Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
Quote from: Nyzer on March 26, 2024, 01:07:24 amThere's already a hack that exists that caps max levels according to story progress.
Quote from: Ethereal Embrace on October 29, 2015, 07:50:28 amHmm, this may or may not have something to do with this being an old computer, but the .jar file just asks me to extract more files and that's it. When I try to run it through java, it tells me that
"data\job.txt (The system cannot find the path specified)"
Quote from: ComplexMessiah on March 28, 2024, 10:45:46 amIf you would be kind enough to point me in the direction of a PSX that has the following features. The two new classes (onion knight and Dark knight), The new items, All the additional characters and the IOS feature of getting access to the new items after completing the game for the first time vai poaching, also the additional side quests as well. I would like to keep additional modded content to a minimum.
Quote from: ComplexMessiah on March 28, 2024, 10:45:46 amthe next logical path would be to steal one of the do nothing classes and then add that to wheel and expand outside of that.
Quote from: ComplexMessiah on March 28, 2024, 10:45:46 amThe XMLs don't seem to appear inside the tool is there a specific fold i need them in?
Quote from: ComplexMessiah on March 28, 2024, 10:45:46 amwell to be specific i want it to grab all the spells learned in the Black magic, White magic and Summon. put them in a list with their normal casting values. I used calculator as that's the closest thing that comes to mind.
Quote from: RetroTypes on March 28, 2024, 07:00:26 amWelcome! Glad to hear you've already been playing with some of the tools, as that's always the first thing I tell people to do when considering starting the modding process.
Quote from: RetroTypes on March 28, 2024, 07:00:26 amTo start, I'll point out that modding the psp version limits your options in terms of tools available to you, as our psx documentation is much greater than the psp counterpart. Modding the mobile versions is completely out of the question, at least for anyone here. The only thing we have for mobile is a save editor. The psp version is moddable, but again, you'll be handicapping yourself a bit. The new features are tempting, but most of the psp content has already been added to the psx version via The Lion War mods.
Quote from: RetroTypes on March 28, 2024, 07:00:26 amRegardless of which platform you choose, adding items or jobs is not currently possible (other than TLW adding the Dark Knight in, which was crazy complicated and cannot be expanded further). So for both items and jobs, you'll have to replace existing ones with your new concept pieces.
Quote from: RetroTypes on March 28, 2024, 07:00:26 amThings like new damage formulas would require minor ASM hacks, and those can be made and inserted into either version.I am struggling to get my head around this tool. The XMLs don't seem to appear inside the tool is there a specific fold i need them in? Also is there a syntax guide to the XML would be nice. I read a thread explaining how to use it but i am not fully understanding it. I would like to keep this project and questions inside a single threat as to no clutter up the forum and for it to be easier to reference.
Quote from: RetroTypes on March 28, 2024, 07:00:26 amMaking any job work like calculator is a pretty big undertaking, and while it's not impossible, I'd consider it mostly off the table unless you replace calc to accomplish it, or dive decently deep into ASM hacking.
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