Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: Red_Mage on June 16, 2010, 02:54:36 am

Title: Item Use
Post by: Red_Mage on June 16, 2010, 02:54:36 am
Hello, everyone. I'm a relatively new hacker to this game, and I had a question regarding item abilities.

I have an idea for a summoner job I'm trying to create. I've always felt that the Summoner was somewhat useless in tactics. The CTs were too long, the JP requirements too costly and the MP requirements too costly. To get around this problem, I am trying to modify the way in which summons are carried out. My vision involves the use of certain items replacing the traditional summon casts. An item would be consumed and a summon cast. A Pompom, for instance, would summon a Moogle, Dark Matter would summon Odin, Dragon Scale for Leviathan, ect, ect. The balancing factor for this would be that the items were not extremely common.

At any rate, I'm having trouble finding a way to actually implement this in the Patcher. Am I out of luck here?
Title: Re: Item Use
Post by: Pride on June 16, 2010, 04:18:55 am
If you destroyed the Draw Out Skill set then created these 'new' summon items in the katanas place then you could very well do it. Either you would have to use the preexisting formula (MA*Y) or you could change the formulas to be something else. Doing the second option would cause the new 'summon' item to break every time however.
Title: Re: Item Use
Post by: Red_Mage on June 16, 2010, 04:37:48 am
I had considered using Draw out as a base, and the breaking effect would be consistent with the limitation a more traditional item would present. My only problem is that I'd wanted to use Draw out for something else. Oh well...