• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
April 27, 2024, 10:34:02 pm

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Timbo

501
Help! / Re: Animating a plain old weapon strike.
April 11, 2010, 09:49:40 pm
I did, and it didn't work.  It uses the sixth, seventh, and eighth boxes.  Specifically Bytes 07 00 00.  I forgot to mention that it doesn't even show the damage numerals.  Mustadio simply fires the gun and thats it.  It does however damage the target.  I've been stuck on this for days.  I don't know what I'm doing wrong.

Edit:  Well, I don't need to worry about it anymore.  I just gave up and finally added an effect which solved the problem for me.  Spinfist is actually pretty great for gunshot effects.
502
Hacking/Patching Tools / Re: Palette Editor (beta)
April 11, 2010, 07:45:29 pm
Zodiac, I love you man.  This is going to make my Frankenspriting to a new level.
503
No, I love how awesomely difficult the lower levels can be if you don't know what you are doing.  My friend and I got stuck on Dorter Trade City in the first chapter.  I loved it.
504
New Project Ideas / Re: My Patch (Unamed)
April 11, 2010, 04:41:37 am
Can you replace the oracle, like that?  I know all about the ASM Hack and I had my suspicions, but I didn't want to sound like an idiot.  Is it really as simple as modifying the Undead Oracle's job, assigning a new skillset, and updating the ENTD to reflect the changes, changing it into a monster and whatnot?
505
It's true fdc is incredibly helpful in chat.  I learned more from him about fftpatcher in one chat session then just about anything from anyone on the forum (I hammered him with questions for about 30 minutes or so). I think Samuraiblackbelt's comment, and my corresponding comment was more about chat in general.  It's more of a silly fun kind of place then an educational one.

Now onto the business of transparency.  I was under the impression that you were just making the AI simply ignore transparency status.  What you are doing is probably the best thing I've ever heard of.  It adds some depth and makes it usable without being completely broken.  

Good Luck my friend.
506
You don't say?
507
All I know is I love final fantasy tactics and I want to find new and interesting ways to keep the game interesting.  Stat growth, does actually add a dimension to the gameplay.  Maybe I will keep it in my maiden patch.  I dunno.  All I know, is that I still want to know what everybody has done with there personal patches.
508
Now, I understand the balance issues involved in transparency.  Transparency gives the transparent unit a 100% attack rate and the AI never uses transparency against the player and furthermore Transparency causes the AI to ignore the transparent unit but the player can still attack the AI should they actually use transparency against you.  

So, I absolutely understand that you guys want to fix this status, but what I don't understand is a combination of how and why you plan to actually fix this as opposed to removing it entirely.  So, are you trying to make it so that you can still get the attack bonus from transparency while simultaneously allowing the AI to target the player, are you trying to make it so the player cannot target the AI should the AI decide to use it, or are you trying to nerf both the attack bonus and the non-targetability so that transparency becomes a purely aesthetic status effect?  Finally, if you are trying to make it so that it doesn't do anything, what is the point?

FDC, You are probably the most helpful guy on these board, so I'm not trying to be rude and I'm not knocking what you are doing at all.  I just want to understand.  I tried asking about this once before in chat, but I never got a very good response.  I really like the idea of hiding but more importantly I like the idea of balance and challenge.  

Either way, keep up the good work.
509
The Lounge / Re: BBS games.
April 09, 2010, 11:04:59 pm
Limited actions were the only way anybody could play back then.  Everybody had dial up back then and the servers couldn't handle too much traffic.  Plus those games are based around limited actions, hell the winner is the one who uses his or her limited actions most efficiently.
510
The Lounge / BBS games.
April 09, 2010, 06:47:03 pm
Is anybody here old enough to remember playing Legend of the Red Dragon, or is that just me?
511
FFT: ASM'd / Re: FFT: ASM'D!
April 09, 2010, 03:55:33 pm
Maybe its me but it seems like that with enough CT and MP cost almost nothing is broken.
512
Help! / Animating a plain old weapon strike.
April 09, 2010, 11:45:28 am
Man, I suck at this.  I've figured out how to create a working weapon strike but I can't get the enemy to react to it. I created some attacks for Mustadio and when he shoots enemies with them he shoots the gun, it makes a sound, but I can't get the targeted sprite to react to the gun shot.  What am I doing wrong?  Does anybody know what my animation bytes need to read or what flags I have to use?
513
Old Project Ideas / Re: FFT: New Class Edition
April 09, 2010, 10:07:41 am
I have an idea for a class, how about an Arcane Archer?  It would be a great way to modify your existing archer, and add some much needed magic to your patch.  Give it a skillset called infuse, Bow Range Spells, 2D formual spells, CT charge with follow target flag, Give it a few elemental strikes, Cupid's Arrow, Death Arrow, Leg Aim, Arm Aim, Sleep Arrow, Poison Arrow.  You may need to eliminate the word arrow from the spell names because other weapons will work with the jobs.
514
New Project Ideas / Re: My Patch (Unamed)
April 08, 2010, 07:49:08 pm
Just wondering about your Gold Chocobo.  Namely how did you do it?  I've been reading that you cannot add any new monsters, that all you can do is replace them.  Also, is your Gold Chocobo Mountable?
515
I guess my problem is that I can only see arguments against it.  I don't see any reason for it to exist.  People say that it adds an element of necessary foresight to character building or that inhibiting a characters ability to switch between magical and physical jobs effectively makes things more realistic.  These two arguments have very little effect on the mechanics of game play and do little to reward the player as far as fun factor goes.
516
Point Voldemort.
517
I'm speaking very generally with broad strokes.  And there is a job with high stats in most areas, is there not?  I hear the mime is pretty good for everything except for hit points.
518
Yeah, but if I won't get penalized for leveling up as a knight instead of a wizard.  It prevents players from making counter intuitive choices while leveling, like decided to level up as a monk before switching to a white mage.  I mean, with careful planning you could build a character who's good at both.  By leveling in a class with strong MA growth and then changing to a class with a High PA mult, you could be very successful at creating a hybrid character.  Is this balanced?  No.  The computer will throw classes that have been leveled up as pure classes only.  They will not be overly customized.

I'm actually on the fence about this.  A part of me loves the ability to super customize your units.  However, I think versatility is the more player friendly solution.
519
Yeah, I found that out the hard way.  Now I have to go back and edit everything back.  Well, live and learn.
520
That's not a bad obsession at all.  I outright neutralized stat growth in my game.  I didn't want to penalize players like myself who want to make Knights who are good at magic.