lol no worries, I didn't think you would need it. I actually did it for something else I intend to use it for. But being that this is a LoM mod, I thought you might get a kick out of it.
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Quote from: fladimirhokage on June 08, 2012, 08:06:32 am
is very good, I'm so much time watching this project, I can not wait to test this amazing mod, I have a question, when launched, it will be complete with all the chapters or only the first chapter?
Quote from: Zozma on June 01, 2012, 03:30:28 am
so are you saying that i can run around the ENTIRE game as odessa or ted without glitch? because as i recall, if you change maps you get glitchy.
Quote from: ShadowSkyle on June 04, 2012, 10:22:19 pm
Interesting idea, Qumon, but I'm not sure that would be easily implemented. In FFTPatcher, the Charge abilities have their own format, different from other abilities.
Quote from: Lijj on June 05, 2012, 02:15:45 pm
I don't think you'd have to change any event chars by implementing any of the above mentioned by MikeMitchi.
Quote from: Jack of All Trades on June 03, 2012, 10:46:03 pm
Modifying the special event animations is very important. Adding special sprites in is cool but having all of your cut scenes bug out kills the games level of immersion and breaks the forth wall.
Quote from: Neophyte Ronin on June 03, 2012, 07:53:49 am
Only so long as the artist performing the changes will also perform artwork on the special animations of characters, that cause all the color palette glitches during cinemas, would I ever incorporate new sprites into an old game. You know, like when you change the Knight graphics and during the Sand Rat Cellar battle, two of the sprites regress to original artwork and look like animated shit? I saw enough of that in Celdia's Complete Patch and others to seriously reconsider playing them through. We still have to deal with the Balmafula/Onion Knight glitch effect during several cinemas featuring her.
Quote from: The Damned on April 27, 2012, 07:23:40 pm
"We" should do something while Cheetah is busy.
Quote from: badstapp on June 01, 2012, 02:06:11 pm
Questions: 1) Do i have to copy everything in the PSX events.txt to event.txt?
Quote from: badstapp on June 01, 2012, 02:06:11 pm
2) The topic says to erase the line "Text(x000008F9)" in the beggining of the event, do i have to erase all of them of all events?
Quote from: badstapp on June 01, 2012, 02:06:11 pm
3) This line is of the first event "//| Event Script x002 | Event Offset: x004000 | Text offset: x0048F9 |", in the example the text offset of him is different of mine, and i didn't changed nothing yet, what is that suppose to mean? (the topic is: Text offset: x0041C5)
Quote from: badstapp on June 01, 2012, 02:06:11 pm
4) When i run the Compiler (without changing anything, only paste the psx events.txt into the event.txt) it gives me an error after compiling: http://imageshack.us/content_round.php?page=done&l=img842/1300/errorhs.jpg, i import ATTACK.out and test.evt back in the iso, nothing happens, changing or not the texts inside the event.txt
Quote from: badstapp on June 01, 2012, 02:06:11 pm
5) Do i need the ATTACK.OUT and attack out editor if i just want to change a bit the texts?
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