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Messages - Squidgy

21
I just realized AeroGP had no haste in his team... Just blows my mind he almost won without that! Enjoyed watching many teams, especially any with Frog action, and Pokeytax's threatening monster squad, and Congrat's Gaignun!

...and... I hate Hamedo. I HATE HATE HATE HATE HATE HATE HATE HATE HATE HAMEDO! Stupid bird...
22
Life Song's not on that Bard's skill list... sucks the Bard wasted his turn.
23
But of course. Dagger Bard was the fastest way to crank out Frog 2s I could think of. (Sprint Shoes and Flash Hat aside, as they were reserved for the mighty Nutrition.)
24
Quote from: Piercewise on July 03, 2011, 01:04:17 pmMost fun I've had calling a match yet.

Glad to be entertaining. That was my primary goal with this team.
Now that's more like it. I'm sad that Hamedo didn't act as overpowered as I know it is... Lancers shouldn't phase him, since the AI loves to poke from melee range, but at least Throwaway got his revenge. Banned the Bard is so aptly named; much cooler than Life the Living Bone, and believe me when I say those two didn't play well together.

Go and Frog more people Throwaway!... And make my victor prediction come true.
25
FFT Arena / Re: FFT Arena: Item Discussion Thread
June 29, 2011, 01:56:07 am
Ancient Sword is set to the same status adding as Chaos Blade, so it's removing Haste/Protect/Shell instead of adding Petrify.
26
FFT Arena / Re: Arena battle videos and discussion
June 27, 2011, 02:26:35 am
Quickening isn't being cast. Hmm, happens when I remove Steal Heart from a unit with only those two skills, and then Quickening works when I relearn Steal Heart... tried again with only Quickening, and no using it.

What do?
27
FFT Arena / Re: Arena battle videos and discussion
June 24, 2011, 11:44:24 am
I put a Stone Gun on my Monk "4 teh lulz". I'll submit a real unit for the team soon. EDIT: K, now he's kinda normal.
28
Those Frogs just... devastating. Poor priest didn't get a turn round 3.

Zombie thankfully didn't backfire, except a bit with Death Sentence... I'm quite sympathetic to Zombie teams.

Go monsters! Loved the shared misses of round 2... and love that piggy.
29
I find my poor Franz unit lacking after Shuriken abuse was removed... but with these suggested changes, he might be enjoying a gun now. ;)

If Zodiacs are getting changed (totally agree with), then shouldn't Brave/Faith get the same treatment, such that the difference in boosting/lowering is min/maximum 25%? Also if Un-Truth stuff exists, it'd be nice to have Faith scores centered on 50. Isn't Brave centered on 50 for neutral damage?

All for more movement abilities, but Flee sounds scary with AI use. Were Move-HP/MP tweaked already? I remember ignoring the Reaction and Movement slots of some chars due to the low cost options due to seeming too bad for the cost... but I've forgotten any examples.

Two Hands/Two Swords: The incentive to use these seems low due to item restrictions. Usually the few you can dual weild or two sword have half the power of single hand options, making the net damage boost nil. I'd say just have 1-2 items per weapon set which you can use both on... Though Two Hands would just be weaker all-around if that was the case. Suppose that's not a bad thing if the JP cost is lower?

I'll get more stuff down later.
30
Well, that's what happens when you base a team's survivability on MP Switch and Hamedo. GG Aero. Maybe I'll sneak back up?... Doubt it with my silly team. At least the bird was fun, but no Cocatoris winning 1v4 like in one of my test runs... still fun.
31
ThrowAway's Bard is supposed to have Angel Song, not Life Song. Too bad about Frog 2 never connecting once, ever, ever.

Oh Charm... silly silly Charm.
33
If piggies are using the old MA growth stat of 7 instead of 70... that gives 46.2 MA. Nice catch pokeytax... I was just assuming best compat, which is impossible for monsters. Normal Wildbow charm is 63%...
34
FFT Arena / Re: Arena battle videos and discussion
February 01, 2011, 11:10:28 pm
I wonder if those Thieves consider Ether while at 0 mp... Nasty compat setup for that battle. GG.
35
FFT Arena / Re: BETA 129 planned changes *DISCUSSION*
December 18, 2010, 02:17:45 am
Well, if whatever gets SP*WP has a charge time, don't expect me to "Franz" it up again. I don't trust the AI with charge stuff unless I have to (Haste & Save trigger gimmick). From the list of changes, he might switch to Geomancy since he's supposed to be the 100% damage guy.

EDIT: Robes +10 HP? I wanted to use one on my Priest, but figured she'd be better off with a Golden Hairpin and Brigandine. For me, there's no spell so expensive that it warrants losing so much health to reliably cast over and over, but maybe that's Move-MP Up's fault?
Any news with Faith to 50 (or Brave to 30?). I suppose it's not a modding thing... except if Faith min did get bumped then Ninja Hell Magic would... be doing only 112 damage to optimal targets with high(18) PA, instead of 162, both of which are... well, maybe I'll try it out on Franz, so we can all see.
36
FFT Arena / Re: BETA 129 planned changes *DISCUSSION*
December 16, 2010, 02:47:15 am
Well, Grand Cross is Sword only to begin with, so that's fine. I'm guessing the equip hack is based on that Swordskill code, but for other equips.
All I saw Hawk's Eye doing is replacing Execute tbh. Kagesougi? I only used it to abuse this glitch, never seen anyone else use it.

PA*WP sounds good to save them.
37
FFT Arena / Re: BETA 129 planned changes *DISCUSSION*
December 16, 2010, 12:54:14 am
EDIT: derp derp...

Well, hmm... yeah... There's the ASM to disable skills from being used with certain weapons?
38
FFT Arena / Re: BETA 129 planned changes *DISCUSSION*
December 16, 2010, 12:42:16 am
It was Elemental Gun + Weapon damage attack = absurd numbers which made no sense... prime numbers, so I had no clue what formula it was using. You set up an Elemental Gun girl with Kagesougi, Attack UP, Strengthen, high Faith, and have her shoot someone high faith, and the damage'll be 570+... sometimes 999... If you have her shoot a low faith unit with shell, she can do ~16 damage. Something exponential and weird.
39
FFT Arena / Re: BETA 129 planned changes *DISCUSSION*
December 16, 2010, 12:22:55 am
Lookin' good... Shuriken is M-Ev now? Well, Either way, Franz is dead. I doubt he'll be missed.
EDIT: Oh, from forever ago, Blindstrike or Kagesougi + Elemental Guns... did that get fixed? I suppose I could just test it... but... I'm so lazy. Just lookin' for the next thing Franz can exploit for sexy damage.
40
FFT Arena / Re: BETA 129 planned changes *DISCUSSION*
December 15, 2010, 03:35:59 pm
Right now my Paladins are 44 faith due to ... 11 MA + 240 hit spells * Good Compat * Faith = 100% hit. They aren't too susceptible to magic; I agree with 50 Faith base.
Yeah, now I remember reading in ASM about Add: Charge. Guess I'll just need a DA/Sleep/Stop spam bot to counter Franz's lack of Concentrate.

Even if we don't get a W-Ev "revamp", can some little things go through along with Conc removal: Main Gauche nerf (25%) and Defender (less W-Ev, or my pref, -2 WP)? Let Chaos Blade be the scary WP Knight Sword.