General => Archives => FFT: ASM'd => Topic started by: philsov on April 11, 2010, 06:09:07 pm
Title: Random and DD battle suggestions - 32% Complete!
Post by: philsov on April 11, 2010, 06:09:07 pm
The deep dungeon will be an end-game Arena with very difficult enemies. However, the party size will be limited. There are two floors for a single unit, two floors for a pair, two floors for 3x, two floors for 4x, and then finally 5x for remainder. For floors with 1 or 2 (maybe 3?) units, controllable Explorer Guests will be provided for one fight. They have innate Death Sentence, 1 movement, high speed, no gear, and no skills. They are however very well placed :).
Random fights... are just that. The only intentionally difficult ones will be the rares (1 per map) and Dolbodar Swamp. Dolbodar because that will be the Bountiful Land of Previously Poachable Goodies, and the rares because, dammit, they're rare.
There is a limit of 4 sprites for all enemies, though palettes can go wild. Please keep this in mind.
Fovoham Plains South Fovoham Plains South Fovoham Plains West Fovoham Plains West Fovoham Plains West Fovoham Plains West Fovoham Plains West* Fovoham Plains East Fovoham Plains East Fovoham Plains East
Fovoham Plains East- Beauty and the Beast 1x ??? Princess 1x ??? Minotaur 1x ??? Bomb 1x ??? Time Mage 1x Archer (Guest)
Araguay Woods West 3x Red Goblin 2x Black Goblin 1x Green Goblin
Zigolis Swamp East Zigolis Swamp West Zigolis Swamp West Zigolis Swamp West Zigolis Swamp West Zigolis Swamp West*
Bariaus Valley West Bariaus Valley West Bariaus Valley West Bariaus Valley West Bariaus Valley East Bariaus Valley East Bariaus Valley East Bariaus Valley East Bariaus Valley South - Squid Gimme 2x Priest 2x Archer 1x Monk 1x Guest Squid
Bariaus Valley South Bariaus Valley South Bariaus Valley South - Snipe'd 2x Engineer 3x Archer 3x Mediator 3x Chemist
Grog Hill South - Trading Card Thieves 5x Thief
Grog Hill South - Blue Magic Venue I 6x Blue Mages with the basic-level
Grog Hill South - Black Choco Gimme 3x Minotaur 2x Mediator 1x Black Choco Guest (Join Up)
Grog Hill South
Grog Hill South* - Fanatic's Wet Dream 11x MONKS
Grog Hill West Grog Hill West Grog Hill West Grog Hill West Grog Hill East Grog Hill East Grog Hill East Grog Hill East
Yuguo Woods East 1x Air Blue Mage 3x Birds 1x Flotiball
Already slated: Hi-Ho boco! -- featuring 5x guest chocobos (with intentions to be ridden) against 5x mounted enemies on chocobos
etc etc etc!
Title: Re: Random and DD battle suggestions
Post by: RavenOfRazgriz on April 11, 2010, 08:28:55 pm
1 Princess, 1 beefed Minotaur, and a legion of Marlboro class monsters for the Beauty and the Beast fight imo. That way the Beauty, the Beast, and the tentacle fetish are all adequately covered.
For the 5v5v5, are they all undead? That'd be kinda epic, especially at Poeskas Lake North. Only problem is the nasty 9 Sprite cap, but Miluda + Algus + female Time Mages + male Knights on each side or something should do the fight fine.
Chess - 2 male Knight, 2 female Oracle (Bishop), 2 Monk (Rooks [Earth Slash attacks in a line!]), 5 Squire (Pawns). Monks could alternatively be Samurais or Archers though pending on how "Rook" is interpreted, though.
I see a problem with Hi-Ho Boco!, though... the Chocobos will often go before the players and end up out of mount range.
Other ideas:
Custer's Last Stand - a bunch of (4-5) male Engineers with various skillsets / equips mounted on various classes of Behemoths (if you didn't do that monster switch thing, sub Red Chocobos). If possible, start the party in two teams in a way so they surround the enemy.
Drakengard! - A ??? Squire (using the blue palette like you see on the lead Squire in the 1.3 Mandalia Plains battle) with Guest Gafgarion's Dark Sword as secondary and Dragon Spirit reaction mounted on a ??? Red Dragon. (Only possible if you do that mountable monster manipulation thing.)
Heretic Hunt - 2 Holy Knights with the Knight sprite, 1 Holy Priest with the Priest sprite, 2 Knight Blades with the Lancer sprite.
Child's Trading Card Thieves! - 5 Thieves. 1 is the male Thief "Zaloog", with a forced pair of (Mythril/Stone?) Guns, Move +2, Speed Gear, Talk Skill secondary. 2 is another male Thief "Gorg", with a forced Scorpion Tail, Two Hands, Basic Skill / Punch Art, high HP / tanking gear, Move-HP UP, MP Switch. 3 is the male Thief "Cliff", with a forced Zorlin Shape + Crystal Shield, Move +2, Move Gear (Speed when Move isn't optimizable with that equip slot), Throw secondary, Defense UP, Hamedo. 4 is the final male thief, "Chick", with a forced Axe, Abandon, Move +3, and Item / Throw Item, possibly a Mantle. 5 is "Meanae", a female Thief with two forced Spears, Izlude's Jump secondary, high Speed setup, Fly, Dragon Spirit.
All I've got for now, as far as decent-or-better ideas go.
Title: Re: Random and DD battle suggestions
Post by: Xifanie on April 11, 2010, 08:33:06 pm
Quote from: "philsov"Hi-Ho boco! -- featuring 5x guest chocobos (with intentions to be ridden) against 5x mounted enemies on chocobos
But that makes 20! Max 16
Title: Re: Random and DD battle suggestions
Post by: The Damned on April 11, 2010, 09:15:10 pm
I'm admittedly a bit...paranoid about giving ideas on this front. That said, I WOULD like to help in some capacity.
However, before I do anything, I must ask if it's necessary to try to aim for Chapters or locations for these battles?
(Deep Dungeon and a lot of other Chapter 3 [well, I guess the only Chapter 3 random location is, what, Yuguo?] or Chapter 4 only locations aside.)
Beautiful EDIT: For Beauty and the Beast, if we're adding side characters, then there totally needs to be a buffed Bomb for Lumiere. Not sure what you could make Cogsworth. A Time Mage with a Worker sprite?
Also, while seconding RavenofRazgriz's Chess ideas, I would say that depending on the chapter you wanted to use it in (or just plan using that Randomly Appears thing), you could easily make the Rooks Samurai with only Kikuichimoji instead of Monks with only Earth Slash. Both Knights obviously need to be forced to have Jump secondary.
Title: Re: Random and DD battle suggestions
Post by: philsov on April 12, 2010, 10:40:17 am
QuoteI must ask if it's necessary to try to aim for Chapters or locations for these battles?
Completely unnecessary, but if your idea is more relevant to a certain time or location odds are it'll be there. Like the chapter 1 revenge fight will be in an undead-friendly place. Larger-epicer battles will be located for chapter 4 while more simple/fundament fights will be found sooner.
Title: Re: Random and DD battle suggestions
Post by: The Damned on April 12, 2010, 02:49:37 pm
I just realized that I also had no idea what your job tree really looks like, though thankfully I also realized that it was in the original thread. With that said, I am still unsure of when you intend for specific Blue Magics to be available (or if you changed around some of the things that could teach them). For right now I'm just going to concern myself with Chapter 1 fights. (EDIT: How the hell did I leave out half of that sentence?)
Let's see:
Until You're Blue in the Face! OR Shaddup! - An early Lenalia Plateau with enemy Mediators (probably all have to be the same sex), perhaps an enemy monster or two (preferably not mountable) and then a Guest Blue Mage w/ Talk Skill secondary, Finger Guard (despite how useless it ends up being against Mediators outside of Mimic Daravon I guess) and maybe Train or Monster Talk.
Chance of Sandstorms? OR The Goggles Do Nothing! - An early Zeklaus Desert fight with Geomancers with Sandstorm and Oracles with Blind and generally evasive equips (if you could make it so that they could have evasive equipment without it getting outdated).
More Trouble from Gariland? OR We're Off to Kill the Wizards! - Probably the one of the earliest fights that should be available in the game, coming into Mandalia from the West. I should feature the same lead Squire from Gariland (I'm not sure if you can use the same surly special Portrait he had that I only just noticed that guy has last night) but with his team flipped to the magical side--which basically means a bunch of Wizards of varying sex (I guess two males and two females) and then a single female Priest. Hell, you could make the lead Squire Undead if you want, but that might be just a tad too early to be throwing it at people. *shrug*
The Wicked Witch of the Woods! OR Elphaba? - Thinking on it, you could perhaps have a single fight that tries to prepare newer players for ??? stat enemies as early as Chapter 1. Even in 1.3, I think the earliest a ??? enemy appears in a random is at Barius Hill with that damn Warlock that has (WAY) too much life. Since (female) Wizards are kind of squishy and the levels are kind of low, I can't imagine her HP would be too terrible, especially if you went out of your way to make it so. It would be funny if you gave her an aversion to Water in some capacity, even if it's just the Movement Float. Not really necessary, though. If you're not comfortable with ??? stats, then you could just make her a normal female Wizard with Yin-Yang Magic or Geomancy Secondary and then Ahriman attendants--I can't remember if her flying monkeys had names.
That's pretty much all I can think of and that's on the fly. I honestly haven't been thinking much about Chapter 1 that much since in my own patch that only thing I've touched with the ENTD at the moment are a bunch of Chapter 2 fights.
That and your monsters are way different from mine since yours are still rather close to their 1.3 incarnation AFAIK.
Title: Re: Random and DD battle suggestions
Post by: RavenOfRazgriz on April 12, 2010, 08:58:20 pm
Another random idea:
"Protect the Neko!" - Allies are a Princess with Non-Charge using the Priest with Cat Ears sprite mounted on a ??? Red Panther who starts behind your team. Enemies are a 9 unit mixed-Special class party, with a number of Dark Knights being their primary fighters. Obviously this would require there to be room left for a sprite and the adjusted mounting thing to be done, but if it's possible this could be a cool fight.
That's it for now really, I figured I'd post it while it's in my head in case there's room left to implement it because of how lulzy it is.
Title: Re: Random and DD battle suggestions
Post by: formerdeathcorps on April 12, 2010, 09:11:49 pm
The humans are placed strategically and have monster skill. One male mediator has equip armor. The hawks start next to their human handlers.
Blue Magic Duel (Zirekile from Bethla):
Male Blue Mage Chocobo x2 (immortal) Black Chocobo x1 (immortal) Red Chocobo x1 (immortal) Female Blue Mage Pisco Demon x1 (immortal) Squidlarken x2 (immortal) Mindflare x1 (immortal)
Obviously, the BMs and monsters are on different sides. The Blue Mages should have monster skill.
Jousting Tourney (Mandalia from Igros Chapter 4):
Male Lancer 1 Red Chocobo 1 Male Lancer 2 Red Chocobo 2 Knights x7
Obviously, the lancers and chocobos are on different teams. Lancers are triggered to only attack each other. The knights are "security" guards on a third team with AI behaviors to only target your squad (I'm not sure if this can be done).
Against All Odds (Zeklaus Rare Battle):
1 Knight/Knight Blade/Arc Knight Type Zalbag 1 Behemoth Sacred x9 with at least the leader having ??? stats
The knight rides the behemoth and is on your squad. 4 sacreds at levels above your squad and the knight surround the knight. The other 5 sacreds start near the player. For challenge's sake, you can have more ??? sacreds or immortal flagged sacreds.
Gladiator (A flat DD map, or the unused arena map)
Monk or Knight 1 Monk or Knight 2 Holy Swordsman x1 Lancer x8
The knights or monks should have forced equips (so they can be using non-class weapons without Equip X and whatnot). There should exist some variety in what they can use. Obviously, they fight as enemies. Like the jousting toruney, they will only target each other while the HS and Lancers target your party (HS will have Barinten's sprite).
Defenders of the Pass (Germinas Peak)
Male Archer x4 Female Engineer x4 Female Assassin x3 OR Male Lancer x3
Idea is that the ranged units occupy the top of the hill and fire down. Engineers can have guns or bows, though bows may be more useful here. The Assassins are just meant to be fast units to clog choke points and attack or heal at range with throw (elemental absorption). You could give them summon as well. The lancers, of course, are meant to be choke point clog tanks (you can even set the AI to not move, though they'll act like idiots).
Just one more idea, though this one will require permission: AI Tourney Squad (you take a winning squad from an AI tourney, assuming the items didn't change too much, and you fight it in ASM'd on a map that favors it the most)
Title: Re: Random and DD battle suggestions
Post by: Dokurider on April 13, 2010, 12:03:36 am
Returning from the depths of DD 13026 (or whatever version it was)...
All should have Always: Reflect. The AI as always been good with Reflect, so this battle lets it shine. Feel free to make it harder if need be.
Title: Re: Random and DD battle suggestions
Post by: The Damned on April 13, 2010, 02:24:12 am
Uh...Dokurider. You realize that battles can only have 9 sprites max, right? So that usually means only four different types of opposing enemies (not counting pallettes swaps, which are usually monsters). Usually.
I mean, I guess it could work if you made some of the sprites the same just for this fight, but that might be a tad confusing since they're just generic classes instead of Whatever Knight.
(Although I do have to question why a Summoner or a Squire would be on that team. Well, I suppose a Summoner to heal through Reflect, but a Squire? As much as I think Squires need some appreciation, this doesn't seem to be the way to get it.)
Title: Re: Random and DD battle suggestions
Post by: Dokurider on April 13, 2010, 03:26:42 am
The Squire wass there for fast positioning, although maybe I'm giving the AI too much credit. Alright, let's revise a bit.
Reflect Brigade
6x Wizards with Time Magic, Ying Yang Magic or Summon Magic secondary
4x Knights
All units should have Always: Reflect, either innately or with an item.
There. How's that?
Title: Re: Random and DD battle suggestions
Post by: The Damned on April 13, 2010, 03:38:31 am
Not that I'm philsov, but that seems completely fine.
It seems like the "bouncing" class should be have access to Reflect Mail innately so as to not have to waste space on Equip Armor on or a Reflect Ring necessarily.
Title: Re: Random and DD battle suggestions
Post by: Dokurider on April 13, 2010, 04:00:04 am
Well, I'm not trying to make the next Elmdor battle. After all, this setup has one big gaping weakness. If you equip reflect on all, this whole strategy falls apart.
Title: Re: Random and DD battle suggestions
Post by: The Damned on April 13, 2010, 04:15:46 am
...How so?
Title: Re: Random and DD battle suggestions
Post by: RavenOfRazgriz on April 13, 2010, 04:43:32 am
If it's going to be generic classes, the "Reflect Brigade" should probably be something more like 4-5 Lancers with Reflect Mail and various Reflect-proof secondaries like Punch Art and Item, and 4-6 mages mixed between Wizard / Time Mage / Oracle in the back with Reflect Rings.
Using Lancers as the forward unit ensures that the primary Reflecting units are pretty durable, but also can stay varying ranges away from the player party due to the extra range allowed by both Spears and the Jump command. This gives the AI the most freedom in placing the units to bounce spells off, which should maximize the effectiveness of the team. The only flaw here may be when the Lancers are in the air off Jump, so an option could be to mix Lancers and Knights with Wizards and either Time Mages or Oracles.
Lancers just seem like they'd be more useful as the Reflector in this case since they can operate up to five panels away from the target while still outputting relevant damage and having a lot of HP. Reflect team is cool and should be implemented in some way though, definitely.
Title: Re: Random and DD battle suggestions
Post by: Dokurider on April 13, 2010, 05:54:07 am
I was considering Lancers initially, but having Jump would be too much of a detraction. Rather, how about Knights with Faith Guns and/or Bows.
Title: Re: Random and DD battle suggestions
Post by: RavenOfRazgriz on April 13, 2010, 06:08:47 am
Quote from: "Dokurider"I was considering Lancers initially, but having Jump would be too much of a detraction. Rather, how about Knights with Faith Guns and/or Bows.
That could work quite well, honestly.
Knights with set Faith and Faith Guns of various Elements + Mages seems like it'd be a cool fight.
Title: Re: Random and DD battle suggestions
Post by: The Damned on April 18, 2010, 03:58:34 am
Oh, philsov~
I finally just tried to download the color maps from GameFAQS that you recommended...and they don't work apparently.
Bloody WinRAR.
It'd be easier to try to think up fights if I could get the coordinates for things.
Title: Re: Random and DD battle suggestions
Post by: philsov on April 18, 2010, 11:26:59 am
Title: Re: Random and DD battle suggestions
Post by: The Damned on April 18, 2010, 05:57:36 pm
Perhaps my WinRAR is faulty. It could be one of the few instances where "You get what you pay for actually applies".
And, my, I'm a bloody imbecile for not realizing the maps were on the website's front page this entire. I really have go to the front page more.
Hmm...let's see. I'll have to look over those carefully (especially Finath, hehe).
Speaking of Finath, I forget if this was asked, but were you planning to try to use monsters more [outside of randoms]? Or was that someone else?
Regardless, there was one idea I just had because of the new abilities added:
The Doomsayers! OR Why Do We Keep Going Through Yuguo? - Basically, a fight where Death Sentence is the main threat for once (provided that the computer can actually use it well; if not, then this fight is a dumb idea) with there being 3 Undead Oracles, 2 Undead Time Mages and an Undead Mediator or two if need be. We already have Undead Oracles and I'm pretty certain Undead Time Mages already exist too. However, I don't think there's an Undead Mediator, so.... (The Mediators would mostly be there for Sleep via Mimic Daravon, but since your Oracles still have Sleep, perhaps that's unnecessary and you can just add an extra Oracle and/or Time Mage if you want.) For an alternate form of Sleep that isn't Faith-based, there's always Sleep Touch on whatever Ghost has it. [I would avoid using whichever Ghost has Zombie Touch.]
Shrug.
I'll try to start thinking of DD fights for you since I think I've got a lot of my mine down already.
Would you prefer generic teams for DD? Or (usually) singular Boss fights? I figure either or since I know you (also) don't like the current 1.3030 DD with teams of full of special characters and/or ??? stats.
Title: Re: Random and DD battle suggestions
Post by: philsov on April 18, 2010, 06:42:30 pm
a little of both, really. I do want some fights to be epic special filled ??? people, and some more conceptual a la the Reflectors.
Actually, one thing I forgot to mention that I'll be amending to the front page... for the DD party size will be different. 2 floors for solo, 2 floors for doubles, 2 floors for triples, 2 floors for 4-man, and then finally 2 for a full squad.
Title: Re: Random and DD battle suggestions
Post by: The Damned on April 18, 2010, 06:59:35 pm
Uh...doesn't that add up to 13 floors? (No, superstition!)
Also, limited movement + random exits + one or two people only seems like a formula for trouble.
Title: Re: Random and DD battle suggestions
Post by: philsov on April 18, 2010, 07:27:52 pm
er, typo >_>.
Anyways, controllable guests should fix coping with treasure and exit finding.
moreso the exit thing. I can alter the treasure locations no problem.
Title: Re: Random and DD battle suggestions
Post by: The Damned on April 18, 2010, 07:42:24 pm
Ah, so you intend to have "Guests". I see....
So, should we recommend DD battles with Guests in mind then?
Title: Re: Random and DD battle suggestions
Post by: philsov on April 18, 2010, 07:48:48 pm
nah.
the guests will only be present once per floor, on already slightly easier fights. They'll largely be high-health high-evasion semi-mobile unit with crap for skillset/PA/MA usuably only as meatshields and stopping blocks.
Title: Re: Random and DD battle suggestions
Post by: The Damned on April 20, 2010, 03:47:17 am
By once per floor, I'm assuming you mean that the guests would only appear in one battle, correct?
Regardless, having finally solidified my basic changes to Summoner about an hour ago, I figure I will "share" one of my fight ideas for DD since our Summon Magics are going to be rather different:
Esper Battle! OR Terra's Lament! - A rather basic idea, perhaps that being the reason why I'm willing to share it. It would basically be an all generic team of Summoners (unless you want to go out of your way to make a dummy class for Summoner with [slightly] higher stats) who each correspond to a particular Summon in the ability to use only that Summon (and perhaps some related abilities) and being like that summon by virtue of equipment and sex (where applicable). Since there are 16 Summons in the game and yet 11 would be the maximum amount of enemies allowed, I narrowed down the numbers by limiting it to Summons that have appeared in both FFT and another game, in this instance FF6. Another game can be used if desired since the "core" of the team usually stays the same as seen here (http://www.ffcompendium.com/h/summon.shtml): The Big Three (Shiva, Ifrit, Ramuh), Titan, Bahamut and Odin generally all appear in the same games as each other with Carbunkle and Leviathan being some of the more frequent hangers-on. For instance, Leviathan doesn't appear in the original FF6 and Moogle, arguably, does. I would say that the less Summoners you have on the field, the more powerful they should individually be, though of course since you said you wanted "Epic ??? fights", you could just make them all ??? and it shouldn't be too ridiculous depending.
Speaking of equipment, now that the map problem is solved, lack of knowledge about your equipment is the biggest obstacle to suggesting stuff.
Title: Re: Random and DD battle suggestions
Post by: The Damned on April 27, 2010, 04:02:24 pm
Ugh, I hate double-posting (and breaking my neat 666 post count), but since the only thread in this forum that has been updated in the entire past week is the freaking title image thread (not that it's unimportant, but...really), I've no choice.
I also figured I'd post this here since there's a likelihood I won't use it myself since I've somewhat gotten rid of Dance (at least for females) and thus that I could forget it even though I think it's a neat idea:
The Muses! OR Why is There no Muse of Battle? (http://en.wikipedia.org/wiki/Muse) - I would picture this a Deep Dungeon fight, especially since I don't recall you saying that you changed Dancer, so your version could just whore Polka Polka, Disillusion, Nameless Dance and Last Song. Not that I would give all the Muses Dance ability even I was keeping Dance, but the sprite of the Dancers/Assassins is probably the most appropriate one them. At the very least, though, Terpsichore should have Dance. Not really sure how you would do Melpomene or Thalia, though.
Outside of that, I may have an idea for Volcano, but I'll probably use it myself (unchanged), so I'll try to think of something else. Although, again, it's rather difficult without any decisions on equipment. (Not trying to rush you. Just saying.)
Title: Re: Random and DD battle suggestions
Post by: Dokurider on May 25, 2010, 02:40:12 pm
Random Battle
Rescue Miluda
1x Dark Ramza 1x Dark Delita (or it's equivalent) 1x Holy Knight 1x Wizard 1x Priest 1x Archer
1x Female Knight Miluda (Friendly Guest)
Basically, redeem yourself by saving the ghost of Miluda from toments of living the last moments of her life over and over again.
Title: Re: Random and DD battle suggestions
Post by: The Damned on May 26, 2010, 01:13:12 pm
Even provided that you used the same sprite for the Holy Knight and the Knight (why is there a Holy Knight here again? Wouldn't Dark Delita already qualify?) that's 11 sprites (unless you make the Holy Knight, the Wizard, the Priest, the Archer AND Miluda use the female Knight sprite, which would just be confusing) when the max is 9 IIRC; I guess technically it would 10 sprites if you made sure that both the player Ramza and the AI Ramza were the same sprite.
Also, I can't remember for sure, but I think that philsov might also be using the unique Miluda sprite too.
***
Speaking of previous bosses, this is less a battle pitch than an overall pitch, but I was sort of wondering, philsov, if you were going to keep the poach items the same as 1.3. I vaguely remember talking with you about consolidating some of the items, but that may have either been with regards to Move-Find Item only or that may have been someone else like Eternal or formerdeathcorps.
I ask partly because I'm still playing FFXII (however slowly) and it's still giving me ideas, namely that you could perhaps get away with making some of the monsters in randoms "marks" that give you a definite item. Of course, these monsters would probably have to be ???? to make it at least somewhat challenging and perhaps prevent poaching "abuse"--now that I think about it, I'm not even sure if you can poach ??? monsters. It doesn't seem like you should be able to, but that's something else to test.
Regardless, just to keep in the spirit of this thread, I will pitch at least one idea:
The Megabomb! OR What Do You Mean It's Not a Super Fighting Robot? - I seem to like desert areas a lot, yet I never give Bed Desert any love. So while this could go in either Zeklaus or Bed, I figure that Bed is the way to go unless you want to have the fight early (if you want to have it at all, of course). Anyway, as for the actual enemy combatants, I figure that 3 Cockatrices (or Juravis or...Steel Hawks? I forget right now), 2 Wizards, 1 Priest and one ??? Bomb (using the brightest Bomb sprite--I think Grenade is brighter than Explosive since I remember hating that) would be challenging enough. The Wizards should have Fire spells, of course, but they would doubtless need some ways of getting around Fire Shield (and other Fire-absorbing equipment, if you keeping things like Black Costume) whether in their set of Black Magic or if you give them fixed Secondaries. The Priest should have the Protect spells, Raise and perhaps Esuna and some Cures, but otherwise nothing special is "needed". Maybe give the three humans Monster Skill Support? IIRC, you haven't said anything about changing monsters from 1.3., so I'm just going to assume they have the same skills since that's what most people have done so far. Provided you go with the "mark" suggestion (yes, yes--I'm well aware the Megabomb in FFXII is merely Rare-Game and nothing more), the ??? Bomb should obviously drop some Fire related weapon that's either rare in poaches or doesn't show up in poaches or is possibly just expensive (for whatever point in the game that it would show up).
Nothing really much more to say than that at the moment. I haven't really been thinking about battles (or much related to FFT in general) as of late since I've just been kind of taking a break after finally getting all the equipment done.
Title: Re: Random and DD battle suggestions
Post by: Dokurider on May 26, 2010, 06:40:20 pm
QuoteEven provided that you used the same sprite for the Holy Knight and the Knight (why is there a Holy Knight here again? Wouldn't Dark Delita already qualify?) that's 11 sprites (unless you make the Holy Knight, the Wizard, the Priest, the Archer AND Miluda use the female Knight sprite, which would just be confusing) when the max is 9 IIRC; I guess technically it would 10 sprites if you made sure that both the player Ramza and the AI Ramza were the same sprite.
Also, I can't remember for sure, but I think that philsov might also be using the unique Miluda sprite too.
Oops, I meant regular Knight.
I keep forgetting about that 9 sprite limit. Well, I guess the Knight, Wizard, Archer, and Priest can just be Ultima or Archaic Demons instead.
Title: Re: Random and DD battle suggestions
Post by: efrate on June 15, 2010, 09:26:49 pm
I know nothing about hacking, but I'm an FFIV whore so the idea is good the specifics are up to you. I also may bounce between FFT and FFT:WotL names as well
Lunarian Revenge DD Battle All Enemies ???
Golbez: All Magic Skillset Summon Secondary (bahamut) Innate Short Charge, Half of MP, Magic Attck up, maintenence Reation :Counter Magic, Support Defense UP, Move Teleport Best MA gear, shield and best mantle
FuSoYa: All Magic Skillset, Item secondary (elixir, remedy) Innate maintenence Magic attack up, short charge, defense up, reaction MP switch support concentrate move move mp up Best MA gear, best mantle, forced aegis shield?
KluYa: Undead Sword Saint, holy sword skill, secondary all magic innate maintenence, short-charge, attack up, magic attack up, reaction hp restore (if this doesn't damage undead) otherwise blade grasp/abandon, support concentrate, move move +3 excalibur, esch 2, best hat, armor, and genji gauntlet
Zemus : Black Magic primary, bio skills secondary (not sure which ones), innate Magic attack up, maintenence, short charge reaction counter magic, support half MP, move fly
Upon death if possible (like weigraf -> velius), change to Zeromous (pallete swapped hashmal sprite) Skillset All magic, secondady whatever olans set is for galaxy stop, innate magic attack up, magic def up, def up, non-charge (is this available)? or short charge reaction counter magic, counter (if possible, just counter magic otherwise), support martial arts, movement teleport 2
Just my 2 cents, I like the idea of an FFIV themed battle but idk what is really possible.
Title: Re: Random and DD battle suggestions
Post by: philsov on June 16, 2010, 10:36:08 am
custom skillsets are great and fine custom jobs... probably not. in-battle transformations aren't going to happen
all in all I can make it work though
Title: Re: Random and DD battle suggestions
Post by: LastingDawn on June 16, 2010, 11:56:27 am
Quote from: "philsov"custom skillsets are great and fine custom jobs... probably not. in-battle transformations aren't going to happen
all in all I can make it work though
It would need to be scripted. Say you want a Paladin and Dark Knight Cecil. transformation. Set at 50% HP that Dark Knight Cecil's Unit ID switches to another Unit ID (think the Lucavi) that of Paladin Cecil and the battle continues on from there.
Title: Re: Random and DD battle suggestions
Post by: jimmyjw88 on June 16, 2010, 12:05:34 pm
So, it'll work like Lucavi? That's interesting; transformation of Cecil.
Title: Re: Random and DD battle suggestions
Post by: The Damned on June 16, 2010, 09:35:53 pm
Well, that's good to know.
Anyway, here's another throwaway idea:
Plant Food! OR Damn! Why does it itch?! - I see this battle as being fit for any of wooded areas, though perhaps Araguay is the best since Sweegy and Yuguo are less...lively. Anyway, 2 Morbols/Marlboros and 4 Woodmen (preferably two of whichever ones have Spirit of Life) symmetrically flanking a female Geomancer with White-Magic Secondary, Non-Charge Support and a Flame Shield. I don't really care what she has otherwise, though you might want to make her Immortal.
Quote from: "LastingDawn"It would need to be scripted. Say you want a Paladin and Dark Knight Cecil. transformation. Set at 50% HP that Dark Knight Cecil's Unit ID switches to another Unit ID (think the Lucavi) that of Paladin Cecil and the battle continues on from there.
Would anything buggy happen if you managed to defeat Dark Knight Cecil before his HP dropped below 50%? Would anything buggy happen if he was revived (for whatever reason) as Dark Knight Cecil below 50% HP?
(Also, nice to see you around.)
Title: Re: Random and DD battle suggestions
Post by: LastingDawn on June 17, 2010, 10:44:17 am
Quote from: "The Damned"
Quote from: "LastingDawn"It would need to be scripted. Say you want a Paladin and Dark Knight Cecil. transformation. Set at 50% HP that Dark Knight Cecil's Unit ID switches to another Unit ID (think the Lucavi) that of Paladin Cecil and the battle continues on from there.
Would anything buggy happen if you managed to defeat Dark Knight Cecil before his HP dropped below 50%? Would anything buggy happen if he was revived (for whatever reason) as Dark Knight Cecil below 50% HP?
(Also, nice to see you around.)
Not at all, even if you kill him, he is below 50% HP, all you have to do is make sure that the "must be alive" flag isn't activated in the sub-event.
Title: Re: Random and DD battle suggestions
Post by: The Damned on June 19, 2010, 12:06:46 am
Quote from: "LastingDawn"Not at all, even if you kill him, he is below 50% HP, all you have to do is make sure that the "must be alive" flag isn't activated in the sub-event.
So...he'll transform and then immediately die? Please forgive me if I fail to understand this right away; I haven't tested anything in like two months.
Title: Re: Random and DD battle suggestions
Post by: LastingDawn on June 20, 2010, 09:38:16 am
Quote from: "The Damned"
Quote from: "LastingDawn"Not at all, even if you kill him, he is below 50% HP, all you have to do is make sure that the "must be alive" flag isn't activated in the sub-event.
So...he'll transform and then immediately die? Please forgive me if I fail to understand this right away; I haven't tested anything in like two months.
Just like the Velius transformation, the Dark Knight unit would be Erased and a new unit, Paladin Cecil would appear in his place.
Title: Re: Random and DD battle suggestions
Post by: PX_Timefordeath on June 20, 2010, 06:44:53 pm
Plants Vs Zombies Fairly obvious.
Forest Fire or Bowling, Choose 3x Knights with axes 3x Wizards
5x Geomancers/Trees
1x Guest Bomb
Title: Re: Random and DD battle suggestions
Post by: Zaen on June 21, 2010, 12:58:56 pm
Quote from: "PX_Timefordeath"Plants Vs Zombies Fairly obvious.
Ah, I love that game!
Title: Re: Random and DD battle suggestions
Post by: The Damned on June 27, 2010, 04:04:15 am
With an equipment list, these become a bit easier to think of.
Speaking of lists, I have to ask that, when you get the time philsov, you please update the beginning part of the Ability thread with "Doom" and "Expire" or whatever it was that you decided for Oracle and Time Mage. Also, could you please disescribe what exactly the 0 CT abilities for the magic classes are. I kind of can't remember what any of them were except for "Quell", I believe it was.
Anyway, here's an idea that I'm ashamed I didn't think of earlier. Maybe because it doesn't fit in my patch:
Thunder and Lightning! OR In A Game with Eastern Elements, Why Shouldn't You? - Eh, it should really be "Fuijin and Raijin" but considering that you already said you weren't really adding elementals to things and there are basically no wind attacks.... Besides, I suppose I don't want people getting the idea I liked FFVIII. Heh. Anyway, going with that idea I mentioned earlier of perhaps trying to use more ??? type characters in random battles (without them being inane to the point of taking forever to kill and thus getting a bunch of [probably] unwanted EXP). So I figure this should be a battle of relatively moderate difficulty against a ??? Oracle (Thunder) and a ??? Ninja (Lightning). Both should have Move-MP UP Movement; they might both want Maintenance if you want to do this late enough in the game and just decide to give both of them Rubber Costumes. I have more specific suggestion set-ups, but I'll put them in spoilers below this to save a lot of room. As for where this should be, I'm thinking that any Eastern random spot would be fine. If you want to do it early, then I think Bariuas Valley would perhaps be best. It's too bad we can't control the weather, though, since then this battle could be made so that it only occurs when there's a thunderstorm (or a thunderstorm always occurs when it comes up).
I figure, since you say that you're willing to do custom skill sets then I might as well start taking advantage of that:
Weapon: Bloody Strings (or any Instrument, really) Head: Golden Hairpin Armor: White Robe Accessory: Reflect Ring (or Wizard Mantle)
Skill Set 1: Thunder Magic (See below) Skill Set 2: Jump Reaction: MA Save (or, provided that seems too nasty on something that willing likely have at least 1000 HP, Counter Magic or Sunken State or even Finger Guard would do) Support: Short Charge (since Non-Charge would probably broken be on the primary magic-user) Movement: Move-MP Up
For quite a while, I've been trying to think of elemental magic sets that were thematic with the elemental they're supposed to represent. Since Thunder isn't really an element unto itself, it seems especially appropriate that the majority of it would end up being status magic. Hence the Oracle. That said, Oracles don't have some status magic, so they need some help from Time Magic. Similarly, All Magic is a boring (untrue) name, so Thunder Magic it is, which is slightly better and at least fitting (even if the player won't be able to actually see the skill set name). In truth, provided this happened late enough in the game (since a lot of the Easternmost areas are only accessed then), it could probably stand to include some Fear abilities, namely Lose Voice, Hold Tight and Spell:
Silence Song
Quell
Berserk
Dispel Magic
Spell Absorb
Petrify
Paralyze
Don't Move
Slow
Stop
Quick
Raise (goes with the echo theme since Lightning's more likely to die before Thunder and they otherwise don't have healing, though arguably it's more fitting for Lightning)
Sudden Cry (since Thunder needs at least one "spell" that isn't affected by Reflect and, hey, more places to get Blue Magic from is never bad)
I guess you could make Lightning the Ninja female for laughs, but I honestly don't care about sex. I can't remember if your Ninja have Two Swords innately still. Provided they don't, then Two Swords should be the Support.
Right Hand: Ninja Edge (or which ever Ninja Blade ends up having Don't Act since I believe I suggested switching Don't Act with Ninja Knife) Left Hand: Ninja Knife (see above except replace all instances of "Don't Act" with "Don't Move") Head: Green Beret (provided this happens early enough; otherwise replace with Thief Hat or even Black Hood) Armor: Earth Clothes (or Black Robe if you just want to hack on items) Accessory: Rubber Shoes (if Rubber Costume is the armor, then instead go with Sprint Shoes)
Skillset 1: Throw Skillset 2: Lightning Magic (see below) Reaction: Critical Quick (or, provided that's too nasty on something that's going to have close to 1000 HP at least, then either Catch or Arrow Guard or even Weapon Guard [since I can't recall if you were going to give that to everyone innately] seems fine) Support: Non-Charge (I don't think that should be broken with Ninja's MA; otherwise, Short Charge) Movement: Move-MP Up
As aforementioned under Thunder Magic, I feel elemental set-ups should stick to the feelings and images that said elemental invokes. Obviously this is a lot easier to do with elementals that already part of the game's system since you can just fill-up the skill set mostly with skills of the appropriate element. That said, I feel they should have some non-elemental abilities to get around Absorbing or Nulling or even Halving equipment. Again, there also aren't that many Lightning abilities since you didn't add any. Although perhaps should be named "All Lightning" or something since some of the abilities I'm going to propose aren't magical.
Bolt
Bolt 2
Bolt 3
Ramuh
Paralyze (might be slightly too powerful with Non-Charge, though it isn't guaranteed to hit and costs MP unlike Chicken Race)
Don't Move
Haste (might be slightly too powerful with Non-Charge)
Quick (ONLY if Non-Charge is not the Support, otherwise....)
Comet (maybe; I forget if you said you were giving Time Mage this; maybe I'm just thinking of my own patch; I guess you could just use Choco Meteor/Comet regardless)
Odin (maybe; reasoning for this spell, besides the "need" for a non-elemental damaging spell that I know exists, is that it's sort of a reference back to FFVI where Odin became Raiden/Raijin. Still, mass instant Odin, even with low-ish to moderate MA seems potentially unfair.)
Death (maybe; again, this might be too powerful with Non-Charge, though it's again not as powerful as another option in that it is affected by Shell, is absorbed by Undead and, unlike Stop Breath (Stop Bracelet), has abysmal accuracy & costs MP. Its only benefit over Stop Breath is the range. Still, I could see the AI stupidly trying to spam this and running itself out of MP a lot more quickly than I would like, even with Short Charge. So maybe it should be left out simply for AI stupidity....)
Shield Break (not a spell but perhaps just an additional way of giving Lightning a way to get around Diamond Shield; it also takes advantage of Two Swords.)
Armor Break (see above)
Helmet Break (see above, though this isn't really necessary)
Weapon Break (see above, though this is easily the least necessary)
Steal Accessory (for those pesky Rubber Shoes; besides, all the speed is just begging for some type of Steal ability and Accessories are the only piece of equipment that can't be Broken [by generics])
And we've managed to potentially hit 16, even if Lightning doesn't need more than 10 of these really.
My, that took far longer than I intended.
Regardless, there are perhaps some problems with this, especially since I still haven't really given the ENTD a whirl and it thus largely still mystifies me.
The particular problem was something that was mentioned a while ago. I believe that someone--LastingDawn IIRC--mentioned that Immortal "status" acts up with Equipment. I'm not exactly sure what meant. That said, if Immortal multiples HP by ten after taking Equipment into account (which it shouldn't) instead of before (like I believe it does/should), then that could indeed be trouble just because I don't want these guys suddenly having 2000 or even 3000 HP. A bit above 1000 HP seems fair enough and is the most these "mid-bosses" should have.
Outside of that, I also now sort of want to suggest a Amaterasu, Tsukiyomi & Susannoo battle for DD, but none of those gods get along and even if 5v1v1v1 was possible, I don't think it'd be that interesting (unless you managed to find some way to prevent the player from sneaking off and just waiting to pick whoever is left standing).
Title: Re: Random and DD battle suggestions
Post by: philsov on June 27, 2010, 10:26:34 am
Well there's two things:
Immortal status: Makes the character immune to a variety of negative status like death, petrify, invite, charm, knockback... and a few others.
??? status: THIS multiplies HP/MP by 10. HP/MP granting gear will get in the way of this and cap the unit out at 999 -- which is both a good and bad thing depending on desired application.
Title: Re: Random and DD battle suggestions
Post by: The Damned on June 28, 2010, 04:02:49 am
(Damn. It seems like every time the website acts up for me I'm in the middle of a post.)
Ah, yes, it would seem that ??? is what I meant, though Immortal status wouldn't be bad either since there's only two of them. I suppose the MP thing could be a problem, especially since I couldn't remember it, but that can be made rather unimportant by just not giving Lightning stronger spells like Odin or Death or even Bolt 3. Gear capping them at 999 is perfect, though, especially if there are no other problems.
Regardless, I'll have to remember that.
Anyway, I had a suggestion, but I still need it to test it out (surprise surprise), so here is a replacement for now:
Who Wants to Live Forever? (http://tvtropes.org/pmwiki/pmwiki.php/Main/WhoWantsToLiveForever) OR There Can Only Be Nine! (http://www.nuklearpower.com/2008/06/10/episode-1003-not-up-to-code/) - Yet another Undead-involved battle, but since PX didn't exactly specify his plans (and I have almost no idea what Plant vs. Zombies is gameplay-wise), I do not feel as guilty. Anyway, you'd get a Guest (Immortal?) Bard with a sword versus a legion of Skeletons and Ghosts (preferably the ones with Zombie Touch, though Sleep Touch or 1.3 Grease Touch is fine too), led by an Undead Knight. The Undead Knight should have Defense Armlet accessory always so as to avoid Seal Evil, but otherwise regards to equipment I couldn't really care less. Since this would most likely be late game, it'd likely have to be something good. Since I'm not quite sure what, if anything, you're changing with poaching, you could even make this a way to get extra Defenders or whatever. Anyway, his primary skill set would be Corrupt Sword (see below) with Item Secondary, Weapon Guard Reaction (MP Restore if everyone innately has Weapon Guard), either Throw Item or Maintenance Support and Move +2 Movement. I see this going down at Poekas, though Yuguo or Doldobar (or whatever that swamp that has no story relevance is called) would also be fine.
Basically, Corrupt Blade is a Darker and Edgier (http://tvtropes.org/pmwiki/pmwiki.php/Main/DarkerAndEdgier) version of Dark Sword.... Well, not really. It's just meant to have all of the basic Knight skills, both Dark Sword skills (since you still haven't elaborated on what else you gave Gaff, though both Dark Sword and Night Sword are doubtless enough since the Undead Knight has more back up), Blood Suck and Seal Evil in one place; also Dash for the Hell of it.
I guess I don't really need to make a list for this since that pretty much sums it up.
Man, I really need to stop going to TVTropes....
Title: Re: Random and DD battle suggestions
Post by: The Damned on July 01, 2010, 05:55:30 pm
*Yawn*
I really don't know why I didn't think of this earlier either. Although, it does make me realize that I am not entirely certain what happens with Two Swords and Sword Skills; I'm pretty sure Two Swords doesn't cause them to double-cast.
Samurai vs. Ninja! OR Why Do People Pluralize Those? - What? You were expecting Pirates? This is obviously meant to be a 5v5v5 battle, most likely at Germinas Peak. Both groups would have a leader with access to a special class secondary--no new special skill sets need for this one; also, as far as I'm concerned, I'm going to consider that all the samurai are male and all the ninja are female (and thus kunoichi). The Samurai Leader should have Rune Blade (unless you going to use that ASM for being able to use Katana and Ninja Blades for Swordskills as well, then Heaven's Cloud is fine), Draw Out Primary, Mighty Sword Secondary, Catch Reaction and Maintenance Support. The Ninja Leader should have a Flame Sabre in the primary hand & an Ice Brand in the secondary hand, Throw Primary, Temple Sword Secondary, Counter Magic Reaction and Maintenance Support.
I'm not really dead set on anything besides that, though it could also be kind of cool to set-up further dichotomies. For instance, doing something like making it so that a Samurai with a Longbow is the counterpart/opposite of a Ninja with a Crossbow or vice versa; it could see much the same for Sticks vs. Spears, Katana vs. Ninja Blades and Martial Arts vs. Guns (or Martial Arts vs. Martial Arts). Beyond that, it seems like it probably be rather appropriate if one of the Ninja had Throw Item Support and was the designated healer for that team; not sure what the Samurai counterpart of this would be. Short-Charge or Non-Charge White Magic? (Non-Charge White Magic just seems like it's asking for Holy or Raise 2 abuse, though.)
I'll probably suggest a few more Eastern encounters with some frequency for a while simply due to the fact that I have no room for them in my patch.
Title: Re: Random and DD battle suggestions
Post by: philsov on July 14, 2010, 01:45:42 pm
More random DD thoughts:
SPARTAAAAA - Swarm of enemies, and you have like... a two person party. good luck.
Duelist's Revenge - Weigraf and Gaf, revived, against your one lone unit.
Blue Mage's Reprieve: Chocobo, Goblin, Ahriman, Bomb, Ghost, Tree, Skeleton, Dragon, Bull, Behemoth, and Impure King.
Title: Re: Random and DD battle suggestions
Post by: efrate on July 16, 2010, 07:27:18 pm
For Sparta, you should start your two man team in a space only reachable by the front, an echo of the Battle of Thermopylae. Also, make a lone path to get around behind them as well, but only for one unit. Bonus is you have a zodiac beast of some sort (impure king?) be the first to get around the back. Or ditch the movie nods and keep it more historical.
Title: Re: Random and DD battle suggestions
Post by: The Damned on July 19, 2010, 02:02:17 am
Ugh, Zeus no. Can we not bring the Sparta meme into this? 300 was a pretty horrible movie as it was--one of the few reasons that one might like that movie would be if they wanted to sex Gerard Butler since he's nearly nude with his fake CGI abs throughout the majority of the movie. I'm hardly one to make homophobic remarks, but 300 is pretty damn gay in addition to its mind-number stupidity. Not that I can ultimately stop you, but...just no, please.
...Anyway, that rant aside, I'm assuming that all the opponents in "Blue Mage's Reprieve" would use the same sprite (Blue Mage, I'm guessing), with Impure King as the Leader. Is this correct?
I'm also assuming that Duelist's Revenge would be a DD fight since you were saying that you wanted to have 1-person fights.
Hmmm...thinking about it, I have a non-Eastern battle that I'd like to see. Although it seems like all of those are revolving around plants...:
What a Sourmouth! OR Do Want Me To Get the Soap? - I'll make this a simple fight for once. 3 Marlboros (maybe one of each "level") alongside 4 Mediators and 2 Thieves, perhaps with an even gender split. Maybe even have a Blue Mage with slightly customized Blue Magic that has access to Bad Breath, though that may confuse people.... Regardless, the key "aspect" of this fight would be to ensure that the humans have immunity to most, if not all, of Bad Breath's effects; there could perhaps be a potential emphasis on Confusion status (since Talk Skill, Steal, Battle Skill and Dance are pretty much only skillsets that can take advantage of that status, especially for the AI). You want to give all of them Maintenance Support since it might just be easiest to put Ribbons on all of them, especially since they would outnumber you almost 2-1 anyway.
I'm think Lenalia Plateau would be a fine place for this, though really any place is fine. I just wanted to stop suggesting battlefields that were the few forests/woods and lakes and swamps in the game. Although this makes me want to suggest a Volcano battle now....
Title: Re: Random and DD battle suggestions
Post by: philsov on July 22, 2010, 12:28:02 pm
QuoteNot that I can ultimately stop you, but...just no, please
ha. Its just a name, really, but I'm soooo having a one or two person party against a swarm of enemies fight. Its not like I'm going to have archers and grenaders and lancers and squires with a Sagat-like boss >_>.
Quote...Anyway, that rant aside, I'm assuming that all the opponents in "Blue Mage's Reprieve" would use the same sprite (Blue Mage, I'm guessing), with Impure King as the Leader. Is this correct?
Correct. Enemy sprite limit is 4 in most situations so one needs to get crafty for larger scale fights. I can fiddle with palletes, at least to help distinguish slightly. Perhaps unique sprite for quekalin, a traditional BM, and then another sprite for all the monsters will a palette array. I haven't crept into the DD for full entd stuff, yet.
QuoteI just wanted to stop suggesting battlefields that were the few forests/woods and lakes and swamps in the game.
Heh. Map themes are quite welcome, go to town.
Title: Re: Random and DD battle suggestions
Post by: The Damned on July 23, 2010, 12:54:55 pm
Quote from: "philsov"ha. Its just a name, really, but I'm soooo having a one or two person party against a swarm of enemies fight.
Oh, that's fine then.
QuoteIts not like I'm going to have archers and grenaders and lancers and squires with a Sagat-like boss >_>.
Ugh. Why did I picture Sagat giving Ramza an awkward backrub rather than the more obvious Tiger Uppercut to the face? FML.
QuoteCorrect. Enemy sprite limit is 4 in most situations so one needs to get crafty for larger scale fights. I can fiddle with palletes, at least to help distinguish slightly. Perhaps unique sprite for quekalin, a traditional BM, and then another sprite for all the monsters will a palette array. I haven't crept into the DD for full entd stuff, yet.
Yes, I'm quite aware of the sprite limitation despite having not messed with the ENTD much myself.
QuoteHeh. Map themes are quite welcome, go to town.
Still, there needs to be other stuff suggested for more maps, even if it's more "generic" fights or maps.
That said, I forget if I've asked you this before: Are you planning to do the same thing with Doldobar that you plan to do with Volcano? As in make "super-tough" battles there since you're not required to go through it. (Although everyone does since it's much quicker than going all way around back through Poeskas and such just to get to Igros.)
Similarly, I forget if you've said what you're doing with Cloud and the Materia Blade, if you've said anything. Did you want him to join your party with the Materia Blade? Or was that someone else?
Regardless, let me suggest the obvious battle at Volcano that I already hate myself for suggesting:
Sephiroth! OR Sigh, why do people love One Winged Angel? - Now that did I think about it, when you said that ??? characters level out at 999 with equipment, did you mean they do so if the equipment would normally give them life (like most pieces of armor)? Or even if you only gave them a weapon, like Masamune? Since Mr. Roth kind of wants Masamune. I would suggest making him Soldier class and giving Soldier class Innate Maintenance (since there's really no reason for the Materia Blade to get broken if that's the only thing it's really good for); might even want to give Soldier Innate Two Hands and perhaps even Innate Move on Lava (if the Materia Blade is still at Volcano). Obviously with a Materia Blade of his own, he can't use whatever Cloud's skill set is called in FFT. (Limit? The name escapes me right now.) However, we both know that you make something be a class and then have an entirely different primary skill set. (So why am I explaining this?) Anyway, Green Materia Primary, Despair Secondary, PA Save Reaction, Short Charge Support and Fly Movement.
Not sure if he should have back up, but I couldn't really care much less about Sephiroth, so....
Meant to be collection of spells that were in FF7 as Green Materia outside of the necessary "I SUMMON METEOR!"
Fire 2
Ice 2
Bolt 2
Poison (or which ever Bio has a chance to cause Poison)
Frog
Cure 4
Wall
Haste
Demi
Demi 2
Meteor
Basically just Fear plus Talk Skill since Sephiroth loves to spew solipsistic BS. Could just be straight Fear or straight Talk Skill Secondary, really.
I had another idea to recommend besides this, but I need to test it out myself first. I hope I finally get around to testing things again today.
Title: Re: Random and DD battle suggestions
Post by: philsov on July 23, 2010, 01:14:12 pm
QuoteAre you planning to do the same thing with Doldobar that you plan to do with Volcano?
Moreso Doldobar than the Volcano, in that the volcano spawns at the start of chapter 4 and the swamp is only there after Elmdor. That will be the bountiful land of poaching goods, because I strongly dislike the current incarnation of poaching in that most of the best gear in the game is found after queklain with enough resets/time. The fights in the swamps (plus some other chapter 4 rares) will contain poaching goods as stealables or war trophies or move-finds or something.
So... while poaching is getting smashed into the ground, I think its better in terms of game progression.
Title: Re: Random and DD battle suggestions
Post by: The Damned on July 23, 2010, 02:11:00 pm
Works for me. Although I guess that means Thief loses something else.
So, about that weapon on ??? characters thing, does that limit their HP?
Regardless, I thought of obvious support characters for that Volcano battle I just suggested:
Kadaj - Mediator w/ Summon Magic Secondary, Regenerator, Magic Attack Up and Move-MP Up; Rune Blade/Golden Hairpin/Earth Clothes/108 Gems.
Loz - Monk w/ Steal Secondary, Dragon Spirit, Attack UP and Move-HP Up; fists/Twist Headband/Earth Clothes/Rubber Shoes.
Yazoo - Archer w/ Battle Skill Secondary, Meatbone Slash, Defense UP and Fly; Romanda Gun/Thief Hat/Earth Clothes/Elf Mantle.
They can all be Immortals with Elmdor sprites for all I care.
Title: Re: Random and DD battle suggestions
Post by: philsov on July 23, 2010, 02:41:27 pm
nah; just HP boosting equips. Accessories, weapons, and shields can go onto ??? units without blips.
Title: Re: Random and DD battle suggestions
Post by: The Damned on August 25, 2010, 02:03:43 am
Geez, it's been more than a month since anything got posted in here. At least I don't feel so bad....
Anyway, I just had an idea for a fight to take place before that optional Colliery path with Beowulf as a way to either experience it without having to use nearly go for it or as way to "practice". That and it'd be kind of funny to see an Ice Dragon in the desert (though IIRC, since it's been months since I've played, so I don't remember if you come from Zeklaus when it first becomes available):
Time was frozen, today! OR Did you know about the Mpemba effect? (http://en.wikipedia.org/wiki/Mpemba_effect) - This is going to try to be a more normal team (though I still don't know what you're doing with monsters and some other classes). One leader male Time Mage with Elemental Secondary or Summon Magic Secondary, one female Wizard with Summon Magic Secondary (Leviathan, Shiva, maybe other things), one male or female Chemist (Hi-Ether, X-Potion, Phoenix Down, Remedy, maybe other things) with perhaps Yin-Yang Magic secondary (for Undead) or Elemental if the leader doesn't have it and two Ice Dragons. It would be a fair-ish 5 v 5 otherwise.
I'm going to be concise about it for once. No need to be a control freak like always.
Ice Shields might be nice since we can cheat equipment on to the AI without having to waste slots on the appropriate Equip skill (if one exists), though finding a legitimate way to use Ice Shields would be "better".
Title: Re: Random and DD battle suggestions
Post by: BloodyBlade on November 13, 2010, 02:27:05 pm
LOL at that FF4 battle. I'll fight that battle all day.
Title: Re: Random and DD battle suggestions
Post by: Gotwald on December 14, 2010, 05:08:08 pm
I was thinking about a random, and I came up with two ideas for mandalia plains.
#1. I was thinking about fighting knights from Igros castle. This would be a chapter 2 and after battle, and it would happen coming from gariland.
The fight would consist of knights from igros, patrolling or something. The big deal about these knights is that (you can put however many you want, probably 5-6) they are all tanks. 40 faith, 70 brave, Battle skill with no secondary, HP restore, Defense up, move HP up. They would all having tanking armor (probably just set to random) but have a set shield so they will always have one instead of a defender. This might sound generic, but the idea is that they are almost like guards or something, all the same.
#2. Another mandalia fight but this one is when you come from Igros. It is meager death corps guys still scraping around, available in chapter 1 and on. It would just be generic archer, knight, 2 squires, and a chemist. Just have random equipment, except the chemist must have some kind of dagger (as death corps would not have a gun) and they should have set RSM. I was thinking Arrowguard concentrate move +1 for the archer, weapon guard attack up move +1 for the knight, one squire would have weapon guard defense up and move HP up while the other squire would be female (all other enemies are male) with white magic secondary arrow guard magic attack up move MP up, and the chemist would simply be all random except for the dagger. Random brave, and faith for all.
Title: Re: Random and DD battle suggestions
Post by: philsov on December 15, 2010, 10:34:04 pm
Both very good ideas Gotwald! The Igros crew may have to wait until post chapter 1, though. There's a limited number of random battles in chapter 1 and I need to make sure some monsters are around for blue magic funsies. Thank you!
Aaaanyways, quite thoroughly updated the first page in this topic to include all suggestions thus far and a tally thus far.
Still need to input monster gimme battles a la easytype and Blue-mage friendly fights, which is another good 10% right there O.o
edit: Also digging through viewtopic.php?f=18&t=956&hilit=team+question (http://ffhacktics.com/forum/viewtopic.php?f=18&t=956&hilit=team+question)
shortly.
QuoteTOO HARD EXAMPLE: 11x Steel Giant
Ahhh, nostalgia.
edit: Damn, Damned had a field day in that topic too.
Title: Re: Random and DD battle suggestions - 30% Complete!
Post by: philsov on December 16, 2010, 04:18:24 pm
+ monster gimme battles + early chapter 1 fights for blue magic funsies -- still need follow through on chapter 2+ and monster availability scaling + some more DD fights + Bad Desert fight a la
31% baby!
Title: Re: Random and DD battle suggestions - 31% Complete!
Post by: Gotwald on December 16, 2010, 04:52:10 pm
I thought of another one!
"Highway Robbery" Bed desert or zeklaus. The idea is that the battle contains thieves (4) who start VERY close to you (and by very it could even possibly be adjacent to you, as they would be robbing you). They would need to know most, if not all, of the steal skill set. One might have item, the rest with either no secondary or as described. RSM are 1: Weapon guard, concentrate, move +2, 2: Abandon, defense up, move +1 (this thief should have a mantle preset, and be female), 3: punch art, Counter, martial arts, jump +2, 4: HP restore, Maintenance, move HP up, along with sprint shoes and a strong ninja sword. As support, 2 caster types should be in back, White mage and blue mage. The white mage (who is female) should have counter magic, short charge, and move MP up, with black magic secondary, random equips. The blue mage should have some blue magic (whichever way you can give it to him), and geomancy, along with also boasting a heavy armor piece and a MA boosting head piece (probably circlet), with hamedo, magic attack up, Move +2, and having a set shield.
Title: Re: Random and DD battle suggestions - 32% Complete!
Post by: Gotwald on February 10, 2011, 06:59:53 pm
Lord of the dance: Either sweegy or araguay woods
Basically, a performer with 5 mimes on his team. The mimes start in a row behind him. MMMMM P Like this.
The performer has float, defense up, damage split, with summon magic secondary. He has random weapon, but he has a wizard robe, along with a circlet (even though he can't use heavy armor, but for a bit of strength) and comes with a 108 Gems.
The mimes all have feather boots, even though the boots disappear out of combat they have the boots so they can float and this (somehow) affects the dancing magic kind of.
The point is the mimicked dancing and the mimes to add to damage.
Title: Re: Random and DD battle suggestions - 32% Complete!
Post by: Gotwald on February 10, 2011, 07:39:03 pm
Mandalia plains. FALLEN WARRIORS!
The point is that you are fighting the former members of the death corps who lost their lives and are unable to rest.
All undead, generic archer, black mage, knight, 2 squires, and a chemist. Chemist cannot have a gun. They can be set to all random equipment, and this battle should only be available in chapter 2 and later.
The reason for random equipment is because the undead would have simply scavenged equipment (and you can't say that they haven't murdered anyone else).
To avoid triple posting,
Fear the squires!
In anykind of mountainy peaky area, either doguola pass or germinas peak.
Basically, 5 squires. The thing about the squires is that they all have strong RSM, and have very good skills.
Each squire has a different weapon, so each can use their special squire skill. They all must be immortal. Squires are as follows: A)Rune blade, Aegis shield, Thief hat, Black costume, diamond armlet, Geomancy, Meatbone slash, defense up, move +1 Br 80 Fa 40 B)Zorlin shape, Diamond shield, Flash hat, black costume, (whatever adds 1 move), Throw, Blade grasp, concentrate, Move HP up Br 80 Fa 40 C)Scorpian tail, Venetian shield, Maximillion, Robe of lords, genji gauntlet, (insert skillset from wizards in yuguo story battle with dak hold and stuff), MP switch, Maintinence, Move MP up Br 50 Fa 70 D)Poison bow, Diamond shield, Thief hat, black costume, Sprint shoes, sword spirit (for masamune and chiri), Damage split, Magic defend up, move HP up, Br 70 Fa 70 E)Slasher, nothing, Twist headband, Power sleeve, Bracer, Time magic, Weapon guard, Attack up, Move +1 Br 50 Fa 70
The point is for them to just be scary squires. If it is too hard, you can always tone it down, or make it a rare fight.
Title: Re: Random and DD battle suggestions - 32% Complete!
Post by: The Damned on February 11, 2011, 07:47:12 pm
Wow, I haven't posted or looked at the first page of this for a couple of months. I feel even worse than usual seeing what a pushy bastard I come off (read: am), which is exactly why I'm going to keep being a pushy bastard. Gotta channel that hate after all.
...However, since I don't have any decent battle ideas--hey, maybe you turn coked-out Snow White into something--at present, I'll just resort to commenting on the front page for now and some quotations:
I'm not sure how I feel about the whole idea of the Explorer units, especially with the 1 movement; I can understand why it's there, but still. I'm rather rusty, so it doesn't help that I can't remember how Innate Death Sentence acts with regards to resurrection and such.
What are the asterisk for by certain fights in every map? For example, in Mandalia Plains South, what's the asterisk by the "Save da kitty!" for?
Zeklaus Desert North: Why are all the birds in the Falconer family fight Immortal? Is it to prevent Train or something? It seems kind of overkill otherwise, especially since birds have Hurricane now IIRC.
Lenalia Plateau South: I'd kind of expect the colors to be reversed, though maybe that's why you did it. Otherwise seems like an interesting enough idea, though I'm horrible at picturing FFT maps in my head, much less starting positions.
Fovoham Plains South: I'm guessing that Flotiball in the Flotiball Gimme is supposed to read "Flotiball Guest", correct? Or do you plan to have an enemy Flotiball and a friendly Flotiball?
Araguay Woods East: Those six Treants aren't Guests? Also, when you say "Equip Axe + Axe" for the Knights, do you mean that you're going to force them to always have Axes even though you're also forcing them to always have Equip Axe? Or that by forcing them to always have Equip Axe, they'll always Equip an Axe? The former seems a bit unnecessary, especially since it means that they're weapons won't level up with the rest of their gear. While that's less of a problem with their only being three axes (still), it's still something to consider. Then again, I'm not even sure if the latter is possible.
Zirekile Falls East: (All of Zirekile Falls is instead spelled "Zirekile Files" FYI.) I'm not sure this is such a great place for 5v5v5, just because of how uneven the terrain is and such; that bridge being such a bottleneck doesn't really help either. Still, the Blue Mage duel could be interesting enough, even if it's weird to see Chocobos paired against Squids. ...Wait, is this even a 5v5v5? Or it is just a 5v10 with a misleading name?
Bariaus Hills: The tag is missing the second "a".
Bad Desert: I'm guessing this is some kind of in-joke? I don't really have a problem with that. Just curious.
Bariaus Valley: No potential battle here has an asterisk by it.
Yuguo Woods East: Out of curiosity, how do you intend to make the Blue Mage represent "Air"?
Bervania Volcano South: Cool, Draakenguard. I've learned a fair about how screwed up that game is via TVTropes, but I've yet to play it myself. Nice to see a non-FF cameo.
Bed Desert North: The Megabomb tends to just explode? Ah, I'm disappointed.... Hmmm, I think I get the asterisk thing now. Are they just for the rare battles?
Poeskas Lake North: Any idea what you're going to replace Monster Skill with since it's no longer going to be necessary? Not really a huge deal, but still just something to ask considering two of the battles here explicitly use it.
Doldobar Swamp East: No piece to represent the Rook in that Chess match? It looks like you have room could just make it another male Knight if both the Knight (chess piece) and the King are male Knights. Might be a bit confusion, but it seems a bit weird to just leave it out completely. I guess you could also just make it a Squire.
NOGIAS: That Geomancer Swarm idea seems a tad...ridiculous. Like it might verge into too hard territory unless maybe you made them all absurdly lower in level than you. What's the terrain like in NOGIAS again with regards to Geomancy/Elemental? All Sandstorm panels and stuff? I mean, it's something that you can avoid with Float, then maybe it will fine, otherwise....
TERMINATE: Is this just a regular Ninja? I'm not getting the name reference. (It honestly just keeps making me think of Giratina from Pokemon.)
DELTA: SCC? Do you mean that they only have their own skillset, but it's completely mastered? Or do you mean Short Charge Caster?
VALKYRIES: Kind of weird to see a battle involving Miluda...not have Miluda in it. Who are the Archer, Priest, Wizard and Squire supposed to represent anyway?
TIGER: Wizardry Tribute? I guess it's just another reference I'm not getting....
Hi-ho Boco!: Have you found a way to make this work yet?
(Sigh. We can't make numerical lists anymore, can we? Profound sadness.)
"Highway Robbery" Bed desert or zeklaus. The idea is that the battle contains thieves (4) who start VERY close to you (and by very it could even possibly be adjacent to you, as they would be robbing you). They would need to know most, if not all, of the steal skill set. One might have item, the rest with either no secondary or as described. RSM are 1: Weapon guard, concentrate, move +2, 2: Abandon, defense up, move +1 (this thief should have a mantle preset, and be female), 3: punch art, Counter, martial arts, jump +2, 4: HP restore, Maintenance, move HP up, along with sprint shoes and a strong ninja sword. As support, 2 caster types should be in back, White mage and blue mage. The white mage (who is female) should have counter magic, short charge, and move MP up, with black magic secondary, random equips. The blue mage should have some blue magic (whichever way you can give it to him), and geomancy, along with also boasting a heavy armor piece and a MA boosting head piece (probably circlet), with hamedo, magic attack up, Move +2, and having a set shield.
This is rather hard to read, especially when you go from talking about Thieves to talking about mages as (I guess) support all of a sudden. Might be better to list what you units you want first and go from there.
Basically, a performer with 5 mimes on his team. The mimes start in a row behind him. MMMMM P Like this.
The performer has float, defense up, damage split, with summon magic secondary. He has random weapon, but he has a wizard robe, along with a circlet (even though he can't use heavy armor, but for a bit of strength) and comes with a 108 Gems.
The mimes all have feather boots, even though the boots disappear out of combat they have the boots so they can float and this (somehow) affects the dancing magic kind of.
The point is the mimicked dancing and the mimes to add to damage.
Interesting, but it has two problems: I'm sure we've all entertained the idea for a bit, and then we all realized how horrible boring it is to have to face a bunch of Mimes, especially ones that spam something with an overly long animation that individually hits every (enemy) unit on the field.
I mean, the really fast Performance skills would get really old rather quickly.
Each squire has a different weapon, so each can use their special squire skill. They all must be immortal. Squires are as follows: A)Rune blade, Aegis shield, Thief hat, Black costume, diamond armlet, Geomancy, Meatbone slash, defense up, move +1 Br 80 Fa 40 B)Zorlin shape, Diamond shield, Flash hat, black costume, (whatever adds 1 move), Throw, Blade grasp, concentrate, Move HP up Br 80 Fa 40 C)Scorpian tail, Venetian shield, Maximillion, Robe of lords, genji gauntlet, (insert skillset from wizards in yuguo story battle with dak hold and stuff), MP switch, Maintinence, Move MP up Br 50 Fa 70 D)Poison bow, Diamond shield, Thief hat, black costume, Sprint shoes, sword spirit (for masamune and chiri), Damage split, Magic defend up, move HP up, Br 70 Fa 70 E)Slasher, nothing, Twist headband, Power sleeve, Bracer, Time magic, Weapon guard, Attack up, Move +1 Br 50 Fa 70
The point is for them to just be scary squires. If it is too hard, you can always tone it down, or make it a rare fight.
It seems interesting enough, though it's probably a bad idea to give a generic, even on with Maintenance, gear that you would normally find only in the Deep Dungeon; it's why I (just) realized that suggesting Ribbons on all the "Soap Mouthers" was kind of a stupid idea.
You'd have to make him Immortal or something to keep him from potentially turning into a chest.
Title: Re: Random and DD battle suggestions - 32% Complete!
Post by: philsov on February 14, 2011, 01:58:23 pm
Gotwald - thanks for the suggestions! I'll plug em in. I think I've already got a robbery scenario but I'll need to double check. The squires idea (especially coupled with their weapon skills) is one I wanted to persue but you captured it well.
Damned:
- Explorers are at incredibly high speed. They'll be boxes/crystals long before someone can revive them. - The asterisks denote the Rare fights - Immortal birds because that's what was suggested. I didn't filter much. - The colors at lenalia denote team color, not palette. It's a 5v5v5. - Araguay - No, that many guests is overkill. "Equip Axe (well, equip meleeset + Axe" means they're forced to equip axes and then also forced into the support. Not that the support is necessary, but it's fitting. - Zirekile - no, that too is a 5v5v5. - thanks about the tag - Bad Desert - Very much of an injoke. http://www.youtube.com/watch?v=g3J6AMBCXkQ&feature=player_embedded - Bariaus Valley has no rare (!) - Yuguo - Air = palette number 4! - Poeskas - Now that ALMA is out there's certainly options abound for Monster Skill. Nothing with a radial effect towards monsters, sadly, but it can be warped into a variety of things now. The best part is that most supports don't need any alma-tization, so it'll probably change into something like "half all elements" or something, and get renamed and shuffled completely. But I'll make a post about potential alma funsies in the right topic. - Doldobar - I think I just forgot to mention him. Yeah, it's another male knight (stupid sprite limits) - Nogias - Yes, elemental can be countered with some pre-planning. :) - Delta - only their own skillset, yes - Valk - Pretty sure Miluda is supposed to be a guest there, here. The suggestion is somewhere in this topic. - Tiger - another non-FF series. Awesome dungeon crawlers. - Hi-ho - Yes, but it's a the effort to gain ratio is pretty small so it's definite back-burner material.
QuoteI mean, the really fast Performance skills would get really old rather quickly.
true that. However, song/dance isn't map-wide so when you and the enemy are making the approach it might use... battle song? Should shave off some of the time.
Title: Re: Random and DD battle suggestions - 32% Complete!
Post by: The Damned on February 23, 2011, 12:07:19 am
(Obligatory "I see" response to the above.)
Anyway, I believe that I've finally thought up another fight. It will be relatively simple for once to point where I don't mind sharing it (and I mean that both in terms of using the same match and it not being overly complicated/working with your abilities); I figure that it will probably be best if it's near a castle, but I think this match can probably go anywhere really:
Ladies' Knight! OR How About You Take Off All Those Clothes? - Given that you only have one skill set that can utilize Charm, that will mean that Steal will have to be used even though it's still kind of redundant with Knight's abilities. Aforementioned male Knight with Steal would be the Leader here with a male "wingman" that, depending on how early it was or where it was in the game, could either be a male Squire with Steal or Mediator with Steal or even a Mime. Both "Charming" parties would have to always have equipment that denied Charm and thankfully you have two different accessories at different levels (Small Mantle and N-Kai Armlet) that fulfill this; I'm not sure whether it would necessitate always giving them Maintenance too, though.
Beyond that, there would be harem of whatever type female classes. He's not too choosy. Maybe a Chemist bartender. Really, I want not to be overbearingly specific for once, so go for broke if you want to use it.
Title: Re: Random and DD battle suggestions - 32% Complete!
Post by: The Damned on March 08, 2011, 02:59:10 am
So, after a week or so of not being able to think of a battle (that could fit in your patch) that wasn't related to Undead of some sort, I get inspiration from, of all places, Pixar short films and someone's apparent user name.
The first battle I'll probably use in my patch; the second I can't because, well, Ninja are dead in my patch (at present):
1. Fancy Rats! OR What Type of Princess Are You?! - This battle would contain 4 Male Thieves, 1 Male Knight, 1 Female Leader Princess (with female Thief sprite) and maybe 1 or 2 Monks. I figure that this battle can be available in Chapter 2 around/after the time you rescue Ovelia so that you'll have a bit of foreknowledge of what the Princess class can do (if you don't already know) and it could happen near a castle or even in Zeklaus Desert (coming from the south). Not much to stay about it outside of maybe making that Princess has some type of distance weapon and revival at all times.
2. Gravity Ninja? OR Crouching Ninja, Hidden Superjump! - This match would be rather less varied in the terms of company you keep. Primarily it would be Ninjas (probably female since they have slightly less pathetic MA) would Time Magic or Yin-Yang Magic that focused on gravity spells and disabling while flying and Floating around. I'm sure you give the leader (if you make one) Jump Secondary and Equip Polearms for extra lols. It's pretty location neutral, though obviously the more rough the terrain, the more the enemy team gets to benefit from having Float and/or Fly on all of its units.
Not great ideas, but they're more fun and flexible than some of the other stuff I've been kicking around.
Title: Re: Random and DD battle suggestions - 32% Complete!
Post by: The Damned on March 20, 2011, 01:24:37 pm
Another idea I've just thought of after finishing Malboro's "first draft" (technically, second) up, including my research for it. This is another battle I'll possibly be using myself in some capacity.
1. Spirit-Tree Flux! Or How Many Years is a "Plant Year"? - In keeping with my lack of inspiration, here is yet another plant/forest-related battle that could potentially harbor Undead status; I have to use all those tired ideas at once, after all. It would feature 3 Morbols and 3 Woodmen, perhaps one of each class, in addition to 2 human units from a mix of Oracle, Priest and/or Geomancer. Really nothing more two it than that outside perhaps ensuring that the human units either are immune to a large amount of Bad Breath or can heal its effects away.
That's pretty much it. Once I get done with Dragons (after stupid Behemoths), I'll perhaps have something else in mind. I might even delete this post since I hate double posting, especially on the same day.
Title: Re: Random and DD battle suggestions - 32% Complete!
Post by: The Damned on March 28, 2011, 10:22:35 am
(Ugh. It's rather tiresome deleting things and reposting them because I'm so annoyed that I STILL miss at least one [CENSORED] typo.
In the words of the great Venture Brothers, "IGNORE ME!")
One week later....
1. Naughty Tentacles! OR How Long Does it Take to Rub [CENSORED] [CENSORED]? - I suppose I could have gone with "Day of the Tentacle", but it's not always daytime in Bariaus Valley--I still have no idea how that's determined. Anyway, brothers of the Tentacle unite to [CENSORED] [CENSORED]! Squidlarkin and Morbols show just why their [CENSORED] aren't understood as they [CENSORED] young maidens! Will their [CENSORED] Samurai brethen show they are truly the better [CENSORED] as you strive protect the [CENSORED] of your guest maidens from both rabid [CENSORED]?! Only you can decide, true [CENSORED]s!
2. "Matoya's Cave" Isn't A Euphemism, I Swear! OR What's the difference between "Dragon-hearted" and "Lion-hearted"? - To quote Red Mage, "Impossible! Only a maximum of nine enemies may be on-screen!" (http://www.nuklearpower.com/2008/06/10/episode-1003-not-up-to-code/) Let's prove him wrong again by having three of each generic dragon AND at least one other unit, a female Wizard with Summon Magic (preferably having Bahamut usable, of course). Maybe have a special Dragon--I always forget if palettes count towards sprite limitations--to represent Bahamut himself.
As ever, I'm probably going to use at least one of these, with it more obviously leaning towards the one that doesn't contain a class that won't even be appearing in my patch.
Title: Re: Random and DD battle suggestions - 32% Complete!
Post by: Gotwald on July 30, 2011, 07:56:03 pm
Hilltop rescue! (Barius hill)
-A bard starts at the top of the hill, with panthers on either side. The party would start in one of the corners near where you start in the story mission (I think this is west). The panthers on either side are on separate teams, as though they are fighting to eat the bard. All of the panthers are random spawn, so 4 panthers on one side, 5 on the other, and a bard at the top (the bard would be a part of the player team).
If the players rescue the bard, he would have a chance to join the party. I don't know if that would make you want to force the brave/faith or just leave it random.
Title: Re: Random and DD battle suggestions - 32% Complete!
Post by: philsov on July 31, 2011, 11:12:54 am
Huh.
There's a thought -- human gimme battles. I was doing just monsters (a lot of battles just write themselves when breeding isn't possible), but a few human rescue/join ups will certainly fit the bill. Barius Hill is a great place for such a deal.