Nothing I've tested myself. I won't get a chance to start testing any thing until late next week, when I can get my hard copy back from storage. In the meantime I've been relying on the generosity of the people for knowledge and research. formerdeathcorps, gave me a list of classes you cannot change in another thread. Here is a link: viewtopic.php?f=23&t=4850.
And, here is an excerpt:
So, if you know how to add more skills to the calculator moveset that would be awesome, but don't forget that the Calculator moveset is also subject to a dramatic slow down for AoE special effects. Here is a link to that thread: http://www.ffhacktics.com/forum/viewtopic.php?f=8&t=4868
And, here is an excerpt:
Quote from: "formerdeathcorps"OK, I have a list of classes you shouldn't combine as in you cannot add more skills into the moveset.
1. Archer
2. Chemist
3. Samurai
4. Ninja
5. Mime
6. Calculator
7. Geomancer
8. Lancer
So, if you know how to add more skills to the calculator moveset that would be awesome, but don't forget that the Calculator moveset is also subject to a dramatic slow down for AoE special effects. Here is a link to that thread: http://www.ffhacktics.com/forum/viewtopic.php?f=8&t=4868