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Formulas with potential on weapons

Started by Xifanie, March 19, 2008, 06:52:15 pm

Xifanie

March 19, 2008, 11:20:16 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Actually my tentacle rod isn't such a good idea. It screws up the sprite of the target if there were no malboro type monsters when the battle started.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Asmo X

March 19, 2008, 11:21:28 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Potion Gun. God I'm such a fucking idiot today.

Also, about the formula that does your max HP-Current HP damage: Could you have a weapon with Worker8-style backfire with a formula like that? The idea is that it would get progressively more powerful, but dangerous to use.

Xifanie

March 19, 2008, 11:30:27 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Not really, pretty much all I did was banning every MA*Y or PA+X formulas from the list because all weapons have set X=0 and Y=0 that gives you for most formula a big 4% chance of doing a whole fucking nothing. I still kept the interesting ones like the morbol virus one and level down.

The worker 8's formulas are damage=PA*X and received damage=PA*X/Y.
That makes 0 and 0 in any case. ;o
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Zozma

March 20, 2008, 06:47:35 am #23 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i just thought of something... you know how with formula 2 theres a 25% chance of the spell cast. is there a formula somewhere in there that might allow for ONLY the spellcast at 100% and not the damage from the weapon?

you could then create a weapon that in reality is only a free spell. like what if i created a new ninja knife and made it so instead of damage it casts crush punch every time you hit an enemy with it. it seems like a cool idea for me but is it even possible?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

March 20, 2008, 07:14:21 am #24 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
There isn't... but if we could edit the formulas I'm sure that would be easily doable.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Zozma

March 20, 2008, 07:01:29 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
thatd be pretty sweet, like you could take the blood sword and make it use night sword instead of a regular physical attack.

it doesnt display the spell name when your weapon randomly casts a spell after hitting right? if so you could use the blank skills below parasite without having to name them at all :D that is if were ever able to select a skill higher than 7F...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 21, 2008, 10:44:31 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Tranquilizer guns use injector darts, just put some antidote or whatever in the dart.

Question: Is it possible to have a weapon that always casts a certain spell instead of doing damage?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 21, 2008, 10:57:02 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hehe i had that question too, i dont think theres an existing formula for that... i wanted to create a "Split Punch" sword

but i can only do one for the 25% chance as far as i know

that would be wikked, give the weapon the skills range and then it will be just an equipable spell :D
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 22, 2008, 12:41:21 am #28 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I guess that could work. I can also give it the 25% chance to cast the actual spell.
  • Modding version: Other/Unknown
¯\(°_0)/¯

SentinalBlade

August 22, 2008, 05:04:55 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
You can use the "Gun" formula, blast gun and so forth. but that would entail replacing spells in sets of 3...

Tropical Storm Fay is making a second round appearntly, so i will look when its over :3

Zozma

August 22, 2008, 05:09:53 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hmm can it be done with the hex edit?
arent there unused formulas? we could copy the "25%* chance formula into and then just change it to 100%?

but the gun formula would be better since no physical attack comes before the spell cast... and in that case would there be a way to make it so its not a random of 3 levels of spells? and just make it a "random" out of 1?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SentinalBlade

August 22, 2008, 05:20:11 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Ill look into it zozma.

Problem is, as far as we know formulas are not editable... otherwise melonhead wouldve had a tab in that for fftpatcher. If it could just be hex edited, then melonhead also wouldve found that. I dont rely fully on his "Legend" as a coder, its just these are things EVERYONE would have checked, regardless of coding status. although melonhea definatly ranks with the gods.

Chances are i can change the spells it reads from, but thats gonna be it, and you would still only get 3 choices cause its dependant on element.

IT JUST HIT ME


Try this little expirement

Set the formula on a weapon to use that gun formula
Set ice 1 to water element
Leave ice 2 as Ice Element
and put Ice 3 as Dark element

If im right, you can set the weapon to water element and it will use ice1 spell. It will not trigger ice 2 or 3, cause they are no longer the element sequency. If you put like glacial gun, it would only use Ice 2, if you set teh weapons formula to ice, since the other 2 spells are not ice element

This may glitch and it cast them anyway, cause it may know that ice 1-3 are hardcoded as ice spells. although you cna change hte elements(And that works for battle casting and such) the formula doesnt know its changed. as i said, i cannot test this, so please zozma let me know what you find

Vanya

August 22, 2008, 05:42:00 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "SentinalBlade"Problem is, as far as we know formulas are not editable...

Dude! Read this thread:
http://www.ffhacktics.com/forum/viewtopic.php?t=656

cciadr gave me some info on editing the formulas! I have their location, its just that I only know basic ASM. I have no idea how the to read ASM in Hex format.
  • Modding version: Other/Unknown
¯\(°_0)/¯

SentinalBlade

August 22, 2008, 05:50:15 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
omg *spontaneously combusts*

Holy fuck, i think i am the happiest ive ever been when hacking FFT right now

Vanya

August 22, 2008, 06:07:08 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
If I could get your help, I will also be the happiest EVA!! =)

cciadr even gave me the offsets and links to necessary tools. But... when I ran the decompiler thingy my head asploded.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

August 22, 2008, 06:08:24 pm #35 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
woo a crush punch sword, shadow stitch bow... lol...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

August 22, 2008, 06:23:59 pm #36 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
All kinds of simple edits can be done and even some more complicated things. The only limiting factor right now is not being able to edit pointers.
  • Modding version: Other/Unknown
¯\(°_0)/¯

SentinalBlade

August 22, 2008, 06:30:07 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Vanya, would you be so kind as to send me the info and tools he sent you? i would be more than happy to take a good hard look at it.

Vanya

August 22, 2008, 06:37:40 pm #38 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
No problem. I'll send you a text file with some info and links. =) I just want to do some simple stuff initially. Like having a PA based %dmg with PA based %hit, that sort of thing.
  • Modding version: Other/Unknown
¯\(°_0)/¯

SentinalBlade

August 22, 2008, 06:50:53 pm #39 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Definatly, ive been looking fro that formula forever... lol