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Suggestions

Started by VincentCraven, October 31, 2007, 07:40:46 pm

Chrona

November 06, 2007, 05:39:49 pm #80 Last Edit: December 31, 1969, 07:00:00 pm by Chrona
Yeah, a Chicken Sword with a chance of -10 or -5 or so Brave with Add: Chicken would be fun to play around with
Silver Noble

VincentCraven

November 07, 2007, 06:05:16 pm #81 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Yeah, I've looked at it, and I don't think I can do both. Maybe I'll just make it have a chance to lower brave by ~50.
I changed jobs and that has made all the difference.

Chrona

November 07, 2007, 06:13:26 pm #82 Last Edit: December 31, 1969, 07:00:00 pm by Chrona
That would be a little cruel on your team, you'd have people leaving cause of their permanent brave being too low. Is it not possible to put two statuses? Something like Chicken and Return2 to give the full benefit of the turn?
Silver Noble

VincentCraven

November 08, 2007, 01:02:34 am #83 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I think I'd need an ability that adds both at the same time. Lower brave is not a status effect, so I'd need an ability to be cast, and that ability needs to do two things. Consequently, I could make the Chicken Sword a rare item so that only your team has access to it. Then I could make it Nagrarock's equal.
I changed jobs and that has made all the difference.

Prinygod

November 10, 2007, 08:35:08 am #84 Last Edit: December 31, 1969, 07:00:00 pm by Prinygod
Here an idea that im not sure you can do, but would be interesting if you can. What if mime could mime all moves, including when the enemies attack. Of course you might want to keep some moves unmime-able like self destruct.
Check out www.mamehub.info an online emulator that combines MAME and MESS

My youtube channel http://www.youtube.com/user/Prinygod?feature=mhee

VincentCraven

November 11, 2007, 07:51:16 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Mime all moves you say? Only thing I have ability to change right now is what  skills can be mimed.
Changing who the Mime mimes might be difficult/impossible.
I changed jobs and that has made all the difference.

Argg0

November 13, 2007, 02:31:57 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
I think the mime is rather fine as he is...

Maybe a lil better MA mult.

Mime more stuff? Maybe. Definantely only mime generic stuff (no mime Lightning Stab or Scream please).

Xifanie

November 14, 2007, 04:39:32 pm #87 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Wasn't someone planning to do this? I can't remember:

Giving special characters a decent amount of jobs unlocked so that they don't look like shit compared to job leveled generics.

You always have to train them like hell for them to get good supportive skills with all those new MP cost skills.

Gaffy lvl4 BM
Agrias lvl4 WM
Musty lvl5 Chemist
Rafalak lvl1 Ninja
Orlandu lvl2 Samurai

and so on...

Wouln't that be great?
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Argg0

November 14, 2007, 04:59:44 pm #88 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
Orlandu should be Level 1 All Swordsman. No need more stuff for him.

Agrias could have Geo opened when she joins.

High level Chemist for Musty is nice.

Cloud should NOT join on level 1.

Xifanie

November 14, 2007, 05:21:07 pm #89 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Wasn't Cid supposed to be toned down much?
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

November 14, 2007, 06:02:15 pm #90 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
He will be/is. Haven't distinguished what I have done and what I will do very well, but Orlandu will not be incredibly awesome in Beta2.

I guess I had better make Cloud Lv10 or something. >.>
Oh, and should I leave Cloud's multipliers really high? I toned them down because he had 120+ in both MA and PA, but if he's the last secret character one gets, perhaps he should have those nice multipliers. I did make his skills better, since they used to be atrocious.

What about Gained JP Up? Should I remove that from special characters and give guys like Mustadio lv5 Chemist, etc. or should they have both the JLvs and the JP ability?
I changed jobs and that has made all the difference.

Argg0

November 15, 2007, 10:46:36 am #91 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
His stats are already kinda lame,  and you lowered them even more?

I'd increase his MA, he is a freaking male which the main class is based on MA, for christ sake!

He does have a higher growth, but that's not enoght. 135~ Mult for him.

Are you making his skills sword need? Or keep with M Blade?

VincentCraven

November 15, 2007, 05:35:14 pm #92 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Lame stats? He has better stats than a Geomancer! More PA, more MA, more MP, and more HP (though the HPC is 1 higher). How can those stats be lame!?

I guess MAM should be the same/higher, but I gave him innate Two Hands. That skill might be out of place though now that I made Limit require any type of sword. Materia Blade has bonuses, but it's not necessary for any activation now.
I changed jobs and that has made all the difference.

Jaakl

November 15, 2007, 06:01:44 pm #93 Last Edit: December 31, 1969, 07:00:00 pm by Jaakl
You should put as primary job command the primary job abilities for zodiacs for example:

Original FFT

Queklain

Fear
Impure

Should be

Queklain

Impure
Fear

Only a suggest

VincentCraven

November 15, 2007, 06:14:08 pm #94 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
How does that affect anything? Would he not still have the same skills? Nowhere can the player see the order in which his skill sets are given. It makes no difference.
I changed jobs and that has made all the difference.

Jaakl

November 16, 2007, 07:20:55 pm #95 Last Edit: December 31, 1969, 07:00:00 pm by Jaakl
Can the soundtrack of the game be Changed?

Because the answer is yes that REALLY would be great....

Imagine Queen, AC/DC and others in FFT...

Jaakl

November 16, 2007, 07:47:01 pm #96 Last Edit: December 31, 1969, 07:00:00 pm by Jaakl
I've got a great idea. You would make elemental shots for mustadio!!!! If you created blitz sword you could do this without problem. Like the shots of the gunners in FFTA. And you have all that effects to play with.


Confushot
Boltshot
Fireshot
Iceshot
Charmshot
Blidshot

Etc....

to make mustadio mor versatile and more fun

Only a suggest

VincentCraven

November 16, 2007, 08:05:06 pm #97 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
QuoteCan the soundtrack of the game be Changed?

Because the answer is yes that REALLY would be great....

Imagine Queen, AC/DC and others in FFT...

I'm sure with lots of testing, it could, but that's one of the last things on my list.

As for new shots for Mustadio, maybe. Note, however, that Zodiac made the effect and name for me for Blitz Sword. Mustadio's class, despite having only three skills, is quite useful. I boosted his % success for all skills, so he should be good. Chances are, though, that it will look like magic as does Blitz Sword. Keep in mind that I only have a limited number of slots that I can add skills to.
I changed jobs and that has made all the difference.

Chrona

November 16, 2007, 05:04:17 pm #98 Last Edit: December 31, 1969, 07:00:00 pm by Chrona
I <3 the FFT soundtrack, don't change it. If you don't like it, play with the sound off and use WMP =p
Silver Noble

Jaakl

November 17, 2007, 11:05:22 am #99 Last Edit: December 31, 1969, 07:00:00 pm by Jaakl
Mmmm, i didn't Know That.... What are the number of skills you can create exactly?