The PSX is a nice system but it has a lot of limitations, and you can only go so far with hacking. Creating a new engine to run just an FFT style game would be perfect.
It can have higher res graphics (but would keep the same basic style).
The battle system could be over-hauled too. Remove the grid based maps for instance, and instead have movement/attacks, etc be based on spheres.
Keep all of the good FFT stuff of course. Using the more balanced classes from 1.3 would be a nice start.
It could also open up the possibility for online play as well. This would need some balancing. Automatically making each team the same level might be a start.
If you change things enough, it could also be entirely legal. Like RosenkreuzStilette, which is heavily inspired by Mega Man games. Though, if this route is taken, then (sadly) all the distinctly FF stuff would have to be removed or renamed.
this is acctualy possible, of course it may be easier to mod an existing RTS computer game than to make a completely new one from scratch, just please dont use the night watch engine, game sucks balls
I was actually imagining something along these lines not too long ago. Unfortunately, I myself do not have the skills to make such a thing, but if someone else can, I'd be glad to help in any way I can. Especially the single-player campaign story, as I've had several great ideas in the past few months for that.
I suggest that this type of project should get it's own forum ^__^
......if you build it i will play
QuoteThe battle system could be over-hauled too. Remove the grid based maps for instance, and instead have movement/attacks, etc be based on spheres.
But I like the grid based maps...
I really like this idea. I've always wondered about the legality of doing this. I think we'll be fine, if MUGEN didn't get shut down, I don't think we'll be in much trouble. As long as we don't profit, we'll be fine.
and if you plan to profit one word..... ADVERTISEMENT booya the instant money maker
What did I just say? If we profit, we'll get into legal trouble.
not if the profit is in the advertisement department cause technically you are making money of the advertiseing and not the product my biggest example here is any web comic that uses video games as a base they dont make money off the comic it all comes from those adds very few people pay attention to
Ok... Does anyone have a clue how to get this even started?
You'd need a programmer ... and a gaming engine.
The best course of action would be to find someone who has any experience with programming a game in java if you want it to run on a webpage which would be the best way to go about it. Of course there are other ways to go about this and i wish i could help ya more but my programming skills are basic.
Quote from: "Lydyn"You'd need a programmer ... and a gaming engine.
Quotejust please dont use the night watch engine, game sucks balls
QFE
Oh and also when you get everything together you must send me and Lydyn a pizza.
mmmmmm... pizza... i'll bring the beer
Quote from: "KazeKasano"Ok... Does anyone have a clue how to get this even started?
Not really. We'd have to go around FFT and gaming communities and try to recruit people with spare time and programming skills. Which is why it might be nice to come up with some sort of project name, and make a forum on this board, as a kind of "homebase" for the time being.
If Rozenkreuzstilette and other doujin games can be made, which are parodies or "tributes" of other games, then a spiritual sequel of FFT can be made.
http://hg101.classicgaming.gamespy.com/ ... ilette.htm (http://hg101.classicgaming.gamespy.com/rosenkreuzstilette/rosenkreuzstilette.htm)
I think such a project would be needed since it's clear that Square will never make a real FFT sequel. Just more Advance series drivel.
It should be noted that some things from the advance series should be brought into the original, most notably the ability to undo a move.
Yes that little change is my favorite part of the advanced series. It adds a bit of a fire emblem esque part to the game.
There are a few good things from the FFTA series. I like that there are no random battles for instance and that you can see and avoid your enemies.
Eh thats kind of a hit or miss for me. Sometimes i like it and sometimes its annoying.
That also limits the amount of stuff you can do, which I find annoying. I don't always like having a specific mission.
Exactly most MMOs don't tell you what to do you can just wander around and do nothing for hours and still accomplish something of some kind.
I would seriously recommend looking at Gamemaker. Apparently, it's free to download. Not sure if that means as a trial or not. It's a little hard to believe that's it's completely free.
You can make a fairly decent game with GM7 Lite. The Pro Edition is about $20, and it adds alot to the experience and functionality (I have yet to purchase it. However, it would take an ENORMOUS amount of effort to create an FFT-like experience in GM. There are so many variables to handle, its insane scary. Hell, I'm bogged down when making a Zelda game based on other people's engines (which I can post a demo of if you'd like an example of what GM can accomplish with just the free version).
It is, however, one of the easier programs I've used, and I'm even more comfortable with it than I am with RPG Maker 2003.
That said, I'll go post a topic pretaining to my Zelda fangame now...
I'm not scared. My love for FFT will pull me though.
But in all seriousness, I don't care how hard it is. I just care if it's possible. So is it?
Very much so, if you're willing to put in the effort. And it would totally be worth it.
What the hell? Did you change your name?
No... why?
......Maybe he is thinking of someone else.
Probably.
Coulda sworn....
I wonder where's Havermayer is? It's his dream.
Anyways, after looking at a Gamemaker tutorial, I've deduced the following:
1. Sprites, backgrounds, the graphical footwork is the easy part. It's just tedious and time-comsuming is all.
2. I have no idea how the camera is going to go.
3. The single biggest hurdle for this project is the AI. I'm not afraid of a little work, but Oh. My. God. How am I gonna recreate the AI for this game? I don't know, but I hope I persevere.
If you can post your .gmk, I would love to help with the graphics. And, If you're interested in some examples of GML, I can send you an engine for Zelda fangames that I compiled from several example engines that other people made. It's helped me immensely.
I'll take you up on your Zelda Engine offer and I'll give you the .gmk as soon as I, well, make it. I'd also like the following:
A Text Game
A Chess Game, or a game closest to it.
An RPG.
They'll help me out alot in understanding what I need to do for Tactics.
Ok. I don't have a text game, or a chess one. I have something that resembels an RPG, so I'll send what I have to you, and see how you like it.
Quote from: "Havermayer"There are a few good things from the FFTA series.
Nope, tactics if it had been designed for a 4 year old, and damnit, I'm not 4. I wanted some real tactics, I was much more impressed with WotL despite the fact it wasn't really a different game at least as far as the game-play and story evolution went.
I disagree Zuka FFTA is good for handheld games the only problem is the laws.
Quote from: "darthpaul"I disagree Zuka FFTA is good for handheld games the only problem is the laws.
You know I posted my distaste for FFTA without having alowed myself the time to make it through the grueling intro sequence, which does lead one to believe the game is FAR too kiddy, having played it I like the mechanics a lot, and i even like the laws, but I think it's too geared towards ranged attacks, I mean, from what i can tell EVERY class has a long list of abilities that can be used from a long range to great effect, i mean, it's kinda what I've always wanted in that characters have abilities as effective as swordskills but at the same time i really didn't see enough balancing for this distance, it seems like monsters at least suffer very much at a range, except for maybe one or two abilities, I don't know, I'm still working on my playthrough but so far my opinion is that it's level of challenge, was really set for children... So far that is.
Of course if someone can make a game like that should also put a nice editor to make some single player campaing...i hoped square would put such a thing in "the war of the lions"...
Instead, they slowed the game...
Fucking square xD i hate-love them
P.s:FFTA is a shitty little copy of FFT...still a good game but nothing compared to FFt...and you cant recruit monsters! OMG xD
Hate to be pestimestic here, but I don't really see this going to completion (any time soon if ever). But hey, if this worked, I'd play it for sure (gotta be free though...).
... ^This is called reviving a useless topic.
Ok I am so glad I found this site. It has been my dream since playing FFT on the playstation to create an online multiplayer experience using the FFT as a starting point.... there are 2 ways to go about it obviously
1)propose to square to make it like WOW except with parties of 5 lke in the game(super un likely)
or
2)using patches to alter the game and make it online.....
someone said this would require someone with freetime and programming skillz...well i have one of those.... I can learn to be a programmer and would work for free, and make the patch free
here are my questions....
1)is it possible to use the iso from an emulator and connect to other computers?
2)through this site can i learn to modify anything and everything ?
3)is there someone here on this site who would except money to make this game for me/the FFT community?
3)
1) That's where the time & skillz come in. You'd basically have to ASM hack the game to get online play & most likely also have to program a special emulator to run it. This is why it might be easier to just program it from scratch or in a game making IDE that has online capability.
2) You can learn some things here, but the scope of what you have to learn isn't fully covered here. You'll need to learn ASM programming, ASM hacking (yes there is a difference), and you'd need to learn at least one other programming language.
3) Seriously doubt it.
In addition to what Vanya mentioned, don't hope that anyone will do this project for you...let alone do it for money, as that could potentially lead to some serious problems down the line. What you're looking into is very ambitious and will undoubtedly require some hefty skills, most of which you won't find here.
so how's this project going? anyone even still working on it?
QuoteThe battle system could be over-hauled too. Remove the grid based maps for instance, and instead have movement/attacks, etc be based on spheres.
Anyone know exactly what spheres means in this case, would it be like The Last Remnant for example??
What about brigandine, like hexagons instead.
Ah I gotcha.
Note: there is a similar topic to this at http://ffhacktics.com/forum/viewtopic.php?t=3244 (http://ffhacktics.com/forum/viewtopic.php?t=3244)
Okay, sorry to revive a long dead topic probably by now but: if someone could figure out how to change the largest icon for a unit (probably the Iron Giant or Hydra, I dont mean Ajora) into 32x32 pixels without messing up the graphics quality too much and then changing all other graphics to the same aspect ratio, so in other words change everything to a smaller scale, a friend of mine and I could program an online FFT game. Only one problem, I don't have too much free time and I think it would take forever. And I dont know if the coder has time/is willing to do this. My friend and I could make a very simple version of FFT, for example: a map and a bunch of units to choose from and the same elements of FFT that we all love. And it would be online.
What program will you and your friend use?
Ah, sweet memories.
I don't think Gamemaker would be able to make the 3d graphics needed for FFT. So instead I found a new game engine: Blender. It supports 3d alright, but I have no idea how to create 2d graphics with it. I could probably just ask their forums how.
Anyways, I won't be able to really work on this for a long while, due to me being busy with stuff IRL. I'll definately start working on this when I get settled down. I warn you guys though, this maybe an empty promise for quite a while.
Quote from: "MiKeMiTchi"What program will you and your friend use?
We will probably use Byond, if we have the time that is. It is a program that has the multi-massive online player funtionality. It supports only up to SNES graphics, but FFT is more or less a SNES game on PSX, what I mean is that it doesn't have 3d polygons and that it can be easily manipulated in Photoshop, which I will use because I am the iconer. My friend is the programmer.
FFT as a real time multiplayer pvp guild based arena.
Do it.
This would be amazing! It definitely beats FFTRealm, which is text + turnbased with very loose interpretations on classes and skills...
I hear ya people, but I dont know...does anyone even know about BYOND on here? I gotta talk to my coder again before any serious work...and wait, this wasnt my idea to begin with...gimme some time...