrate me..
any kind soul care know or care to help..?
thanks before..
Quote from: RandMuadDib on July 14, 2010, 12:47:11 am
World.Bin is all zeros after 0xAC290, so the information from the Unit.Bin thread in the Sprites forum doesnt work for reassigning pointers to unit.bin (which starts at address 0xADE34 according to that thread).
I did, however, using a search function, find a list of values that coincides with the unit.bin values. They started at 0xA0CBC for job 0, 0xA0CBD for ch1 ramza, etc. After attempting to modify these values, however, the formation sprites did not change (they still pointed to their default unit.bin locations).
Has anybody had a similar problem, or has anyone attempted to change these pointers on WotL so we can use a few of the extra jobs for special characters? Any theories, feedback, or experience would be helpful.
Edit: After writing the initial post i also attempted to do the same thing with ATTACK.OUT so that the battle setup sprites would also be correct. Again they were not.
I found the list of values presented at the beginning of the UNIT.BIN thread, but they were not in the same spot. These started at 0x17186 for ch1 ramza. I am beginning to get frustrated and hope someone can help.
anyone know why it wont worked? or there's something else we need to change?
been a long time since the original FFT im trying to give special classes like Elmdor, Delita or the other templars their own formation sprite
and everywhere i look seems like dead end and just like RandMuadDib it starting to frustrate me..
any kind soul care know or care to help..?
thanks before..