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Formulas with potential on weapons

Started by Xifanie, March 19, 2008, 06:52:15 pm

Xifanie

March 19, 2008, 06:52:15 pm Last Edit: March 19, 2008, 08:10:10 pm by Xifanie
Title says it all. If success chance isn't mentioned, then it's the usual weapon's accuracy that is taken into account.

An example: take the first staff, give it formula 11, and a new status with cancel Undead and Blood suck. You now have a super purifying staff! :O

Or you could make a dictionary with like 5WP that drains MP...

Hell, keep the Nagrarock with the same power but with an additional 50% chance of knockback (still have to test that out).

01   Dmg       [Weapon]
02   Dmg       [Weapon] 25% cast given spell
03   Dmg       [WP * WP] 100%?
04   {If Elemental Fire: Fire Spells/Elemental Ice: Ice spells, Elemental Thunder: Thunder spells}
05   Dmg       [Weapon]
06   AbsrbHP   [Weapon]
07   Heal      [Weapon] 100%
11   Success   [100%]
1E   Dmg       [MA * MA / 2] 100%
1F   Dmg       [CFM * TFM * [MA * MA / 2] 100%
24   Dmg       [PA / 2 * MA] 100%
2D   Dmg       [PA * WP]
2F   AbsrbMP   [PA * WP]
30   AbsrbHP   [PA * WP]
31   Dmg       [PA * PA / 2]
32   Dmg       [PA + PA / 2]
37   Dmg       [PA]    Knockback 50%?
3E   Dmg       [Target_CurrentHP - 1] 100%
43   Dmg       (Caster_MaxHP - Caster_CurrentHP) 100%
44   Dmg       (Target_CurrentMP) 100%
45   Dmg       (Target_MaxHP - Target_CurrentHP) 100%
4A   HealHP    [100%]   HealMP [100%] 100%
4B   Heal      [1..9] 100% if unit is dead; 0% instead *not sure if you'll be able to target the dead.
57   Success   [100%]   +1 level
58   Success   [MA]   Turns target into Moldball
59   Success   [MA]   -1 level
5D   Success   [100%]   0% If not dragon   Add: Quick?? *Dragon LevelUp*
5E   Dmg       [MA * MA / 2]
5F   Dmg       [MA * MA / 2]
60   Dmg       [MA * MA / 2]
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

NeedsMoreNoise

March 19, 2008, 07:28:51 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
That dictionary idea's pretty righteous, actually. :O

VincentCraven

March 19, 2008, 07:55:01 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
So liek, rods that absorb MP? Is that a good idea?
I changed jobs and that has made all the difference.

xanien

March 19, 2008, 08:04:20 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by xanien
Bringing diversity to the weapons of FFT would be a great idea in my opinion...games such as Diablo or similar strains have major item impact, thus creating a situation in which the game remains playable to obtain items.  Tack on the impressive guided storyline of Tactics, and you've got a mega-hit, something that is quite possibly a patch release that would lead to an explosion in popularity for FFT and FFH (with enough WoM)

Likewise, a "unique" weapon available for each class (useable only by that class) would be fantastic:  when I say unique, I mean something along the lines of only _1_ of that item in the game.  Random battles or battles with minor story influence (once cutscene/txt edit are in the picture) could add a whole new depth of experience to the gameplay.

By the way, I spend so much time on this website I had a dream that the people here were remaking FFT (not Square, but FFH) for an advanced console...it was awesome.

Zozma

March 19, 2008, 08:25:30 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
so i dont get it... why if the axe is really using formula 1 like every other weapon.. why is that the cause of its randomness in damage? i guess FD is really the best formula to be similar? i dont want an overpowered weapon its damage is consistant with 2D instead of 01 since 2D is PA*WP
but doesnt that make its power alot higher but on the flipside id really like its description of the WP to match in damage. its like using split punch or lightning stab on the enemy afterall isnt it? 2E would be perfect but its designed to miss if there isnt equipment... someone really needs to fix that one.

wwoooo and if i had access to formula 04 would i be able to create a skill that does the same thing as the element guns without assigning a gfx for it?

 also just to inform, i tried to use  the 25% cast with a spell thats hex value is higher than 7F and i couldnt go past that.... i was trying to make a sword that randomly cast split punch and i cant select that high
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

March 19, 2008, 08:48:53 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Just a few ideas that come to my mind...

Spears:
Dragon Whisker - Spear which can have devastating power against dragons. 25% to cast skill which casts a death spell that cannot miss unless not dragon.

Harps:
Harps shouldn't deal damage, they should only cause bad OR good statuses. I think everyone will agree with me on this one.

Miraculous Harp - 100% Regen (replacing Bloody Strings)
Fairy Harp - 100% Charm against opposite sex
Lamia Harp - 100% Confusion

Katanas:
Masamune - Legendary blade which can strike faster than the eye can read. 25% chance of additional attack.

Dictionaries:
Madlemgen - Book of an immortal necromancer who stole the the magic from everyone surronding him. 7WP, drains PA*WP MP, 25% add silence.

Rods:
Tentacle Rod - Mysterious rod which summons a disgusting power. Range 1-3, +1 MA, MA% chance to turn target into a morbol.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

trickstardude7

March 19, 2008, 08:52:13 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
is the last one possible?

Xifanie

March 19, 2008, 08:53:44 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Yeah, they all are.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

NeedsMoreNoise

March 19, 2008, 08:57:58 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
Quote from: "Zodiac"Harps shouldn't deal damage, they should only cause bad OR good statuses. I think everyone will agree with me on this one.
But by the reasoning I think you're stating: Wouldn't that also apply to Dictionaries? Historically (in lore, I mean), music and stories aren't far off in effect.

Xifanie

March 19, 2008, 09:03:06 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Quote from: "Zozma"also just to inform, i tried to use  the 25% cast with a spell thats hex value is higher than 7F and i couldnt go past that.... i was trying to make a sword that randomly cast split punch and i cant select that high
:o You'll have to tell melonhead about it, you can use skills 0x000 to 0x0FF

Quote from: "Zozma"but doesnt that make its power alot higher but on the flipside id really like its description of the WP to match in damage. its like using split punch or lightning stab on the enemy afterall isnt it?
I'm not entirely sure of what you mean. Are you saying its power is a lot higher comparing to what it was before?

Quote from: "Zozma"wwoooo and if i had access to formula 04 would i be able to create a skill that does the same thing as the element guns without assigning a gfx for it?
All I know is that it takes the Ice spells in priority even if the weapon/skill doesn't have any ability. It may be possible but won't be simple.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Zozma

March 19, 2008, 09:12:32 pm #10 Last Edit: March 19, 2008, 09:13:23 pm by Zozma
what i mean to say is, if the axe says its WP is 10 it will doalot more damage than a sword that has 10 WP using formula 01 right? because the formula is PA*WP instead ofWP?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

March 19, 2008, 09:13:22 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Quote from: "NeedsMoreNoise"
Quote from: "Zodiac"Harps shouldn't deal damage, they should only cause bad OR good statuses. I think everyone will agree with me on this one.
But by the reasoning I think you're stating: Wouldn't that also apply to Dictionaries? Historically (in lore, I mean), music and stories aren't far off in effect.
I believe having them cast arcane magic suits them better. Well that would be if we'd consider those dictionaries to be magic books.

I think staves should be positive, rods negative and books for misc.
Like we could make last Staff have Esuna's effect with range. (like throwing a remedy but for free)

All that along with harder battles, acquiring the ultimate weapons and changing for many different jobs will be extremely useful.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

NeedsMoreNoise

March 19, 2008, 09:17:52 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by NeedsMoreNoise
Quote from: "Zodiac"I believe having them cast arcane magic suits them better. Well that would be if we'd consider those dictionaries to be magic books.

I think staves should be positive, rods negative and books for misc.
Like we could make last Staff have Esuna's effect with range. (like throwing a remedy but for free)

All that along with harder battles, acquiring the ultimate weapons and changing for many different jobs will be extremely useful.
For staves, though, that would make it so if a Priest runs out of MP, he'd only be able to use the staff's one ability (like Esuna), and not be able to cause any damage. I don't know about you, but the greatest way for early-game Priests to gain levels/JP, is to whack units.

Xifanie

March 19, 2008, 09:18:17 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Quote from: "Zozma"what i mean to say is, if the axe says its WP is 10 it will doalot more damage than a sword that has 10 WP using formula 01 right? because the formula is PA*WP instead ofWP?
How does it? all the first formula uses the original weapon formula too. you could make a book heal and it will still be PA/2 * MA.
the 2D formula simply overrides the axe's original formula which you cannot set with other weapons by the way (you can't make a sword with axe's random damage).

so a 10WP Axe with 2D and 12PA = 120dmg
10WP Sword with 01 and 12PA = 120dmg

I'm having trouble to keep up with all those posts! :O
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Xifanie

March 19, 2008, 09:23:47 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Quote from: "NeedsMoreNoise"For staves, though, that would make it so if a Priest runs out of MP, he'd only be able to use the staff's one ability (like Esuna), and not be able to cause any damage. I don't know about you, but the greatest way for early-game Priests to gain levels/JP, is to whack units.

The thing is that there are so many ways to make the enemy not being able to do anything else than run.

There are so many ways to replenish MP and you can use a secondary skillset too (that's what they are for)

As for third, my suggestion was for the latest staff, don't hack your save to get the ultimate weapons early game kay? =)
Plus late game should be hard enough so it would be a bad idea to rush and whack on an enemy with a Priest.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Asmo X

March 19, 2008, 09:50:54 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Hell yes. Aiming for 0 redundancy in weaponry should be one of the goals of this project imo. Good idea.

The -1 level sounds interesting. Imagine 2-swording a weapon like that.

The +1 level would probably be too broken unless its effects wore off at the end of battle.

Maybe crossbows could get the 50% knockback. Wouldn't need damage to be useful.

Zozma

March 19, 2008, 09:52:29 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
ohhh okay maybe I wasn't paying attention to ramzas PA when i was testing my new axes... its so nice to have real damage coming from the heavy weapons now. he must be pretty strong it is chapter 4 anyway.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

xanien

March 19, 2008, 09:57:52 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by xanien
Those weapons are awesome, keep it up

Asmo X

March 19, 2008, 10:22:59 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
How about a "needle gun" that heals instead of dealing damage. Something like the mythril gun. Not too powerful.

Xifanie

March 19, 2008, 11:17:13 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
That's such a weird idea. I don't get how being shot a needle from 5 yards could do anything else than make you yell on the floor because of the pain even if infused with super compact cure 4 liquid.

Maybe a Mana Water Gun would make more sense? You already take showers of potions in FFT, that would be the same.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful