1) The rule is correct no more than 9 different sprite combinations, so basically change what you want but if the battle is a bit glitched you probably have too many different sprites.
Interestingly enough though, in a multiplayer battle in the PSP version you fight all the unique characters that go on your team and yet the game works just fine. Might be something to that.
2) Tier of equipment is based on level. So if in the item section a weapon has level 5 for "Enemy Level" then that weapon can appear equipped on any enemy level 5 or higher while "Random" is chosen.
3) Just choose the last option in the drop down list of level. Then the enemy has a random level +-5 of the strongest member of your party.
4) You pretty much have the right idea when it comes to the battles. Enemies that appear can be changed in the ENTD editor. As for how you get a certain battle to appear. Just keep trying to enter from the same side until you get your desired battle, its just random chance to get the one you want.
5) I know "Load Formation" loads that particular character directly from your party, usually used for guests. Haven't really noticed what "Save Formation" does, but "Join After Event" is exactly what you think it means.
Interestingly enough though, in a multiplayer battle in the PSP version you fight all the unique characters that go on your team and yet the game works just fine. Might be something to that.
2) Tier of equipment is based on level. So if in the item section a weapon has level 5 for "Enemy Level" then that weapon can appear equipped on any enemy level 5 or higher while "Random" is chosen.
3) Just choose the last option in the drop down list of level. Then the enemy has a random level +-5 of the strongest member of your party.
4) You pretty much have the right idea when it comes to the battles. Enemies that appear can be changed in the ENTD editor. As for how you get a certain battle to appear. Just keep trying to enter from the same side until you get your desired battle, its just random chance to get the one you want.
5) I know "Load Formation" loads that particular character directly from your party, usually used for guests. Haven't really noticed what "Save Formation" does, but "Join After Event" is exactly what you think it means.