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Messages - Teomessos

1
Non-FFT Modding / Re: FFV Mod Help
June 05, 2022, 05:13:37 am
Wow, read the brief if you're going to be intentionally unhelpful. I asked for help modding FFV specifically without learning about hex.
It's like asking "hey, can you help me understand this line from Shakespeare? Its in old English" And then you start singing your ABCs and stopping at H, claiming you finished.
2
Non-FFT Modding / FFV Mod Help
June 04, 2022, 11:01:45 am
Hello all,

I've spent the last few months, tinkering with FFTA2. Creating my own jobs, editing a few bad abilities, and my favorite part, fully revamping Blue Mage. (If anyone is interested, let me know)

Now that I beat FFTA2, I was thinking to myself "what is another FF with Blue Mage that I can edit" and I remembered FFV. Started to do some research to see if I could find some GUIs like the amazing ones we have here. I didn't find many tutorials or resources but I did find 2 tools. The first by samurai goroh gives me an error anytime I change anything about any spell. The other is a web based program that seems to work but I can't find any info on what the undefined hexes do to change, say Lvl2Old into say a damage spell or something entirely different.

I guess the TLDR version is can anyone help or point me in the right direction to mod FFV (or even better Advance) without having to fully learn hexidecimal?
3
Correct. The other abilities work just fine but the animation for Flare Star kinda messes up. It works but it's funky. I did not try changing Ripping Gust to be another element, though.
4
Sorry, I think there is a misunderstanding. I'm trying to turn Natural Selection to simply deal Wind damage to all foes, just like you did. Whenever I go to use the newly changed Wind spell in game, it has 0% accuracy and 0 damage. Even when I tried in your overhaul mod, it was the same. I'm assuming there is a remnant of the Natural Selection procedure stuck there like if you select viera, it does not damage bangaa, for example. Obviously, I could be wrong on the cause but the problem remains that whatever I do to change this ability slot, it has 0% accuracy and deals 0 damage.
5
So, after trying out a few other full game mods, I decided to Frankenstein together a mod of my own using inspiration from a few others. I'm really proud of it so far, I made Blue Magic really good.

The problem I keep running into, though, is actually the Scholar's Natural Selection. Taking a page from chocolatemoose's overhaul mod (v0.21), I changed all of Scholar's abilities to elemental copies of each other using the Ability Editor mod. Despite everything being identical to the others, Natural Selection maintains some of its old characteristics. With normal accuracy set, it has 0% accuracy in game. With perfect accuracy set, it does 0 damage. It seems like it bypasses the choice to pick a race like Natural Selection and then, because no race is chosen, operates as if no race was chosen and deals no damage. Is there something I'm missing? Some way I can fix this? It isn't just me, either. I've tried 2 mods, including the overhaul mod (v0.21) and it is the same. Screenshots for reference.