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March 29, 2024, 01:52:31 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Topics - Luc

1
This mod is pretty awesome, I do think that the difficulty needs tweaking (down).
I know many people (including myself) like having it harder than say vanilla, but for those that want to be able to play the game at a level comparable to vanilla should be able to just for the sake of enjoying such a wonderful mod.

Also, your team has done an awesome job with making the game really feel like a legit sequel (speaking in terms of dialogue, animations, sprite work, etc).

EDIT; was also wondering, how does the scaling work in the mod? Do story battles scale to general level?
2
The Lounge / space based srpg?
March 04, 2013, 10:45:57 am
anyone know if there are any games out there (for any system) that are strategy rpgs similiar to FFT (turn based, etc) except in space?
Like the units would be ships?
Lately I thought it would be kind of cool to play a game like that.... just wondering if one exists.
3
PSX FFT Hacking / FFT Ω - mod help
September 12, 2011, 07:31:23 pm
OK, so I've started work on my Mod, so far I've just been doing crap through FFTP, I haven't even tested the changes I have made yet haha (well thats not entirely true, i did load up a game after modding the squire job to see if stuff worked and it did). Anyways, I've of course been tracking all the changes I've made and I've been using a highlighting system if anyone can help me figure out how to implement/change the green parts that'd be great

I want to get the Job modifications done first and foremost-- but I have no Idea how to do the following; rename things, create new abilities/jobs, remove jobs/abilities entirely

Also, if someone has a memcard file (usable in ePSXe) that has a CH.1 save with all jobs @ max level and max JP to spend but nothing learned - that would be helpful for testing changes out on, thanks

Attached .doc file has the current modifications I've made.