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Elmdor, and other special without formation sprite.

Started by Lakius, April 28, 2011, 05:42:29 pm

Lakius

Hi, i have a newbie question, i've searched in the forum but found no concret results, I have added Elmdor, Vormav, Kletian, Gafgarion and Celia to my party, and only Gafgarion have his own sprite in the formation and battle preparation screens, the others uses ramza sprites.
Okay, i just want to know, how i assign a sprite to the special characters, something like... kletian using kletian sprites in the formation.
I know. there's no sprite for these characters in the formation screen, but there is a method to link sprites and make then display the right sprites in the formation?
If there is a method, please, someone make a guideline for me, i don't know what to do in this case =x

Mando

Its the eventchrs in the unit.bin and wldface.bin that has the portraits and the unit themselves.

Odds are you will have to replace some of the other portraits/units in the unit.bin and wldface.bin

Its not too complicated and no one can really make a "guide" outside the one thats already out there... it just depends on what you are doing cause what the guide may have you add/change may not be what you want.

^ New FFAT website made by St4r!

MagiusRerecros

As I recall, doing something like that involves not only replacing already-existing units and portraits in unit.bin and wldface.bin, but it also involves some hex editing to get the sprites of the characters you added to tie themselves properly into the specific images in unit/wldface.bin. Modifying some pointers, if you will.
Move Zig. For great Justice.

Also, Algus sucks up to level 5 donkey balls.

Mando

Not if you move around the shishi/accordingly.They go in "order" to the shishi

^ New FFAT website made by St4r!

pokeytax

April 29, 2011, 06:00:44 pm #4 Last Edit: April 29, 2011, 06:03:15 pm by pokeytax
To get the sprite working, you need to edit this table:


Special Unit Formation Location Assignment
WORLD.BIN
0xADE34

Notes:
- Order matches Job order in FFTPatcher
- Reads details from Formation Screen Sprite Details 0x0ADA44 - 0x0ADE33
- Does not affect palette
- Values match WLDFACE.BIN
- In Job Wheel selection correct palette is used (reason unknown)
- Does not affect anything in Battle Preparation
- Does not affect Portrait
- Presumably ends when reaching the generic jobs

Byte   Sprite
----   ------
00   Ramza1
00    Ramza1
01    Ramza2
02    Ramza3
03    Delita1
00    Ramza1
00    Ramza1
04    Algus
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
05    Ovelia
06    Orlandeau
00    Ramza1
07    Reis (Human)
00    Ramza1
0D    Gafgarion
09    Zalm
0A    Feuneral
0B    Young Priest
0C    Orlan
13    Mustadio
0D    Gafgarion
00    Ramza1
0E    Rapha
0F    Malach
00    Ramza1
10    Tita
00    Ramza1
17    Agrias
11    Beowulf
12    Balmafra
12    Balmafra
13    Mustadio
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
12    Balmafrla
0E    Rapha
14    Meliadoul
00    Ramza1
15    Alma
00    Ramza1
00    Ramza1
14    Meliadoul
15    Alma
00    Ramza1
16    Cloud
00    Ramza1
17    Agrias
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1
00    Ramza1


Elmdor's entry, for instance, is base job 1B, between Malak and Teta.

Then you should be able to use FFTEVGRP, available in Downloads > Miscellaneous from the main page, to edit the sprites themselves. There are a few unused sprites (e.g. 08) which can be overwritten.

Pre-battle is still wrong, probably, but that's life.
  • Modding version: PSX