Great findings, very valuable post.
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QuoteI just would like more options at the start aside from relying solely on mages with robes and silence or disable.I completely agree, but it's curious to me how differently people perceive options early on. I've had a number of people swear up and down that the game is actually unplayable without a Zealot in your team. Others make Onion Knight tanks to bait enemies to swing (and miss) at them, others have Duelists and Snipers and say that without being able to daze enemies it's impossible to play.
Quote from: FlamingZelda on November 14, 2021, 04:39:43 pmThey're not broken, they're just totally inaccurate. Subdue for example used to deal 1-12 dmg, now it does a weak strike and stuns an enemy for a turn. I'm just gonna have to release a txt file alongside my hack which gives all the jobs' abilities and growth rates alongside an updated job tree.Basically, if you want to use the buildfile for Leo's engine hacks you'll need to also install its text modification features as well- this will make it so you have to also use these text modification features to handle any further text changes your hack needs as well; there might be a few very small changes that don't depend on the text installer, but for most stuff it's a requirement.
QuoteBindsnipe is 20% more damageJust to further clarify this, the actual increase in damage from one to another (ignoring the actual attack part) is 33%. If you were doing 100 damage per shot with the previous weapon, the new one on the same target will do 159 due to having the extra 20 attack and higher multiplier.
QuoteI only changed how the game builds the item command list and suchCool, was misunderstanding that. Didn't actually think about logistics of differentiating item counts from MP and I'm not used to consider these options when planning ability sets, but I guess with job&race customization learnable ITEM abilities are also a thing.
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