Wait, are you saying the Alchemist class always has access to the Item ability? You can have two class skills and Item too?
Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.
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Quote from: bcrobert on December 18, 2014, 09:37:14 pm
The only way to add more is to repoint the data in several places. Repointing is a basic hacking skill that you'll need to master if you're not satisfied with replacing things with other things. If you want to have true freedom over the game you'll need to read some tutorials and learn how to hex edit.
It's not that there's a "hardcoded racial limit" but the list only has so many entries on it. Just think about it realistically. Why would SquareEnix add twenty empty entries to a list? What could they possibly gain from wasting space in the ROM like that?
Quote from: Ethereal Embrace on December 18, 2014, 07:28:45 am
Well, you can't really "add more". If you wanna keep things really simple, you can only really "replace existing moves".
Quote from: bcrobert on December 18, 2014, 04:54:56 am
I'm fairly certain AIO loads by reading pointers. I seem to recall you mentioning once that I should be able to repoint things in the ROM without any problems. Idk though, I've put off FFTA hacking for so long that I only half remember.
I'm pretty sure I used to have a copy of your source code but I don't know what I did with it. It's not in my tool folders for some reason.
Quote from: Darthatron on December 18, 2014, 04:26:07 am
2. Well if I recall most of the data is read from the pointers, rather than the hard-coded offsets... I haven't got the source-code with me at the moment. I won't have it until the new year either, so I can't give the pointer location to you. bcrobert may have it though?
Quote from: bcrobert on December 18, 2014, 01:45:01 am
1.) Not sure. But if you made Montblanc unessential at the beginning of the game it would likely make a few beginning scenes glitchy or illogical, so you'd need to edit the actual events too. It's not like the game is coded to understand that he's gone that early, and he's in like...every scene.
2.) The easiest way to edit ability data is to click on the little pencil icon on that screen. When the list pops up, replace abilities you don't want with abilities you do want using the menu. For example you could find Parley on the ability list and replace it with Auto-Life to give the Paladin Auto-Life. Make sure to replace it on the weapon that teaches the ability too. If you want to add abilities without removing them you'll need to know how to repoint.
3.) In general, use both. AIO is definitely the main one, but Darthatron hasn't gotten around to putting every one of the structures from my modules into AIO. So if you plan on editing literally everything, you need both. It just depends on what structures you need to edit.
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