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March 28, 2024, 04:47:22 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Map exporter

Started by Kivutar, May 24, 2012, 05:21:01 am

Kivutar

The blender to egg exporter (called Chicken) we were using is no more supported by recent versions of blender. There is a new tool called YABEE, but exporting our maps to egg with it give me an error.
Tethical, an online FFT clone

lirmont

May 24, 2012, 01:47:28 pm #1 Last Edit: May 24, 2012, 02:36:26 pm by lirmont
I wasn't aware of YABEE, but I've been use Blender's "Export -> DirectX (.x)" feature, followed by Panda3d's "x2egg" program from the command-line. It's got some things you can set (like flattening everything into one object), but the simplest use is just: "x2egg my-map.x my-map.egg | pview my-map.egg"

The only caveat I've noticed in that program is that your textures have to be readable during the x2egg process. As you know, Blender doesn't care whether it has the actual texture file or not, but x2egg will error out if you don't.

Also: http://code.google.com/p/yabee/issues/detail?id=22

Kivutar

Ah great news, thank you so much for the x2egg trick.
Tethical, an online FFT clone