Please use .png instead of .bmp when uploading unfinished sprites to the forum!
Started by IronJustice, September 11, 2020, 02:34:40 pm
Quote from: Desocupado on September 11, 2020, 10:00:36 pmI would suggest swapping charge and battle skill. Makes more sense for each class. Power and mind break are also a bit useless compared to attacking.even more so because they don't scale up.
QuoteI'm surprised you didn't mention ethers. They are underwhelming by default. I'd add some mp recovery on elixir.
QuoteBoth mediator and oracle are quite underwhelming by default as well.
QuoteIn hindsight ramza would make a good mediator replacement.
Quote from: Julfordio on October 01, 2020, 03:29:21 am-Dancer's job requirements are somewhat broken, you have both Monk/Thief 2 as reqs while also having Geo/Lancer 2 as reqs as well, but Geo/Lancer require level 3 Monk/Thief to unlock. I get that you set them up to mirror Bard (Which lacks this issue as TM/Oracle 2 unlock their next stage), but it makes them super annoying when I technically have everything for Dancer thanks to shared JP from my other Geo/Lancers but still have to grind out the Monk/Thief level so that the game gives me credit.
Quote from: Julfordio on October 01, 2020, 09:30:40 pmI don't think the game is capable of loading 12 different sprite sheets at once
Quote from: Nyzer on October 02, 2020, 01:34:40 amI'm not sure what you mean. In vanilla, all jobs that require previous jobs to be unlocked also require those jobs' requirements - you wouldn't be able to unlock a Samurai if your Knight level was only 1, even if you had a max level Dragoon.
Quote from: Nyzer on October 02, 2020, 01:34:40 amNo, it is not. The max is nine. That means in most cases, five sprites saved for the player's party, with four left over for enemies/guests/etc.
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